Roberto Pierdicca

Orcid: 0000-0002-9160-834X

According to our database1, Roberto Pierdicca authored at least 62 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Enhanced Seamless Indoor-Outdoor Tracking Using Time Series of GNSS Positioning Errors.
ISPRS Int. J. Geo Inf., February, 2024

2023
Evaluating Learning Outcomes of Virtual Reality Applications in Education: A Proposal for Digital Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, June, 2023

Geomatic Data Fusion for 3D Tree Modeling: The Case Study of Monumental Chestnut Trees.
Remote. Sens., April, 2023

GeomEthics: Ethical Considerations About Using Artificial Intelligence in Geomatics.
Proceedings of the Image Analysis and Processing - ICIAP 2023 Workshops, 2023

Precision Archaeology: a computational approach to archeological risk assessment.
Proceedings of the Annual International Conference of the Alliance of Digital Humanities Organizations, 2023

Artificial Intelligence for the analysis of Cultural Heritage point clouds.
Proceedings of the Annual International Conference of the Alliance of Digital Humanities Organizations, 2023

The Depth Estimation of 2D Content: A New Life for Paintings.
Proceedings of the Extended Reality - International Conference, 2023

Bringing Back Lost Heritage into Life by 3D Reconstruction in Metaverse and Virtual Environments: The Case Study of Palmyra, Syria.
Proceedings of the Extended Reality - International Conference, 2023

2022
BubblEX: An Explainable Deep Learning Framework for Point-Cloud Classification.
IEEE J. Sel. Top. Appl. Earth Obs. Remote. Sens., 2022

SeSAME: Re-identification-based ambient intelligence system for museum environment.
Pattern Recognit. Lett., 2022

A Method for Determining the Shape Similarity of Complex Three-Dimensional Structures to Aid Decay Restoration and Digitization Error Correction.
Inf., 2022

Preservation of Villages in Central Italy: Geomatic Techniques' Integration and GIS Strategies for the Post-Earthquake Assessment.
ISPRS Int. J. Geo Inf., 2022

Comparing Mobile Laser Scanner and manual measurements for dendrometric variables estimation in a black pine (<i>Pinus nigra</i> Arn.) plantation.
Comput. Electron. Agric., 2022

Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums.
Proceedings of the Extended Reality - First International Conference, 2022

Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence.
Proceedings of the Extended Reality - First International Conference, 2022

Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Human trajectory prediction and generation using LSTM models and GANs.
Pattern Recognit., 2021

Tourism destination management using sentiment analysis and geo-location information: a deep learning approach.
J. Inf. Technol. Tour., 2021

ScoolAR: An Educational Platform to Improve Students' Learning Through Virtual Reality.
IEEE Access, 2021

A New Technique of the Virtual Reality Visualization of Complex Volume Images from the Computer Tomography and Magnetic Resonance Imaging.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Uncovering the Potential of Digital Technologies to Promote Railways Landscape: Rail to Land Project.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

Immersive Insights: Virtual Tour Analytics System for Understanding Visitor Behavior.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
A Visual Attentive Model for Discovering Patterns in Eye-Tracking Data - A Proposal in Cultural Heritage.
Sensors, 2020

Point Cloud Semantic Segmentation Using a Deep Learning Framework for Cultural Heritage.
Remote. Sens., 2020

Learning from Synthetic Point Cloud Data for Historical Buildings Semantic Segmentation.
ACM Journal on Computing and Cultural Heritage, 2020

Comparing Machine and Deep Learning Methods for Large 3D Heritage Semantic Segmentation.
ISPRS Int. J. Geo Inf., 2020

Digital interaction with 3D archaeological artefacts: evaluating user's behaviours at different representation scales.
Digit. Appl. Archaeol. Cult. Heritage, 2020

Algorithms for Enhancing Satellite Imagery to Discover Archaeological Finds Covered by Shadow.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

