Seiji Isotani

Orcid: 0000-0003-1574-0784

According to our database1, Seiji Isotani authored at least 183 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics.
Educ. Inf. Technol., February, 2024

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024

2023
Applications of convolutional neural networks in education: A systematic literature review.
Expert Syst. Appl., November, 2023

Predicting user types with symbolic images: An empirical validation based on two card-sorting studies.
Entertain. Comput., August, 2023

Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams.
IEEE Trans. Learn. Technol., June, 2023

Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study.
Educ. Inf. Technol., February, 2023

Tailored gamification in education: A literature review and future agenda.
Educ. Inf. Technol., January, 2023

Methodologies for publishing linked open government data on the Web: A systematic mapping and a unified process model.
Semantic Web, 2023

An ontology for modelling user' profiles and activities in gamified education.
Res. Pract. Technol. Enhanc. Learn., 2023

Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado.
Revista Brasileira de Informática na Educ., 2023

Inteligência Artificial para Educação: Um Caminho para um Campo mais Inclusivo.
Revista Brasileira de Informática na Educ., 2023

The Consistency of Gamification User Types: A Study on the Change of Preferences over Time.
Proc. ACM Hum. Comput. Interact., 2023

The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems.
Proc. ACM Hum. Comput. Interact., 2023

Towards explainable prediction of essay cohesion in Portuguese and English.
Proceedings of the LAK 2023: 13th International Learning Analytics and Knowledge Conference, 2023

Gamification of Virtual Learning Environments: A Narrative and User Experience Approach.
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023

Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations.
Proceedings of the Workshop "Towards the Future of AI-augmented Human Tutoring in Math Learning" co-located with The 24th International Conference on Artificial Intelligence in Education (AIED 2023), 2023

Question Classification with Constrained Resources: A Study with Coding Exercises.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Artificial Intelligence and Educational Policy: Bridging Research and Practice.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

AIED Unplugged: Leapfrogging the Digital Divide to Reach the Underserved.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

Gamiflow: Towards a Flow Theory-Based Gamification Framework for Learning Scenarios.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
Automating Gamification Personalization to the User and Beyond.
IEEE Trans. Learn. Technol., 2022

The effects of personalized gamification on students' flow experience, motivation, and enjoyment.
Smart Learn. Environ., 2022

Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado.
Revista Brasileira de Informática na Educ., 2022

Systematic map and review of Google Classroom usage during the Covid-19 pandemic: an analysis by data clustering approach.
Revista Brasileira de Informática na Educ., 2022

Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms.
ACM Trans. Comput. Educ., 2022

Computational approaches for literacy of children with autism: a systematic mapping.
Interact. Learn. Environ., 2022

Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design.
Int. J. Child Comput. Interact., 2022

The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
Proceedings of the 15th International Conference on Educational Data Mining, 2022

An Overview of Software Architecture Education.
Proceedings of the 25th Iberoamerican Conference on Software Engineering, CIbSE 2022, Cordoba, Argentina, 13 June, 2022

Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

Authoring Inner Loops of Intelligent Tutoring Systems Using Collective Intelligence.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

GARFIELD: A Recommender System to Personalize Gamified Learning.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

2021
The relationship between user types and gamification designs.
User Model. User Adapt. Interact., 2021

The State-of-the-Art on Collective Intelligence in Online Educational Technologies.
IEEE Trans. Learn. Technol., 2021

Predicting students' flow experience through behavior data in gamified educational systems.
Smart Learn. Environ., 2021

Customização da Regulação Emocional de acordo com a Personalidade dos Estudantes em Sistemas Tutores Inteligentes.
Revista Brasileira de Informática na Educ., 2021

Personalization Improves Gamification: Evidence from a Mixed-methods Study.
Proc. ACM Hum. Comput. Interact., 2021

A Proposal of Model of Emotional Regulation in Intelligent Learning Environments.
Informatics Educ., 2021

Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model.
IEEE Access, 2021

Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Learning and Gamification Dashboards: A Mixed-Method Study with Teachers.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning.
Proceedings of the Intelligent Tutoring Systems - 17th International Conference, 2021

Modeling students' flow experience through data logs in gamified educational systems.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

Do people's user types change over time? An exploratory study.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

Does gamification affect flow experience? A systematic literature review.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
The Use of Personality Traits to Enhance Theory-driven Group Formation.
Revista Brasileira de Informática na Educ., 2020

Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study.
CoRR, 2020

Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming.
Br. J. Educ. Technol., 2020

Personalized gamification: A literature review of outcomes, experiments, and approaches.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs.
Proceedings of the Intelligent Tutoring Systems - 16th International Conference, 2020

GamiCSM: relating education, culture and gamification - a link between worlds.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020

Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
Analysing gamification elements in educational environments using an existing Gamification taxonomy.
Smart Learn. Environ., 2019

Análise exploratória sobre a abertura de dados educacionais no Brasil: como torná-los prontos para o ecossistema da Web?
Revista Brasileira de Informática na Educ., 2019

