Naoko Tosa

Orcid: 0000-0003-4332-3857

According to our database1, Naoko Tosa authored at least 76 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Comparison of Psychological Evaluation of KANSEI Lighting Using Large and Small Numbers of Subjects.
Proceedings of the HCI International 2023 Posters, 2023

Reflected Light vs. Transmitted Light: Do They Give Different Impressions to Users?
Proceedings of the HCI International 2023 Posters, 2023

2022
Learning of art style using AI and its evaluation based on psychological experiments.
Int. J. Arts Technol., 2022

Creation of Fluid Art "Sound of Ikebana" Under Microgravity Using Parabolic Flight.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Improvement of Deep Learning Technology to Create 3D Model of Fluid Art.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

Creation of Fluid Art Under Microgravity Using Free-Fall.
Proceedings of the Culture and Computing, 2022

Investigation of Art Abstraction Using AI and Psychological Experiment.
Proceedings of the Culture and Computing, 2022

A Deep Learning-Based Approach for Generating 3D Models of Fluid Arts.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

Development of Art Fashion by Integrating Art and Digital Textile Printing.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Interactive Rakuchu Rakugai-zu (views in and around Kyoto).
Entertain. Comput., 2021

Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car.
Proceedings of the Culture and Computing. Design Thinking and Cultural Computing, 2021

IkebanaGAN: New GANs Technique for Digital Ikebana Art.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021

Unusual Transformation: A Deep Learning Approach to Create Art.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2020
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Psychological Evaluation for Images/Videos Displayed Using Large LED Display and Projector.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

Developing Japanese Ikebana as a Digital Painting Tool via AI.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

2018
Dynamic Projection Mapping on Multiple Non-rigid Moving Objects for Stage Performance Applications.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Genesis: New Media Art Created as a Visualization of Fluid Dynamics.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

Creation of Media Art Utilizing Fluid Dynamics.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

Learning the Cultural Consistent Facial Aesthetics by Convolutional Neural Network.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

A Study on Variable Control of Sound Vibration Form (SVF) for Media Art Creation.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

2016
Cross-Cultural Computing: An Artist's Journey
Springer Series on Cultural Computing, Springer, ISBN: 978-1-4471-6512-5, 2016

2015
Projection Mapping Celebrating RIMPA 400th Anniversary.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

New Approach of Cultural Aesthetic Using Sound and Image.
Proceedings of the 2015 International Conference on Culture and Computing, 2015

2013
Korea Expo 2012 and Its Digital Gallery Work Focusing Asian Four Gods.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Sound Based Scenery Painting.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

2011
Japanese Painting Study Tool: A System for Creating Nihonga Portraits.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

HISTORIA: Filling the Gap of Time and Space.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

KABUKI-MONO: The Art of Kumadori Facial Expression for Manga and Cosplay.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

IOCW: Navigation of Open Course Ware.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Iroha Pad: A Waka Composing and Playing Interface Using the Anagram of the Iroha Poem.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Personalized Cultural Information for Mobile Devices.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
Cultural Computing - How Can Technology Contribute the Spiritual Aspect of Our Communication?
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Cultural Computing - Creative Power Integrating Culture, Unconsciousness and Software.
Proceedings of the Cultural Computing, 2010

2009
New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System.
Proceedings of the Entertainment Computing, 2009

2008
BlogWall: Social and Cultural Interaction for Children.
Adv. Hum. Comput. Interact., 2008

Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem.
Proceedings of the Entertainment Computing, 2008

Computing Inspiration: i.plot.
Proceedings of the New Frontiers for Entertainment Computing, 2008

2007
Hitch-Haiku.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

BlogWall: displaying artistic and poetic messages on public displays via SMS.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

BlogWall: a new paradigm of artistic public mobile communication.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Hitch haiku.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

BlogWall: personal and poetic expressions.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

Hitch haiku: an interactive generation system of haiku.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2005
Computing inspiration: i.plot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Seigow Matsuoka and Naoko Tosa.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Cultural Computing with Context-Aware Application: ZENetic Computer.
Proceedings of the Entertainment Computing, 2005

2004
Inter-culture computing: ZENetic computer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Storytelling for recreating our selves - Zenetic computer.
Proceedings of the Building the Information Society, 2004

2003
Storytelling for Recreating Our Selves: ZENetic Computer.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

Interactive storytelling system using behavior-based non-verbal information: ZENetic computer.
Proceedings of the Eleventh ACM International Conference on Multimedia, 2003

Recreating Our Selves: ZENetic Computer.
Proceedings of the Seventh International Conference on Information Visualization, 2003

Intuitive Storytelling Interaction: ZENetic Computer.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2001
Concept and Construction Example of an Interactive Movie System.
J. VLSI Signal Process., 2001

2000
Concept and construction of an interactive movie system.
Syst. Comput. Jpn., 2000

Emotion recognition and its application to computer agents with spontaneous interactive capabilities.
Knowl. Based Syst., 2000

Active immersion: the goal of communications with interactive agents.
Proceedings of the Fourth International Conference on Knowledge-Based Intelligent Information Engineering Systems & Allied Technologies, 2000

Interactive Art for Zen: "Unconscious Flow".
Proceedings of the International Conference on Information Visualisation, 2000

1999
Artistic communication for A-life and robotics.
Artif. Life Robotics, 1999

Unconscious flow.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Emotion Recognition and Its Application to Computer Agents with Spontaneous Interactive Capabilities.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

Emotion-based, Multi-person Interactive Theatre - Romeo and Juliet in Hades.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
Artistic communication for a-life and robotics.
Digit. Creativity, 1998

Interactive Movie: A Virtual World with Narratives.
Proceedings of the Virtual Worlds, First International Conference, 1998

Interactive poem.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Real-time spontaneous interaction system with narratives.
Proceedings of the Second IEEE Workshop on Multimedia Signal Processing, 1998

Interactive Poem System.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

Theater, movie with A-life - Romeo & Juliet in Hades as A-life based cinema.
Proceedings of the Sixth ACM International Conference on Multimedia, 1998

Interactive Movie System with Multi-Person Participation and Anytime Interaction Capabilities.
Proceedings of the 6th ACM International Conference on Multimedia '98, 1998

Construction of Interactive Movie System for Multi-Person Participation.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1998

1997
Inter communication theater-towards the realization of interactive movies.
Proceedings of the First IEEE Workshop on Multimedia Signal Processing, 1997

Toward the Realization of Interactive Movies - Inter Communication Theater: Concept and System.
Proceedings of the International Conference on Multimedia Computing and Systems, 1997

1996
Life-Like Communication Agent - Emotion-Sensing Character "MIC" and Feeling Session Character "MUSE".
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1996


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