Ravi Ramamoorthi

Orcid: 0000-0003-3993-5789

According to our database1, Ravi Ramamoorthi authored at least 220 papers between 1997 and 2024.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2017, "For contributions to computer graphics rendering and physics-based computer vision".

IEEE Fellow

IEEE Fellow 2017, "For contributions to foundations of computer graphics and computer vision".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Decorrelating ReSTIR Samplers via MCMC Mutations.
ACM Trans. Graph., February, 2024

Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D.
CoRR, 2024

What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs.
CoRR, 2024

2023
Discontinuity-Aware 2D Neural Fields.
ACM Trans. Graph., December, 2023

View Synthesis of Dynamic Scenes Based on Deep 3D Mask Volume.
IEEE Trans. Pattern Anal. Mach. Intell., November, 2023

MesoGAN: Generative Neural Reflectance Shells.
Comput. Graph. Forum, September, 2023

Real-Time Radiance Fields for Single-Image Portrait View Synthesis.
ACM Trans. Graph., August, 2023

Neural Free-Viewpoint Relighting for Glossy Indirect Illumination.
Comput. Graph. Forum, July, 2023

PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN.
Comput. Graph. Forum, July, 2023

Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering.
CoRR, 2023

NeRFs: The Search for the Best 3D Representation.
CoRR, 2023

Importance Sampling BRDF Derivatives.
CoRR, 2023

A Generalized Ray Formulation For Wave-Optics Rendering.
CoRR, 2023

Vision Transformer for NeRF-Based View Synthesis from a Single Input Image.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023

Conditional Resampled Importance Sampling and ReSTIR.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

NeuSample: Importance Sampling for Neural Materials.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Parameter-space ReSTIR for Differentiable and Inverse Rendering.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion.
Proceedings of the International Conference on Machine Learning, 2023

Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

A Theory of Topological Derivatives for Inverse Rendering of Geometry.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Photon-Driven Neural Reconstruction for Path Guiding.
ACM Trans. Graph., 2022

Covector fluids.
ACM Trans. Graph., 2022

Uncalibrated, Two Source Photo-Polarimetric Stereo.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

NeRF: representing scenes as neural radiance fields for view synthesis.
Commun. ACM, 2022

Rendering Neural Materials on Curved Surfaces.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Spatiotemporal Blue Noise Masks.
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022

A Level Set Theory for Neural Implicit Evolution Under Explicit Flows.
Proceedings of the Computer Vision - ECCV 2022, 2022

Physically-Based Editing of Indoor Scene Lighting from a Single Image.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
Hierarchical neural reconstruction for path guiding using hybrid path and photon samples.
ACM Trans. Graph., 2021

Vectorization for Fast, Analytic, and Differentiable Visibility.
ACM Trans. Graph., 2021

Differentiable time-gated rendering.
ACM Trans. Graph., 2021

Kelvin transformations for simulations on infinite domains.
ACM Trans. Graph., 2021

NeuMIP: multi-resolution neural materials.
ACM Trans. Graph., 2021

Deep relightable appearance models for animatable faces.
ACM Trans. Graph., 2021

Selfie Video Stabilization.
IEEE Trans. Pattern Anal. Mach. Intell., 2021

Scalar Spatiotemporal Blue Noise Masks.
CoRR, 2021

Human Hair Inverse Rendering using Multi-View Photometric data.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

Modulated Periodic Activations for Generalizable Local Functional Representations.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Deep 3D Mask Volume for View Synthesis of Dynamic Scenes.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Real-Time Selfie Video Stabilization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

OpenRooms: An Open Framework for Photorealistic Indoor Scene Datasets.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Learning Neural Transmittance for Efficient Rendering of Reflectance Fields.
Proceedings of the 32nd British Machine Vision Conference 2021, 2021

2020
Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights.
ACM Trans. Graph., 2020

Light stage super-resolution: continuous high-frequency relighting.
ACM Trans. Graph., 2020