Um framework de classificação de complexidade para infográficos.
Revista Brasileira de Informática na Educ., 2019

An approach for planning and deploying gamification concepts with social networks within educational contexts.
Int. J. Inf. Manag., 2019

GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems.
Frontiers Artif. Intell., 2019

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education.
J. Educ. Technol. Soc., 2019

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Detecting Behavioral Trajectories in Continued Education Online Courses.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Narrative for Gamification in Education: Why Should you Care?
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

The Effects of Ontology-Based Gamification in Scripted Collaborative Learning.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study.
Proceedings of the 12th International Conference on Educational Data Mining, 2019

Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019

Quantify: An Information Fusion Model Based on Syntactic and Semantic Analysis and Quality Assessments to Enhance Situation Awareness.
Proceedings of the Information Quality in Information Fusion and Decision Making, 2019

2018
Educational Data Mining: A review of evaluation process in the e-learning.
Telematics Informatics, 2018

Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant?
Revista Brasileira de Informática na Educ., 2018

Sistemas Tutores Inteligentes que Detectam as Emoções dos Estudantes: um Mapeamento Sistemático.
Revista Brasileira de Informática na Educ., 2018

Informática na Educação baseada em Evidências: Um Manifesto.
Revista Brasileira de Informática na Educ., 2018

A systematic review on the use of best practices for publishing linked data.
Online Inf. Rev., 2018

A DGS gesture dictionary for modelling on mobile devices.
Interact. Learn. Environ., 2018

Affective states in computer-supported collaborative learning: Studying the past to drive the future.
Comput. Educ., 2018

GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

An agile project management experience: points of view of graduate students.
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018

Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Prediction of Interpersonal Help-Seeking Behavior from Log Files in an In-Service Education Distance Course.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs.
Sci. Comput. Program., 2017

Metodologia de Desenvolvimento de Jogos Sérios: especificação de ferramentas de apoio open source.
Revista Brasileira de Informática na Educ., 2017

Estrutura Ontológica para representar Papéis Colaborativos Afetivos em ambientes CSCL.
Revista Brasileira de Informática na Educ., 2017

An ontology-driven software product line architecture for developing gamified intelligent tutoring systems.
Int. J. Knowl. Learn., 2017

An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison.
Eng. Appl. Artif. Intell., 2017

AIMED: Agile, Integrative and Open Method for Open Educational Resources Development.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS).
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

An Agile Method for Developing OERs and Its Application in Serious Game Design.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

Group Formation in CSCL: A Review of the State of the Art.
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017

2016
A systematic review on multi-device inclusive environments.
Univers. Access Inf. Soc., 2016

Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue.
IEEE Trans. Learn. Technol., 2016

Applications of ontologies in requirements engineering: a systematic review of the literature.
Requir. Eng., 2016

An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology.
Revista Brasileira de Informática na Educ., 2016

Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles.
IxD&A, 2016

Interaction interfaces in interactive geometry software: are we exploring new devices and possibilities?
Int. J. Learn. Technol., 2016

Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review.
Int. J. Knowl. Learn., 2016

Toward A Unified Modeling of Learner's Growth Process and Flow Theory.
J. Educ. Technol. Soc., 2016

FOCA: A Methodology for Ontology Evaluation.
CoRR, 2016

A gamified peer assessment model for on-line learning environments in a competitive context.
Comput. Hum. Behav., 2016

Does peer assessment in on-line learning environments work? A systematic review of the literature.
Comput. Hum. Behav., 2016

What do students do on-line? Modeling students' interactions to improve their learning experience.
Comput. Hum. Behav., 2016

Reduced GUI for an interactive geometry software: Does it affect students' performance?
Comput. Hum. Behav., 2016

A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment.
Proceedings of the 25th International Conference on World Wide Web, 2016

The Bright and Dark Sides of Gamification.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Interface to support caregivers in daily record and information visualization of patients with dementia.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Infographics or Graphics+Text: Which Material is Best for Robust Learning?
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

OntoSoft Process: Towards an Agile Process for Ontology-Based Software.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Estado da Arte sobre Afetividade na Formação de Grupos em Ambientes Colaborativos de Aprendizagem.
Revista Brasileira de Informática na Educ., 2015

Concepção de uma Família de Gestos para Construção de Objetos Geométricos e sua Utilização em um Sistema de Geometria Interativa para Dispositivos Móveis: GeoTouch.
Revista Brasileira de Informática na Educ., 2015

Teaching novice programmers using ProgTest.
Int. J. Knowl. Learn., 2015

Ontology-based feature modeling: An empirical study in changing scenarios.
Expert Syst. Appl., 2015

Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015

Does gamification work for boys and girls?: An exploratory study with a virtual learning environment.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

Affective States in CSCL Environments: A Systematic Mapping of the Literature.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Quality Evaluation of Web-Based Educational Software: A Systematic Mapping.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Automated instructional design for CSCL: A hierarchical task network planning approach.
Expert Syst. Appl., 2014

