Martez E. Mott

Orcid: 0000-0003-4711-7268

According to our database1, Martez E. Mott authored at least 21 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques.
ACM Trans. Comput. Hum. Interact., April, 2024

2023
Accessibility of Profile Pictures: Alt Text and Beyond to Express Identity Online.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement.
ACM Trans. Access. Comput., 2022

Understanding How People with Limited Mobility Use Multi-Modal Input.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Challenges in Designing Inclusive Immersive Technologies.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
ASSETS 2019 accessible posters and demos report.
ACM SIGACCESS Access. Comput., 2020

"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Accessible by Design: An Opportunity for Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Understanding the Accessibility of Smartphone Photography for People with Motor Impairments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

How Teens with Visual Impairments Take, Edit, and Share Photos on Social Media.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Towards More Robust Speech Interactions for Deaf and Hard of Hearing Users.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Improving Dwell-Based Gaze Typing with Dynamic, Cascading Dwell Times.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Accessible Touch Input for People with Motor Impairments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
On interface closeness and problem solving.
Proceedings of the Seventh International Conference on Tangible, 2013

2012
Leveraging motor learning for a tangible password system.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Access-a-WoW: Building an Enhanced World of Warcraft<sup>TM</sup> UI for Persons with Low Visual Acuity.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

2010
Hand detection and tracking for virtual training environments.
Proceedings of the 2010 Spring Simulation Multiconference, 2010


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