A Content Creation Tool for AR/VR Applications in Education: The ScoolAR Framework.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Augmented Reality Smart Glasses in the Workplace: Safety and Security in the Fourth Industrial Revolution Era.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

AI4AR: An AI-Based Mobile Application for the Automatic Generation of AR Contents.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

ICT Driven Platform for High-Quality Virtual Contents Creation and Sharing with e-Tourism Purposes. The Interreg IT-HR REMEMBER Project.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020

2019
Using ICTs for the Improvement of Public Open Spaces: The Opportunity Offered by CyberParks Digital Tools.
Proceedings of the CyberParks - The Interface Between People, Places and Technology, 2019

Design, Large-Scale Usage Testing, and Important Metrics for Augmented Reality Gaming Applications.
ACM Trans. Multim. Comput. Commun. Appl., 2019

IoT and Engagement in the Ubiquitous Museum.
Sensors, 2019

Identifying the use of a park based on clusters of visitors' movements from mobile phone data.
J. Spatial Inf. Sci., 2019

Integration and Assessment Between 3D Data from Different Geomatics Techniques. Case Study: The Ancient City Walls of San Ginesio (Italy).
Proceedings of the R3 in Geomatics: Research, Results and Review, 2019

An IOT Edge-Fog-Cloud Architecture for Vision Based Pallet Integrity.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2019, 2019

Semantic 3D Object Maps for Everyday Robotic Retail Inspection.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2019, 2019

Visual and Textual Sentiment Analysis of Daily News Social Media Images by Deep Learning.
Proceedings of the Image Analysis and Processing - ICIAP 2019, 2019

Automatic Generation of Point Cloud Synthetic Dataset for Historical Building Representation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

Measuring and Assessing Augmented Reality Potential for Educational Purposes: SmartMarca Project.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage.
ACM Journal on Computing and Cultural Heritage, 2018

User-Centered Predictive Model for Improving Cultural Heritage Augmented Reality Applications: An HMM-Based Approach for Eye-Tracking Data.
J. Imaging, 2018

A Smartphone-Based System for Outdoor Data Gathering Using a Wireless Beacon Network and GPS Data: From Cyber Spaces to Senseable Spaces.
ISPRS Int. J. Geo Inf., 2018

Mapping Chimu's settlements for conservation purposes using UAV and close range photogrammetry. The virtual reconstruction of Palacio Tschudi, Chan Chan, Peru.
Digit. Appl. Archaeol. Cult. Heritage, 2018

Cyber Physical Systems for Industry 4.0: Towards Real Time Virtual Reality in Smart Manufacturing.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Customer Experience: A Design Approach and Supporting Platform.
Proceedings of the Collaboration in a Data-Rich World, 2017

The Use of Augmented Reality Glasses for the Application in Industry 4.0.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Remote Touch Interaction with High Quality Models Using an Autostereoscopic 3D Display.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

Web Tool as a Virtual Museum of Ancient Archaeological Ruins in Peru.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Robust and affordable retail customer profiling by vision and radio beacon sensor fusion.
Pattern Recognit. Lett., 2016

Smart maintenance of riverbanks using a standard data layer and Augmented Reality.
Comput. Geosci., 2016

Virtual reconstruction of archaeological heritage using a combination of photogrammetric techniques: Huaca Arco Iris, Chan Chan, Peru.
Digit. Appl. Archaeol. Cult. Heritage, 2016

Analysing human movements at mass events: A novel mobile-based management system based on active beacons and AVM.
Proceedings of the 24th Mediterranean Conference on Control and Automation, 2016

Cyberarchaeology: Improved Way Findings for Archaeological Parks Through Mobile Augmented Reality.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Automatic Analysis of Eye-Tracking Data for Augmented Reality Applications: A Prospective Outlook.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Improving the Development of AR Application for Artwork Collections with Standard Data Layer.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Low cost embedded system for increasing retail environment intelligence.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents.
Adv. Multim., 2014


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