Using erroneous examples to improve mathematics learning with a web-based tutoring system.
Comput. Hum. Behav., 2014

A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters.
Proceedings of the 10th Brazilian Symposium on Information Systems, 2014

A Systematic Review on the Use of Ontologies in Requirements Engineering.
Proceedings of the 2014 Brazilian Symposium on Software Engineering, Maceió, Brazil, September 28, 2014

Towards a learning design authoring tool that generates personalized units of learning for CSCL.
Proceedings of the Symposium on Applied Computing, 2014

A systematic mapping on gamification applied to education.
Proceedings of the Symposium on Applied Computing, 2014

A Systematic Approach for Providing Personalized Pedagogical Recommendations Based on Educational Data Mining.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Towards an Ontology for Gamifying Collaborative Learning Scenarios.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

Interactive Geometry Goes Mobile with GeoTouch.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Group Formation Algorithms in Collaborative Learning Contexts: A Systematic Mapping of the Literature.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

2013
Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math.
Expert Syst. Appl., 2013

JOINT: Java ontology integrated toolkit.
Expert Syst. Appl., 2013

A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories.
Comput. Educ., 2013

An ontology-based user model for personalization of educational content (S).
Proceedings of the 25th International Conference on Software Engineering and Knowledge Engineering, 2013

Erroneous Examples as Desirable Difficulty.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Towards an Ontological Infrastructure for Content Modeling and Personalization.
Proceedings of the Seventh International Workshop on Semantic and Social Media Adaptation and Personalization, 2012

A Tool for Efficient Development of Ontology-based Applications.
Proceedings of Joint V Seminar on Ontology Research in Brazil and VII International Workshop on Metamodels, 2012

Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study.
Proceedings of the 2012 IEEE International Symposium on Multimedia, 2012

Work in progress: A generic model for interactivity-intense intelligent tutor authoring tools.
Proceedings of the IEEE Frontiers in Education Conference, 2012

To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals?
Proceedings of the 34th Annual Meeting of the Cognitive Science Society, 2012

2011
Guest Editorial: Special Issue on Intelligent and Innovative Support Systems for CSCL.
IEEE Trans. Learn. Technol., 2011

Mineração de Dados Educacionais: Oportunidades para o Brasil.
Revista Brasileira de Informática na Educ., 2011

Work in progress - Enhancing Interactive Geometry Systems with intelligent tutoring features.
Proceedings of the 2011 Frontiers in Education Conference, 2011

Work in progress - A framework for building Interactive Learning Modules.
Proceedings of the 2011 Frontiers in Education Conference, 2011

Evaluating a Bayesian Student Model of Decimal Misconceptions.
Proceedings of the 4th International Conference on Educational Data Mining, 2011

Can Erroneous Examples Help Middle-School Students Learn Decimals?
Proceedings of the Towards Ubiquitous Learning, 2011

An Ontological Model to Blend Didactic Instruction and Collaborative Learning.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

When Is It Best to Learn with All Worked Examples?
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

A Common Model of Didactic and Collaborative Learning for Theory-Aware Authoring Support.
Proceedings of the Artificial Intelligence in Education - 15th International Conference, 2011

2010
The foundations of a theory-aware authoring tool for CSCL design.
Comput. Educ., 2010

An Authoring Tool to Support the Design and Use of Theory-Based Collaborative Learning Activities.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

Towards Intelligent Tutoring with Erroneous Examples: A Taxonomy of Decimal Misconceptions.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

iGeom: Towards an Interactive Geometry Software with Intelligent Guidance Capabilities.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

2009
Estado da Arte em Web Semântica e Web 2.0: Potencialidades e Tendências da Nova Geração de Ambientes de Ensino na Internet.
Revista Brasileira de Informática na Educ., 2009

An ontology engineering approach to the realization of theory-driven group formation.
Int. J. Comput. Support. Collab. Learn., 2009

Toward a Learning/Instruction Process Model for Facilitating the Instructional Design Cycle.
Proceedings of the Education and Technology for a Better World, 2009

Intelligent and innovative support of collaborative learning activities (WIISCOLA).
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Looking Into Collaborative Learning: Design from Macro- and Micro-Script Perspectives.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
An Ontology-based Framework and its Application to Effective Collaboration.
CLEI Electron. J., 2008

An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom.
Comput. Educ., 2008

Adventures in the Boundary between Domain-Independent Ontologies and Domain Content for CSCL.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2008

Tying Ontologies to Domain Contents for CSCL.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Theory-Driven Group Formation through Ontologies.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

2007
Towards a Complete Ontology-Aware Authoring Tool for Collaborative Learning.
Proceedings of the Supporting Learning Flow through Integrative Technologies, 2007

Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios.
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007

Using Ontologies for an Effective Design of Collaborative Learning Activities.
Proceedings of the Artificial Intelligence in Education, 2007

2006
An Integrated Framework for Fine-Grained Analysis and Design of Group Learning Activities.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

2004
A Plug-in Based Adaptive System: SAAW.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004


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