Brian E. Smits

According to our database1, Brian E. Smits authored at least 17 papers between 1992 and 2012.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

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Bibliography

2012
Practical physically-based shading in film and game production.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2005
Barycentric Parameterizations for Isotropic BRDFs.
IEEE Trans. Vis. Comput. Graph., 2005

Interactive ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2001
A variance analysis of the Metropolis Light Transport algorithm.
Comput. Graph., 2001

2000
Visual cues for imminent object contact in realistic virtual environment.
Proceedings of the 11th IEEE Visualization Conference, 2000

Direct Ray Tracing of Displacement Mapped Triangles.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Dynamic Acceleration Structures for Interactive Ray Tracing.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
An RGB-to-Spectrum Conversion for Reflectances.
J. Graphics, GPU, & Game Tools, 1999

A Practical Analytic Model for Daylight.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1998
Efficiency Issues for Ray Tracing.
J. Graphics, GPU, & Game Tools, 1998

1997
A practitioners' assessment of light reflection models.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997

1994
Efficient Hierarchical Radiosity in Complex Environments.
PhD thesis, 1994

A clustering algorithm for radiosity in complex environments.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Bounds and error estimates for radiosity.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

A framework for the analysis of error in global illumination algorithms.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Painting with light.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
An importance-driven radiosity algorithm.
Proceedings of the 19th Annual Conference on Computer Graphics and Interactive Techniques, 1992


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