Milán Magdics

Orcid: 0000-0003-4298-1022

According to our database1, Milán Magdics authored at least 26 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Direct dynamic tomographic reconstruction without explicit blood input function.
Biomed. Signal Process. Control., 2023

2022
Adapting Game Engines to Curved Spaces.
Vis. Comput., 2022

Robust compartmental model fitting in direct emission tomography reconstruction.
Vis. Comput., 2022

2021
Gaming in Elliptic Geometry.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2018
Dynamic PET Reconstruction on the GPU.
Period. Polytech. Electr. Eng. Comput. Sci., 2018

Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates.
Comput. Graph. Forum, 2018

Pupillary Reactivity to Non-Photorealistic Rendering: A Case Study of Immersion in 3D Cinema.
Proceedings of the International Conference on 3D Immersion, 2018

2017
Volume enhancement with externally controlled anisotropic diffusion.
Vis. Comput., 2017

Unbiased Light Transport Estimators for Inhomogeneous Participating Media.
Comput. Graph. Forum, 2017

Augmented film narrative by use of non-photorealistic rendering.
Proceedings of the International Conference on 3D Immersion, 2017

2015
Implementation of an Immersive Videogame: Legends of Girona.
Int. J. Creative Interfaces Comput. Graph., 2015

From 2D to 3D: A Case Study of NPR and Stereoscopic Cinema.
Proceedings of the Smart Graphics - 13th International Symposium, 2015

2014
GPU-based Particle Transport for PET Reconstruction
PhD thesis, 2014

Multiple Importance Sampling for PET.
IEEE Trans. Medical Imaging, 2014

E-cecilia: implementation of a music game.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Averaging and Metropolis Iterations For Positron Emission Tomography.
IEEE Trans. Medical Imaging, 2013

Post-processing NPR effects for video games.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study.
Proceedings of the Serious Games Development and Applications, 2013

Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration.
Proceedings of the Large-Scale Scientific Computing - 9th International Conference, 2013

2011
Free Path Sampling in High Resolution Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011

Crystal Scattering Simulation for PET on the GPU.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Scatter Estimation for PET Reconstruction.
Proceedings of the Numerical Methods and Applications - 7th International Conference, 2010

Efficient Free Path Sampling in Inhomogeneous Media.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Rule-Based Geometry Synthesis in Real-Time.
Proceedings of the GPU Pro - Advanced Rendering Techniques., 2010

2009
Real-time generation of L-system scene models for rendering and interaction.
Proceedings of the Spring Conference on Computer Graphics, 2009

Gamma Photon Transport on the GPU for PET.
Proceedings of the Large-Scale Scientific Computing, 7th International Conference, 2009


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