Philippe Bekaert

According to our database1, Philippe Bekaert authored at least 140 papers between 1995 and 2023.

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Bibliography

2023
Design and calibration of curved and see-through integral imaging 3D display.
Virtual Real., June, 2023

2021
Automatic Camera Control and Directing with an Ultra-High-Definition Collaborative Recording System.
Proceedings of the CVMP '21: European Conference on Visual Media Production, London, United Kingdom, December 6, 2021

2018
Color Balance and Fusion for Underwater Image Enhancement.
IEEE Trans. Image Process., 2018

2016
Simplification of Moving 3D Scene Data on GPU.
Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016), 2016

Nonuniform depth distribution selection with discrete Fourier transform.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Omnidirectional free viewpoint video using panoramic light fields.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

Multi-view wide baseline depth estimation robust to sparse input sampling.
Proceedings of the True Vision - Capture, Transmission and Display of 3D Video, 2016

2015
Implementation of an Immersive Videogame: Legends of Girona.
Int. J. Creative Interfaces Comput. Graph., 2015

Interactive view point transition on synchronised video streams.
Proceedings of the 2015 International Conference on 3D Imaging, 2015

Interactive Relighting of Virtual Objects under Environment Lighting.
Proceedings of the GRAPP 2015, 2015

Using Near-Field Light Sources to Separate Illumination from BRDF.
Proceedings of the British Machine Vision Conference 2015, 2015

Multi-camera epipolar plane image feature detection for robust view synthesis.
Proceedings of the 2015 3DTV-Conference: The True Vision, 2015

Television and Live Broadcasting.
Proceedings of the Digital Representations of the Real World, 2015

Stereo and Multi-View Video.
Proceedings of the Digital Representations of the Real World, 2015

Camera Sensor Pipeline.
Proceedings of the Digital Representations of the Real World, 2015

Omni-Directional Video.
Proceedings of the Digital Representations of the Real World, 2015

2014
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video.
AI Soc., 2014

Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping.
Proceedings of the VISAPP 2014, 2014

Product Integral Binding Coefficients for High-order Wavelets.
Proceedings of the SIGMAP 2014, 2014

Self-calibration of Large Scale Camera Networks.
Proceedings of the SIGMAP 2014, 2014

Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows.
Proceedings of the SIGMAP 2014, 2014

Analysis of image informativeness measures.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Automatic Calibration of Soccer Scenes Using Feature Detection.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement.
Proceedings of the E-Business and Telecommunications - 11th International Joint Conference, 2014

Iterative refinement for real-time local stereo matching.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

Exploiting Material Properties to Select a Suitable Wavelet Basis for Efficient Rendering.
Proceedings of the GRAPP 2014, 2014

Interactive Augmented Omnidirectional Video with Realistic Lighting.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

Robust Global Tracking Using a Seamless Structured Pattern of Dots.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

A qualitative comparison of MPEG view synthesis and light field rendering.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Scalable optical tracking for navigating large virtual environments using spatially encoded markers.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping.
Proceedings of the VISAPP 2013, 2013

Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution.
Proceedings of the SIGMAP and WINSYS 2013, 2013

High-order wavelets for hierarchical refinement in inverse rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping.
Proceedings of the E-Business and Telecommunications - International Joint Conference, 2013

Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL.
Proceedings of the International Conference on 3D Imaging, 2013

2012
Reflectance model for diffraction.
ACM Trans. Graph., 2012

ARDO: Automatic Removal of Dynamic Objects - Exclude Moving Objects Automatically from a Collection of Images using a Consumer Camera.
Proceedings of the VISAPP 2012, 2012

Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA.
Proceedings of the SIGMAP and WINSYS 2012, 2012

Enhancing underwater images and videos by fusion.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

HeatMeUp: A 3DUI serious game to explore collaborative wayfinding.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Ray-Based Reflectance Model for Diffraction
CoRR, 2011

Scalable Optical Tracking - A Practical Low-cost Solution for Large Virtual Environments.
Proceedings of the VISAPP 2011, 2011

A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future.
Proceedings of the SIGMAP 2011, 2011

Enhancing underwater images by fusion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Poster: exascale in-situ visualization using raytracing.
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis, 2011

Interactive Point Spread Function Simulation with Diffraction and Interference Effects.
Proceedings of the IMAGAPP & IVAPP 2011, 2011

Stroke-based creation of depth maps.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Fusion-based restoration of the underwater images.
Proceedings of the 18th IEEE International Conference on Image Processing, 2011

Validity of Wigner Distribution Function for ray-based imaging.
Proceedings of the 2011 IEEE International Conference on Computational Photography, 2011

Enhancing by saliency-guided decolorization.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Single Image Restoration of Outdoor Scenes.
Proceedings of the Computer Analysis of Images and Patterns, 2011

2010
A Framework to Improve Matching Results of Widely Separated Views.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

Robust Grayscale Conversion for Vision-substitution Systems.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

Practical Examples of GPU Computing Optimization Principles.
Proceedings of the SIGMAP 2010, 2010

Layer-based single image dehazing by per-pixel haze detection.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article).
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

WBSDF for simulating wave effects of light and audio.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Immersive Collaboration Environment.
Proceedings of the Towards a Service-Based Internet - Third European Conference, 2010

Effective single image dehazing by fusion.
Proceedings of the International Conference on Image Processing, 2010

Decolorizing images for robust matching.
Proceedings of the International Conference on Image Processing, 2010

CC-SIFT: Exploiting chromatic contrast forwide-baseline matching.
Proceedings of the IEEE International Conference on Acoustics, 2010

Video super-resolution using high quality photographs.
Proceedings of the IEEE International Conference on Acoustics, 2010

Image and Video Decolorization by Fusion.
Proceedings of the Computer Vision - ACCV 2010, 2010

