Maura Mengoni

Orcid: 0000-0003-2826-7455

According to our database1, Maura Mengoni authored at least 50 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance.
Sensors, March, 2023

Empowering Virtual Humans' Emotional Expression in the Metaverse.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

An Experimentation to Measure the Influence of Music on Emotions.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2023

Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

2022
A Test Management System to Support Remote Usability Assessment of Web Applications.
Inf., 2022

Augmented Reality for assembly operation training: does immersion affect the recall performance?
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs (short paper).
Proceedings of the International Day of Persons with Disabilities. Inclusion, 2022

Emotion Analysis Platform to Investigate Student-Teacher Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

2021
The Role of Haptic Feedback and Gamification in Virtual Museum Systems.
ACM Journal on Computing and Cultural Heritage, 2021

Facial coding as a mean to enable continuous monitoring of student's behavior in e-Learning.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors' Emotions.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021

Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2021

2020
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0.
Inf., 2020

A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Practice, 2020

2019
Evaluation of Deep Convolutional Neural Network architectures for Emotion Recognition in the Wild.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms Through Affective Computing.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

2018
Tool to Make Shopping Experience Responsive to Customer Emotions.
Int. J. Autom. Technol., 2018

An Emotion Recognition System for monitoring Shopping Experience.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

A deep learning-based system to track and analyze customer behavior in retail store.
Proceedings of the 8th IEEE International Conference on Consumer Electronics - Berlin, 2018

2017
A multimodal tactile interface for immersive virtual experience.
Int. J. Intell. Eng. Informatics, 2017

Designing Smart Home Interfaces: Traditional vs Virtual Prototyping.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Customer Experience: A Design Approach and Supporting Platform.
Proceedings of the Collaboration in a Data-Rich World, 2017

An user-centered approach to design smart systems for people with dementia.
Proceedings of the 7th IEEE International Conference on Consumer Electronics - Berlin, 2017

A Systematic Approach to Support Conceptual Design of Inclusive Products.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

2016
A method to identify VR-based set-up to foster elderly in design evaluation.
Int. J. Intell. Eng. Informatics, 2016

How to Enhance Customer Experience in Retail: Investigations Through a Case Study.
Proceedings of the Transdisciplinary Engineering: Crossing Boundaries, 2016

How to Support the Design of User-Oriented Product-Related Services.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

A Methodology to Introduce Gesture-Based Interaction into Existing Consumer Product.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

2015
An Adaptable AR User Interface to Face the Challenge of Ageing Workers in Manufacturing.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

A Haptic Knob as an Innovative User Interface for Visually-Impaired.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Interaction, 2015

2014
An integrated approach and IT platform to optimise electric motor engineering and design.
Int. J. Inf. Technol. Manag., 2014

An inclusive approach for home environment design.
Proceedings of the 10th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications, 2014

Study and implementation of a multimodal system to support virtual prototyping.
Proceedings of the 10th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications, 2014

Smart Objects: An Evaluation of the Present State Based on User Needs.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Multi-modal Interaction System to Tactile Perception.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014

2013
Platform to support dynamic collaborative design processes in virtual enterprises.
Int. J. Comput. Integr. Manuf., 2013

CAD tools for designing shoe lasts for people with diabetes.
Comput. Aided Des., 2013

Improving the link between computer-assisted design and configuration tools for the design of mechanical products.
Artif. Intell. Eng. Des. Anal. Manuf., 2013

2012
A QFD-based method to support SMEs in benchmarking co-design tools.
Comput. Ind., 2012

An approach to assessing virtual environments for synchronous and remote collaborative design.
Adv. Eng. Informatics, 2012

User centred approach for home environment designing.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012

2011
Design of a tactile display to support materials perception in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
Method for Evaluating VR-Based Tools for Collaborative Design.
Proceedings of the New World Situation: New Directions in Concurrent Engineering, 2010

Collaborative Design System for Supporting Dynamic Virtual Enterprises.
Proceedings of the Collaborative Networks for a Sustainable World, 2010

2009
A structured agile design approach to support customisation in wellness product development.
Int. J. Comput. Integr. Manuf., 2009

Automation of 3D view acquisition for geometric tolerances verification.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009

2006
Virtual Reality Systems and CE: How to Evaluate the Benefits.
Proceedings of the Leading the Web in Concurrent Engineering. Next Generation Concurrent Engineering, 2006


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