Mihaela Vorvoreanu

Orcid: 0000-0002-3322-3548

According to our database1, Mihaela Vorvoreanu authored at least 24 papers between 2012 and 2023.

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Bibliography

2023
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction.
ACM Trans. Comput. Hum. Interact., October, 2023

Create Effective and Responsible AI User Experiences with The Human-AI Experience (HAX) Toolkit.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Understanding Machine Learning Practitioners' Data Documentation Perceptions, Needs, Challenges, and Desiderata.
Proc. ACM Hum. Comput. Interact., 2022

Interpretability, Then What? Editing Machine Learning Models to Reflect Human Knowledge and Values.
Proceedings of the KDD '22: The 28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Washington, DC, USA, August 14, 2022

2021
GAM Changer: Editing Generalized Additive Models with Interactive Visualization.
CoRR, 2021

Understanding Diversity in Human-AI Data: What Cognitive Style Disaggregation Reveals.
CoRR, 2021

2020
"Am I doing this all wrong?".
Proc. ACM Hum. Comput. Interact., 2020

2019
From Gender Biases to Gender-Inclusive Design: An Empirical Investigation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Guidelines for Human-AI Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Generating Mobile Application Onboarding Insights Through Minimalist Instruction.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Science Gateways Incubator: Software Sustainability Meets Community Needs.
Proceedings of the 13th IEEE International Conference on e-Science, 2017

Advancing UX Education: A Model for Integrated Studio Pedagogy.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Interface Aesthetics Effect on Usability: A Comparison of Two Screen Designs.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016

Designing for STEM Faculty: The Use of Personas for Evaluating and Improving Design.
Proceedings of the Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management, 2016

2015
Cogent: A Case Study of Meaningful Gamification in Education with Virtual Currency.
Int. J. Emerg. Technol. Learn., 2015

Using Visualization to Derive Insights from Research Funding Portfolios.
IEEE Computer Graphics and Applications, 2015

Teaching and Learning in a Social Media Ecosystem: A Case Study.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Dealing with Data Deluge at National Funding Agencies: An Investigation of User Needs for Understanding and Managing Research Investments.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Social Media Design Requirements for the Collectivist International Students.
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015

2014
DIA2: Web-based Cyberinfrastructure for Visual Analysis of Funding Portfolios.
IEEE Trans. Vis. Comput. Graph., 2014

Mining Social Media Data for Understanding Students' Learning Experiences.
IEEE Trans. Learn. Technol., 2014

2013
Designing Discovery Experience for Big Data Interaction: A Case of Web-Based Knowledge Mining and Interactive Visualization Platform.
Proceedings of the Design, User Experience, and Usability. Web, Mobile, and Product Design, 2013

A Web-Based Tool for Collaborative Social Media Data Analysis.
Proceedings of the 2013 International Conference on Cloud and Green Computing, Karlsruhe, Germany, September 30, 2013

2012
Portfolio Mining.
Computer, 2012


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