3D mesh processing using GAMer 2 to enable reaction-diffusion simulations in realistic cellular geometries.
PLoS Comput. Biol., 2020

Photon-Driven Neural Path Guiding.
CoRR, 2020

Neural Reflectance Fields for Appearance Acquisition.
CoRR, 2020

Neural Light Transport for Relighting and View Synthesis.
CoRR, 2020

OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasets.
CoRR, 2020

Deep Photon Mapping.
CoRR, 2020

Deep Kernel Density Estimation for Photon Mapping.
Comput. Graph. Forum, 2020

Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Deep Multi Depth Panoramas for View Synthesis.
Proceedings of the Computer Vision - ECCV 2020, 2020

Deep Reflectance Volumes: Relightable Reconstructions from Multi-view Photometric Images.
Proceedings of the Computer Vision - ECCV 2020, 2020

Learning Video Stabilization Using Optical Flow.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Deep Stereo Using Adaptive Thin Volume Representation With Uncertainty Awareness.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Deep 3D Capture: Geometry and Reflectance From Sparse Multi-View Images.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
A differential theory of radiative transfer.
ACM Trans. Graph., 2019

Deep view synthesis from sparse photometric images.
ACM Trans. Graph., 2019

Accurate appearance preserving prefiltering for rendering displacement-mapped surfaces.
ACM Trans. Graph., 2019

Single image portrait relighting.
ACM Trans. Graph., 2019

Local light field fusion: practical view synthesis with prescriptive sampling guidelines.
ACM Trans. Graph., 2019

Learning generative models for rendering specular microgeometry.
ACM Trans. Graph., 2019

Deep Recurrent Network for Fast and Full-Resolution Light Field Deblurring.
IEEE Signal Process. Lett., 2019

Height-from-Polarisation with Unknown Lighting or Albedo.
IEEE Trans. Pattern Anal. Mach. Intell., 2019

Fast and Full-Resolution Light Field Deblurring using a Deep Neural Network.
CoRR, 2019

Analysis of Sample Correlations for Monte Carlo Rendering.
Comput. Graph. Forum, 2019

Deep HDR Video from Sequences with Alternating Exposures.
Comput. Graph. Forum, 2019

Deep CG2Real: Synthetic-to-Real Translation via Image Disentanglement.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Robust Video Stabilization by Optimization in CNN Weight Space.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Pushing the Boundaries of View Extrapolation With Multiplane Images.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

2018
Rendering specular microgeometry with wave optics.
ACM Trans. Graph., 2018

Deep image-based relighting from optimal sparse samples.
ACM Trans. Graph., 2018

Analytic spherical harmonic coefficients for polygonal area lights.
ACM Trans. Graph., 2018

Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation.
ACM Trans. Graph., 2018

Learning to reconstruct shape and spatially-varying reflectance from a single image.
ACM Trans. Graph., 2018

SVBRDF-Invariant Shape and Reflectance Estimation from a Light-Field Camera.
IEEE Trans. Pattern Anal. Mach. Intell., 2018

Deep Adaptive Sampling for Low Sample Count Rendering.
Comput. Graph. Forum, 2018

Learning to See Through Turbulent Water.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

Deep Hybrid Real and Synthetic Training for Intrinsic Decomposition.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

Image to Image Translation for Domain Adaptation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
A BSSRDF model for efficient rendering of fur with global illumination.
ACM Trans. Graph., 2017

An efficient and practical near and far field fur reflectance model.
ACM Trans. Graph., 2017

Light field video capture using a learning-based hybrid imaging system.
ACM Trans. Graph., 2017

Deep high dynamic range imaging of dynamic scenes.
ACM Trans. Graph., 2017

Patch-based optimization for image-based texture mapping.
ACM Trans. Graph., 2017

Antialiasing Complex Global Illumination Effects in Path-Space.
ACM Trans. Graph., 2017

Shape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence.
IEEE Trans. Pattern Anal. Mach. Intell., 2017

Photometric Stereo in a Scattering Medium.
IEEE Trans. Pattern Anal. Mach. Intell., 2017

Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects.
Comput. Graph. Forum, 2017

Gradient-Domain Vertex Connection and Merging.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

Linear Differential Constraints for Photo-Polarimetric Height Estimation.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Depth and Image Restoration from Light Field in a Scattering Medium.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Learning to Synthesize a 4D RGBD Light Field from a Single Image.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Light Field Blind Motion Deblurring.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

Robust Energy Minimization for BRDF-Invariant Shape from Light Fields.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2016
Downsampling scattering parameters for rendering anisotropic media.
ACM Trans. Graph., 2016

Minimal BRDF sampling for two-shot near-field reflectance acquisition.
ACM Trans. Graph., 2016

Position-normal distributions for efficient rendering of specular microstructure.
ACM Trans. Graph., 2016

Learning-based view synthesis for light field cameras.
ACM Trans. Graph., 2016

Depth Estimation with Occlusion Modeling Using Light-Field Cameras.
IEEE Trans. Pattern Anal. Mach. Intell., 2016

Depth Estimation and Specular Removal for Glossy Surfaces Using Point and Line Consistency with Light-Field Cameras.
IEEE Trans. Pattern Anal. Mach. Intell., 2016

Sparse Sampling for Image-Based SVBRDF Acquisition.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

A 4D Light-Field Dataset and CNN Architectures for Material Recognition.
Proceedings of the Computer Vision - ECCV 2016, 2016

Linear Depth Estimation from an Uncalibrated, Monocular Polarisation Image.
Proceedings of the Computer Vision - ECCV 2016, 2016

Depth from Semi-Calibrated Stereo and Defocus.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

SVBRDF-Invariant Shape and Reflectance Estimation from Light-Field Cameras.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Physically-accurate fur reflectance: modeling, measurement and rendering.
ACM Trans. Graph., 2015

Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects.
ACM Trans. Graph., 2015

On optimal, minimal BRDF sampling for reflectance acquisition.
ACM Trans. Graph., 2015

A Light Transport Framework for Lenslet Light Field Cameras.
ACM Trans. Graph., 2015

Anisotropic Gaussian mutations for metropolis light transport through Hessian-Hamiltonian dynamics.
ACM Trans. Graph., 2015

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

Probabilistic Connections for Bidirectional Path Tracing.
Comput. Graph. Forum, 2015

Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality.
Proceedings of the 26th Eurographics Symposium on Rendering, Rendering, 2015

Occlusion-Aware Depth Estimation Using Light-Field Cameras.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Oriented Light-Field Windows for Scene Flow.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Depth from shading, defocus, and correspondence using light-field angular coherence.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

2014
City Forensics: Using Visual Elements to Predict Non-Visual City Attributes.
IEEE Trans. Vis. Comput. Graph., 2014

Rendering glints on high-resolution normal-mapped specular surfaces.
ACM Trans. Graph., 2014

Factored axis-aligned filtering for rendering multiple distribution effects.
ACM Trans. Graph., 2014

Discrete stochastic microfacet models.
ACM Trans. Graph., 2014

High-order similarity relations in radiative transfer.
ACM Trans. Graph., 2014

User-Assisted Video Stabilization.
Comput. Graph. Forum, 2014

Depth Estimation for Glossy Surfaces with Light-Field Cameras.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

2013
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures.
ACM Trans. Graph., 2013

Axis-aligned filtering for interactive physically-based diffuse indirect lighting.
ACM Trans. Graph., 2013

Interactive albedo editing in path-traced volumetric materials.
ACM Trans. Graph., 2013

Gloss perception in painterly and cartoon rendering.
ACM Trans. Graph., 2013

Compressive Structured Light for Recovering Inhomogeneous Participating Media.
IEEE Trans. Pattern Anal. Mach. Intell., 2013

On Differential Photometric Reconstruction for Unknown, Isotropic BRDFs.
IEEE Trans. Pattern Anal. Mach. Intell., 2013