A Fast Semi-inverse Approach to Detect and Remove the Haze from a Single Image.
Proceedings of the Computer Vision - ACCV 2010, 2010

2009
An efficient two steps algorithm for wide baseline image matching.
Vis. Comput., 2009

Real-time stereo-based view synthesis algorithms: A unified framework and evaluation on commodity GPUs.
Signal Process. Image Commun., 2009

Deblurring by Matching.
Comput. Graph. Forum, 2009

Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

ColEnViSon: Color Enhanced Visual Sonifier - A Polyphonic Audio Texture and Salient Scene Analysis.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design Effort.
Proceedings of the SIGMAP 2009, 2009

An effective grayscale conversion with applications to image enhancement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Depth from Encoded Sliding Projections.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA.
Proceedings of the 15th IEEE International Conference on Parallel and Distributed Systems, 2009

Preserving visual saliency in image to sound substitution systems.
Proceedings of the Human Vision and Electronic Imaging XIV, 2009

Depth from sliding projections.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Relighting objects from image collections.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Capturing multiple illumination conditions using time and color multiplexing.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Shadow multiplexing for real-time silhouette extraction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2009

Screen-Camera Calibration Using Gray Codes.
Proceedings of the Sixth Canadian Conference on Computer and Robot Vision, 2009

2008
Video enhancement using reference photographs.
Vis. Comput., 2008

Real-time, all-frequency shadows in dynamic scenes.
ACM Trans. Graph., 2008

Augmented Panoramic Video.
Comput. Graph. Forum, 2008

Floating Textures.
Comput. Graph. Forum, 2008

Self-similarity based compression of point set surfaces with application to ray tracing.
Comput. Graph., 2008

Strike a Pose: Image-Based Pose Synthesis.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008

A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware.
Proceedings of the SIGMAP 2008, 2008

Image deblurring using corresponding regions.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Mesostructure from specularity using gradient illumination.
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems, 2008

Shadow multiplexing for single camera visual hull reconstruction.
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems, 2008

Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware.
Proceedings of the e-Business and Telecommunications - International Conference, 2008

A Multi-Camera Framework for Interactive Video Games.
Proceedings of the GRAPP 2008, 2008

High quality mesostructure acquisition using specularities.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns.
Proceedings of the Fifth Canadian Conference on Computer and Robot Vision, 2008

Image-Based Acquisition of Shape and Spatially Varying Reflectance.
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008

Eunomia: toward a framework for multi-touch information displays in public spaces.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators.
ACM Trans. Graph., 2007

A Scale Invariant Detector Based on Local Energy Model for Matching Images.
J. WSCG, 2007

Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

Mesostructure from specularity using coded illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Illumination sensitive dynamic virtual sets.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Immersive image technology as a strategy of performativity.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

More effective image matching with scale invariant feature transform.
Proceedings of the 23rd Spring Conference on Computer Graphics, 2007

Convolution Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Interactive collision detection for free-viewpoint video.
Proceedings of the GRAPP 2007, 2007

Extrinsic Recalibration in Camera Networks.
Proceedings of the Fourth Canadian Conference on Computer and Robot Vision (CRV 2007), 2007

Screen-Camera Calibration using a Spherical Mirror.
Proceedings of the Fourth Canadian Conference on Computer and Robot Vision (CRV 2007), 2007

Sharing visual information in virtual environments using projective texture mapping.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
The quantized kd-tree: compression of huge point sampled models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Texture Transfer Using Geometry Correlation.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Articulated Video Sprites.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Local Stereo Matching with Segmentation-based Outlier Rejection.
Proceedings of the Third Canadian Conference on Computer and Robot Vision (CRV 2006), 2006

2005
Efficient Rendering of Local Subsurface Scattering.
Comput. Graph. Forum, 2005

A Data Distribution Strategy for Parallel Point-Based Rendering.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
Reusing paths in radiosity and global illumination.
Monte Carlo Methods Appl., 2004

State of the art in Monte Carlo global illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

A ray density estimation approach to take into account environment illumination in plant growth simulation.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004

A Self-Shadow Algorithm for Dynamic Hair using Density Clustering.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Interactive Rendering of Translucent Objects.
Comput. Graph. Forum, 2003

A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Interactive Rendering of Translucent Deformable Objects.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
Optimal ray shooting in Monte Carlo radiosity.
Comput. Graph., 2002

Accelerating Path Tracing by Re-Using Paths.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002

Advanced global illumination.
A K Peters, ISBN: 978-1-56881-177-2, 2002

2001
A Theoretical Comparison of Monte Carlo Radiosity Algorithms.
Proceedings of the 6th International Fall Workshop on Vision, Modeling, and Visualization, 2001

View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

2000
Importance-Driven Hierarchical Stochastic Ray Radiosity.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Weighted Importance Sampling Techniques for Monte Carlo Radiosity.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
An Information Theory Framework for the Analysis of Scene Complexity.
Comput. Graph. Forum, 1999

Gathering for Free in Random Walk Radiosity.
Proceedings of the Rendering Techniques '99, 1999

Information Theory Tools for Scene Discretization.
Proceedings of the Rendering Techniques '99, 1999

1998
Hierarchical Monte Carlo Radiosity.
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998

1997
Radiosity with Well Distributed Ray Sets.
Comput. Graph. Forum, 1997

Bidirectional Radiosity.
Proceedings of the Rendering Techniques '97, 1997

1996
Importance-Driven Stochastic Ray Radiosity.
Proceedings of the Rendering Techniques '96, 1996

Error Control for Radiosity.
Proceedings of the Rendering Techniques '96, 1996

1995
Importance-Driven Progressive Refinement Radiosity.
Proceedings of the Rendering Techniques '95, 1995


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