Michael Ashikhmin

Affiliations:
  • University of Utah, Salt Lake City, Utah, USA


According to our database1, Michael Ashikhmin authored at least 24 papers between 2000 and 2009.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2009
GPU-based Conformal Flow on Surfaces.
Commun. Inf. Syst., 2009

2006
The halfway vector disk for BRDF modeling.
ACM Trans. Graph., 2006

A reality check for tone-mapping operators.
ACM Trans. Appl. Percept., 2006

Approximate ambient occlusion for trees.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Modeling turbulent flows with fractal interpolation.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Image synthesis using adjoint photons.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
Generation of Stratified Samples for B-Spline Pixel Filtering.
J. Graph. Tools, 2005

A lighting model for general participating media.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

2004
Practical Rendering of Multiple Scattering Effects in Participating Media.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Image-space Silhouettes for Unprocessed Models.
Proceedings of the Graphics Interface 2004 Conference, 2004

Second order image statistics in computer graphics.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Fast Texture Transfer.
IEEE Computer Graphics and Applications, 2003

Path Integration for Light Transport in Volumes.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
Transferring color to greyscale images.
ACM Trans. Graph., 2002

Steerable illumination textures.
ACM Trans. Graph., 2002

Simple Blurry Reflections with Environment Maps.
J. Graphics, GPU, & Game Tools, 2002

A Tone Mapping Algorithm for High Contrast Images.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

2001
Approximate Methods for Improving Surface Appearance.
PhD thesis, 2001

Rendering Natural Waters.
Comput. Graph. Forum, 2001

Color Transfer between Images.
IEEE Computer Graphics and Applications, 2001

A variance analysis of the Metropolis Light Transport algorithm.
Comput. Graph., 2001

Synthesizing natural textures.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
An Anisotropic Phong BRDF Model.
J. Graphics, GPU, & Game Tools, 2000

A microfacet-based BRDF generator.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000


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