Automatic Cinemagraph Portraits.
Comput. Graph. Forum, 2013

External Mask Based Depth and Light Field Camera.
Proceedings of the 2013 IEEE International Conference on Computer Vision Workshops, 2013

Depth from Combining Defocus and Correspondence Using Light-Field Cameras.
Proceedings of the IEEE International Conference on Computer Vision, 2013

What Object Motion Reveals about Shape with Unknown BRDF and Lighting.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

2012
Real-Time Rendering of Rough Refraction.
IEEE Trans. Vis. Comput. Graph., 2012

A theory of monte carlo visibility sampling.
ACM Trans. Graph., 2012

Axis-aligned filtering for interactive sampled soft shadows.
ACM Trans. Graph., 2012

Selectively de-animating video.
ACM Trans. Graph., 2012

From the Rendering Equation to Stratified Light Transport Inversion.
Int. J. Comput. Vis., 2012

Analytic Tangent Irradiance Environment Maps for Anisotropic Surfaces.
Comput. Graph. Forum, 2012

Shiny Vase, Translucent Candle and Metallic Sculpture.
Comput. Graph. Forum, 2012

Frequency-Space Decomposition and Acquisition of Light Transport under Spatially Varying Illumination.
Proceedings of the Computer Vision - ECCV 2012, 2012

2011
Data-driven elastic models for cloth: modeling and measurement.
ACM Trans. Graph., 2011

Frequency analysis and sheared filtering for shadow light fields of complex occluders.
ACM Trans. Graph., 2011

Practical filtering for efficient ray-traced directional occlusion.
ACM Trans. Graph., 2011

Illumination decomposition for material recoloring with consistent interreflections.
ACM Trans. Graph., 2011

On the Duality of Forward and Inverse Light Transport.
IEEE Trans. Pattern Anal. Mach. Intell., 2011

Optimizing Environment Maps for Material Depiction.
Comput. Graph. Forum, 2011

Real-time rough refraction.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

What an image reveals about material reflectance.
Proceedings of the IEEE International Conference on Computer Vision, 2011

A theory of differential photometric stereo for unknown isotropic BRDFs.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Multi-resolution isotropic strain limiting.
ACM Trans. Graph., 2010

Example-based wrinkle synthesis for clothing animation.
ACM Trans. Graph., 2010

Sparsely Precomputing The Light Transport Matrix for Real-Time Rendering.
Comput. Graph. Forum, 2010

A Dual Theory of Inverse and Forward Light Transport.
Proceedings of the Computer Vision, 2010

2009
Affine double- and triple-product wavelet integrals for rendering.
ACM Trans. Graph., 2009

Compressive light transport sensing.
ACM Trans. Graph., 2009

Adaptive wavelet rendering.
ACM Trans. Graph., 2009

Moving gradients: a path-based method for plausible image interpolation.
ACM Trans. Graph., 2009

Removing image artifacts due to dirty camera lenses and thin occluders.
ACM Trans. Graph., 2009

Frequency analysis and sheared reconstruction for rendering motion blur.
ACM Trans. Graph., 2009

An empirical BSSRDF model.
ACM Trans. Graph., 2009

Precomputation-Based Rendering.
Found. Trends Comput. Graph. Vis., 2009

2008
Multiscale texture synthesis.
ACM Trans. Graph., 2008

A layered, heterogeneous reflectance model for acquiring and rendering human skin.
ACM Trans. Graph., 2008

Light field transfer: global illumination between real and synthetic objects.
ACM Trans. Graph., 2008

A precomputed polynomial representation for interactive BRDF editing with global illumination.
ACM Trans. Graph., 2008

A Theory Of Frequency Domain Invariants: Spherical Harmonic Identities for BRDF/Lighting Transfer and Image Consistency.
IEEE Trans. Pattern Anal. Mach. Intell., 2008

Using specularities in comparing 3D models and 2D images.
Comput. Vis. Image Underst., 2008

An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting.
Comput. Graph. Forum, 2008

Searching the World's Herbaria: A System for Visual Identification of Plant Species.
Proceedings of the Computer Vision, 2008

