Ian Horswill

Affiliations:
  • Northwestern University, Evanston, IL, USA
  • University of Minnesota, Saint Paul, MN, USA


According to our database1, Ian Horswill authored at least 67 papers between 1988 and 2023.

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Timeline

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Bibliography

2023
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

An Executable Ontology for Social Simulation.
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), 2023

2022
Step: A Highly Expressive Text Generation Language.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Social Modeling via Logic Programming in City of Gangsters.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

AI Design Lessons for Social Modeling at Scale.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

Answer Set Programming for PCG: the Good, the Bad, and the Ugly.
Proceedings of the Joint Proceedings of the AIIDE 2021 Workshops co-located with 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2021)(AAAI 2021), 2021

2020
A Declarative PCG Tool for Casual Users.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020

Generative Text using Classical Nondeterminism.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

2018
What's the Worst Thing You've Ever Done at a Conference? Operationalizing Dread's Questionnaire Mechanic.
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018

Postmortem: MKULTRA, An Experimental AI-Based Game.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

CatSAT: A Practical, Embedded, SAT Language for Runtime PCG.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2015
Craft: a constraint-based random-number generator.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

MKULTRA (Demo).
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015

Implementing Injunctive Social Norms Using Defeasible Reasoning.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Guest Editorial: Computational Narrative and Games.
IEEE Trans. Comput. Intell. AI Games, 2014

The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014

2013
Science Considered Harmful.
Proceedings of the Intelligent Narrative Technologies VI, 2013

2012
What is computation?
XRDS, 2012

Punch and Judy AI Playset: A Generative Farce Manifesto, Or, The Tragical Comedy or Comical Tragedy of Predicate Calculus.
Proceedings of the 5th Workshop on Intelligent Narrative Technologies, 2012

Fast Procedural Level Population with Playability Constraints.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
On the Simulation of Human Frailty.
Proceedings of the Biologically Inspired Cognitive Architectures 2011, 2011

Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems.
Proceedings of the Intelligent Narrative Technologies IV, 2011

Toward a Rapid Prototyping Environment for Character Behavior.
Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2011

A Rapid Prototyping Environment for Character Behavior.
Proceedings of the AI and Health Communication, 2011

2010
Conflict and Hesitancy in Virtual Actors.
Proceedings of the It's All in the Timing, 2010

2009
Lightweight Procedural Animation With Believable Physical Interactions.
IEEE Trans. Comput. Intell. AI Games, 2009

Very fast action selection for parameterized behaviors.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Twig: A Simple, AI-Friendly, Character World for Believable Agents.
Proceedings of the Intelligent Narrative Technologies II, 2009

Reinforcement Sensitivity Theory and Cognitive Architectures.
Proceedings of the Biologically Inspired Cognitive Architectures, 2009

2008
AAAI 2008 Spring Symposia Reports.
AI Mag., 2008

Preface.
Proceedings of the Emotion, 2008

Organizing Committee.
Proceedings of the Emotion, 2008

Attachment and Cognitive Architecture.
Proceedings of the Emotion, 2008

Men Are Dogs (and Women Too).
Proceedings of the Naturally-Inspired Artificial Intelligence, 2008

2007
Psychopathology, Narrative, and Cognitive Architecture (or: Why AI Characters Should Be Just as Screwed-up as We Are).
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Evolving the Artist-Technologist.
Computer, 2006

2005
Hierarchical Parallel Markov Models of Interaction.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
Automating Lighting Design for Interactive Entertainment.
Comput. Entertain., 2004

2003
Grounding inference in distributed multi-robot environments.
Robotics Auton. Syst., 2003

GRACE: An Autonomous Robot for the AAAI Robot Challenge.
AI Mag., 2003

The AAAI-2002 Robot Exhibition.
AI Mag., 2003

Real-Time Lighting Design for Interactive Narrative.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003


Roadmap for mobile robot specifications.
Proceedings of the 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems, Las Vegas, Nevada, USA, October 27, 2003

Expressive lighting for interactive entertainment.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

2002
An Efficient Coordination Architecture for Autonomous Robot Teams.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

2001
Tagged Behavior-Based Systems: Integrating Cognition with Embodied Activity.
IEEE Intell. Syst., 2001

AAAI 2000 Fall Symposium Series Reports.
AI Mag., 2001

2000
A Laboratory Course in Behavior-Based Robotics.
IEEE Intell. Syst., 2000

Functional Programming of Behavior-Based Systems.
Auton. Robots, 2000

1998
Grounding Mundane Inference in Perception.
Auton. Robots, 1998

The Find-the-Remote Event.
AI Mag., 1998

1997
Visual architecture and cognitive architecture.
J. Exp. Theor. Artif. Intell., 1997

Software architectures for hardware agents.
J. Exp. Theor. Artif. Intell., 1997

Lifeworld Analysis.
J. Artif. Intell. Res., 1997

Real-Time Control of Attention and Behavior in a Logical Framework.
Proceedings of the First International Conference on Autonomous Agents, 1997

Hack and Kluge.
Proceedings of the Fourteenth National Conference on Artificial Intelligence and Ninth Innovative Applications of Artificial Intelligence Conference, 1997

1996
Integrated Systems and Naturalistic Tasks.
ACM Comput. Surv., 1996

1995
Analysis of Adaptation and Environment.
Artif. Intell., 1995

Visual Routines and Visual Search: A Real-Time Implementation and an Automata-Theoretic Analysis.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

1994
Visual collision avoidance by segmentation.
Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems, 1994

1993
Specialization of perceptual processes.
PhD thesis, 1993

Action Representation and Purpose: Re-evaluating the Foundations of Computational Vision.
Proceedings of the 13th International Joint Conference on Artificial Intelligence. Chambéry, France, August 28, 1993

Polly: A Vision-Based Artificial Agent.
Proceedings of the 11th National Conference on Artificial Intelligence. Washington, 1993

1992
Cultural Support for Improvisation.
Proceedings of the 10th National Conference on Artificial Intelligence, 1992

1988
Acceleration-based structure-from motion.
Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, 1988

Situated Vision in a Dynamic World: Chasing Objects.
Proceedings of the 7th National Conference on Artificial Intelligence, 1988


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