Maurício R. de A. Souza

Orcid: 0000-0002-0182-8016

Affiliations:
  • Federal University of Lavras, Brazil


According to our database1, Maurício R. de A. Souza authored at least 34 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Perceptions of open-source software developers on collaborations: An interview and survey study.
J. Softw. Evol. Process., 2023

A Systematic Mapping Study of the Onboarding Process in Software Development Organizations.
Proceedings of the XXII Brazilian Symposium on Software Quality, 2023

Accessibility Inspections of Mobile Applications by Professionals with Different Expertise Levels: An Empirical Study Comparing with User Evaluations.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Accessibility of Mobile Apps for Visually Impaired Users: Problems Encountered by User Evaluation, Inspections and Automated Tools.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

2022
Can Source Code Analysis Indicate Programming Skills? A Survey with Developers.
Proceedings of the Quality of Information and Communications Technology, 2022

The Use of a Framework to Support Gamification Evaluation in Knowledge Management Teaching in Software Engineering.
Proceedings of the IEEE Frontiers in Education Conference, 2022

The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
An Empirical Study on the Use of Student-Focused Approaches in the Software Engineering Teaching.
Informatics Educ., 2021

What do software team managers want from a skills identification?
Proceedings of the IX Workshop on Software Visualization, Evolution and Maintenance, 2021

The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2021

A standard framework for gamification evaluation in education and training of software engineering: an evaluation from a proof of concept.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
DiffMutAnalyze: uma ferramenta para auxiliar a análise dos mutantes equivalentes no ensino do teste de mutação.
Proceedings of the VIII Workshop on Software Visualization, Evolution and Maintenance, 2020

Testing configurable software systems: the failure observation challenge.
Proceedings of the SPLC '20: 24th ACM International Systems and Software Product Line Conference, 2020

Understanding collaborative software development: an interview study.
Proceedings of the ICGSE '20: 15th IEEE/ACM International Conference on Global Software Engineering, 2020

How Difficult and Effective is Writing Assertions for Observing Bugs at Runtime?
Proceedings of the XXIII Iberoamerican Conference on Software Engineering, 2020

2019
Students Perception on the use of Project-Based Learning in Software Engineering Education.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

CleanGame: Gamifying the Identification of Code Smells.
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019

2018
A systematic mapping study on game-related methods for software engineering education.
Inf. Softw. Technol., 2018

Mining Software Repositories to Identify Library Experts.
Proceedings of the VII Brazilian Symposium on Software Components, 2018

Exploring Game Elements in Learning Programming: An Empirical Evaluation.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Games and Gamification in Software Engineering Education: A Survey with Educators.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Game Elements for Learning Programming: A Mapping Study.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

A Systematic Mapping Study on Game Elements and Serious Games for Learning Programming.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

2017
A Method Based on Naming Similarity to Identify Reuse Opportunities.
Braz. J. Inf. Syst., 2017

Games for Learning: Bridging Game-Related Education Methods to Software Engineering Knowledge Areas.
Proceedings of the 39th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training Track, 2017

Gamification in Software Engineering Education: An Empirical Study.
Proceedings of the 30th IEEE Conference on Software Engineering Education and Training, 2017

The Use of Industry Training Strategies in a Software Engineering Course: An Experience Report.
Proceedings of the 30th IEEE Conference on Software Engineering Education and Training, 2017

2016
A qualitative analysis of the adhrence between the Information Tecnology Solution Aquisition Guide, for Brazilian Federal Public Administration and, the CMMI models.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016

2015
Providing software maintenance and evolution as a service in a small organization: an approach based on CMMI-DEV and CMMI-SVC.
Proceedings of the XVIII IberoAmerican Conference on Software Engineering, 2015

2014
Expectativas e Percepções sobre a Gerência de Configuração de Software: Um Survey.
Proceedings of the 13th Brazilian Symposium on Software Quality, 2014

2012
Uma Apoio Sistematizado à Implementação do Processo de Desenvolvimento de Requisitos do MPS.BR e CMMI a partir do Uso de Ferramentas de Software Livre.
Proceedings of the Anais do WER12, 2012

Um Diagnóstico das Práticas do Processo Gerência de Portfólio de Projetos em Organizações de Software de Belém.
Proceedings of the 11th Brazilian Symposium on Software Quality, 2012

2010
Uma Análise Avaliativa de Ferramentas de Software Livre no Contexto da Implementação do Processo de Gerência de Requisitos do MPS.BR.
Proceedings of the Anais do WER10, 2010

2009
Portal da Amazônia: Uma Solução Sistêmica para o Controle de Ativos (Conteúdos) Acadêmicos.
Proceedings of the 5th Brazilian Symposium on Information Systems, 2009


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