2007
Time-Varying BRDFs.
IEEE Trans. Vis. Comput. Graph., 2007

A first-order analysis of lighting, shading, and shadows.
ACM Trans. Graph., 2007

A theory of locally low dimensional light transport.
ACM Trans. Graph., 2007

Frequency domain normal map filtering.
ACM Trans. Graph., 2007

4D compression and relighting with high-resolution light transport matrices.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

A Real-time Beam Tracer with Application to Exact Soft Shadows.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Dirty Glass: Rendering Contamination on Transparent Surfaces.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Viewpoint-Coded Structured Light.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

2006
A compact factored representation of heterogeneous subsurface scattering.
ACM Trans. Graph., 2006

Acquiring scattering properties of participating media by dilution.
ACM Trans. Graph., 2006

Inverse shade trees for non-parametric material representation and editing.
ACM Trans. Graph., 2006

Time-varying surface appearance: acquisition, modeling and rendering.
ACM Trans. Graph., 2006

Real-time BRDF editing in complex lighting.
ACM Trans. Graph., 2006

Reflectance Sharing: Predicting Appearance from a Sparse Set of Images of a Known Shape.
IEEE Trans. Pattern Anal. Mach. Intell., 2006

Efficient Shadows for Sampled Environment Maps.
J. Graph. Tools, 2006

Exploiting Temporal Coherence for Incremental All-Frequency Relighting.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

A Theory of Spherical Harmonic Identities for BRDF/Lighting Transfer and Image Consistency.
Proceedings of the Computer Vision, 2006

2005
A practical analytic single scattering model for real time rendering.
ACM Trans. Graph., 2005

Efficiently combining positions and normals for precise 3D geometry.
ACM Trans. Graph., 2005

A Fourier Theory for Cast Shadows.
IEEE Trans. Pattern Anal. Mach. Intell., 2005

Spacetime Stereo: A Unifying Framework for Depth from Triangulation.
IEEE Trans. Pattern Anal. Mach. Intell., 2005

Image-based rendering from a sparse set of images.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Time-varying textures: definition, acquisition, and synthesis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Reflectance Sharing: Image-based Rendering from a Sparse Set of Images.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

2004
A signal-processing framework for reflection.
ACM Trans. Graph., 2004

Triple product wavelet integrals for all-frequency relighting.
ACM Trans. Graph., 2004

Efficient BRDF importance sampling using a factored representation.
ACM Trans. Graph., 2004

Efficient complex shadows from environment maps.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Practical Rendering of Multiple Scattering Effects in Participating Media.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
All-frequency shadows using non-linear wavelet lighting approximation.
ACM Trans. Graph., 2003

Structured importance sampling of environment maps.
ACM Trans. Graph., 2003

Using Specularities for Recognition.
Proceedings of the 9th IEEE International Conference on Computer Vision (ICCV 2003), 2003

Spacetime Stereo: A Unifying Framework for Depth from Triangulation.
Proceedings of the 2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2003), 2003

2002
A signal-processing framework for forward and inverse rendering.
PhD thesis, 2002

Frequency space environment map rendering.
ACM Trans. Graph., 2002

Analytic PCA Construction for Theoretical Analysis of Lighting Variability in Images of a Lambertian Object.
IEEE Trans. Pattern Anal. Mach. Intell., 2002

Integrated Logistics: Approximation Algorithms Combining Facility Location and Network Design.
Proceedings of the Integer Programming and Combinatorial Optimization, 2002

2001
An efficient representation for irradiance environment maps.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

A signal-processing framework for inverse rendering.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Analysis of planar light fields from homogeneous convex curved surfaces under distant illumination.
Proceedings of the Human Vision and Electronic Imaging VI, 2001

2000
Efficient image-based methods for rendering soft shadows.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
Creating Generative Models from Range Images.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1997
Fast construction of accurate quaternion splines.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

A General Resource Reservation Framework for Scientific Computing.
Proceedings of the Scientific Computing in Object-Oriented Parallel Environments, 1997


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