Michael Kenzel

According to our database1, Michael Kenzel authored at least 14 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2023
AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms.
Proceedings of the IEEE International Parallel and Distributed Processing Symposium, 2023

2022
CUDA and Applications to Task-based Programming.
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022

2018
A high-performance software graphics pipeline architecture for the GPU.
ACM Trans. Graph., 2018

Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU.
Proc. ACM Comput. Graph. Interact. Tech., 2018

On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing.
Proc. ACM Comput. Graph. Interact. Tech., 2018

A scalable queue for work distribution on GPUs.
Proceedings of the 23rd ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2018

The Broker Queue: A Fast, Linearizable FIFO Queue for Fine-Granular Work Distribution on the GPU.
Proceedings of the 32nd International Conference on Supercomputing, 2018

2017
Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU.
Comput. Graph. Forum, 2017

Effective static bin patterns for sort-middle rendering.
Proceedings of High Performance Graphics, 2017

2016
Representing and scheduling procedural generation using operator graphs.
ACM Trans. Graph., 2016

2014
Whippletree: task-based scheduling of dynamic workloads on the GPU.
ACM Trans. Graph., 2014

On-the-fly generation and rendering of infinite cities on the GPU.
Comput. Graph. Forum, 2014

Parallel generation of architecture on the GPU.
Comput. Graph. Forum, 2014

2012
Softshell: dynamic scheduling on GPUs.
ACM Trans. Graph., 2012


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