Michael Crabb

Orcid: 0000-0002-9563-0691

According to our database1, Michael Crabb authored at least 22 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Perceived Communication Experiences of Children and Young People with Down Syndrome: The Impact of People, Places, and AAC Methods.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Author Reflections on Creating Accessible Academic Papers.
ACM Trans. Access. Comput., 2022

"I'm Surprised So Much Is Connected".
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Graphic Novel Subtitles: Requirement Elicitation and System Implementation.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

"I'm Doing the Best I Can." - Understanding Technology Literate Older Adults' Account Management Strategies.
Proceedings of the Socio-Technical Aspects in Security - 11th International Workshop, 2021

Challenges in Designing Inclusive Immersive Technologies.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Adaptive Subtitles: Preferences and Trade-Offs in Real-Time Media Adaption.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Household Surface Interactions: Understanding User Input Preferences and Perceived Home Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Developing Accessible Services: Understanding Current Knowledge and Areas for Future Support.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
W3C Accessibility Guidelines for Mobile Games.
Comput. Games J., 2018

Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games.
Comput. Games J., 2018

Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility.
Comput. Games J., 2018

2016
An Analysis of Age, Technology Usage, and Cognitive Characteristics Within Information Retrieval Tasks.
ACM Trans. Access. Comput., 2016

Projection mapping as a method to improve board game accessibility.
ACM SIGACCESS Access. Comput., 2016

2015
Responsive design for personalised subtitles.
Proceedings of the 12th Web for All Conference, 2015

Dynamic Subtitles: The User Experience.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

An Analysis of User Engagement in Relation to Computing Workshop Activities.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

Online News Videos: The UX of Subtitle Position.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

The Development of a Framework for Understanding the UX of Subtitles.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
An exploration into the use of cognitive characteristics when designing for older adults.
PhD thesis, 2014

Age, technology usage, and cognitive characteristics in relation to perceived disorientation and reported website ease of use.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Human cognitive measurement as a metric within usability studies.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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