Silvia Ceccacci

Orcid: 0000-0001-8916-1262

According to our database1, Silvia Ceccacci authored at least 39 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Investigating OpenAI's ChatGPT Capabilities to Improve Accessibility of Textual Information: An Explorative Study.
Proceedings of the Universal Access in Human-Computer Interaction, 2024

2023
Emotional Valence from Facial Expression as an Experience Audit Tool: An Empirical Study in the Context of Opera Performance.
Sensors, March, 2023

Haptic Feedback to Support the Conceptualization of the Shape of Virtual Objects: An Exploratory Study.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

2022
A Test Management System to Support Remote Usability Assessment of Web Applications.
Inf., 2022

Augmented Reality for assembly operation training: does immersion affect the recall performance?
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Co-design of immersive virtual learning environments: a pilot study involving people with intellectual disability and SLDs (short paper).
Proceedings of the International Day of Persons with Disabilities. Inclusion, 2022

Emotion Analysis Platform to Investigate Student-Teacher Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Co-designing Immersive and Inclusive Virtual Museum with children and People with Disabilities: a Pilot Study.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2022

2021
The Role of Haptic Feedback and Gamification in Virtual Museum Systems.
ACM Journal on Computing and Cultural Heritage, 2021

Facial coding as a mean to enable continuous monitoring of student's behavior in e-Learning.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021

Affective Guide for Museum: A System to Suggest Museum Paths Based on Visitors' Emotions.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021

Evaluation strategies at University for students with Dyslexia: a pilot study supported by face emotion recognition.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2021

2020
SOPHIA: An Event-Based IoT and Machine Learning Architecture for Predictive Maintenance in Industry 4.0.
Inf., 2020

A Preliminary Investigation Towards the Application of Facial Expression Analysis to Enable an Emotion-Aware Car Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Practice, 2020

2019
A structured and user-friendly method to conduct an all-round evaluation of Smart Products.
J. Ambient Intell. Smart Environ., 2019

MoBeTrack: A Toolkit to Analyze User Experience of Mobile Apps in the Wild.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

An Adaptive System to Manage Playlists and Lighting Scenarios Based on the User's Emotions.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Emotion-Aware Ambient Intelligence: Changing Smart Environment Interaction Paradigms Through Affective Computing.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019

2018
Tool to Make Shopping Experience Responsive to Customer Emotions.
Int. J. Autom. Technol., 2018

How touch glove and expertise influence the basic touch gestures performances for people with Systemic Sclerosis.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

An Emotion Recognition System for monitoring Shopping Experience.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

A deep learning-based system to track and analyze customer behavior in retail store.
Proceedings of the 8th IEEE International Conference on Consumer Electronics - Berlin, 2018

2017
Designing Smart Home Interfaces: Traditional vs Virtual Prototyping.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Customer Experience: A Design Approach and Supporting Platform.
Proceedings of the Collaboration in a Data-Rich World, 2017

An user-centered approach to design smart systems for people with dementia.
Proceedings of the 7th IEEE International Conference on Consumer Electronics - Berlin, 2017

Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

The User-Product Ontology: A New Approach to Define an Ontological Model to Manage Product Searching Based on User Needs.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

A Systematic Approach to Support Conceptual Design of Inclusive Products.
Proceedings of the Universal Access in Human-Computer Interaction. Design and Development Approaches and Methods, 2017

2016
A method to identify VR-based set-up to foster elderly in design evaluation.
Int. J. Intell. Eng. Informatics, 2016

An adaptive smart system to foster disabled and elderly people in kitchen-related task.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

A Universal Design Method for Adaptive Smart Home Environment.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

A Methodology to Introduce Gesture-Based Interaction into Existing Consumer Product.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Adaptive Interface for Smart Home: A New Design Approach.
Proceedings of the Ambient Assisted Living, 2016

2015
Method to Design Adaptable and Adaptive User Interfaces.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

2014
An inclusive approach for home environment design.
Proceedings of the 10th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications, 2014

Smart Objects: An Evaluation of the Present State Based on User Needs.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

2012
User centred approach for home environment designing.
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments, 2012


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