Niels Jørgen Christensen

Orcid: 0000-0001-8258-0579

According to our database1, Niels Jørgen Christensen authored at least 28 papers between 1989 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Hybrid fur rendering: combining volumetric fur with explicit hair strands.
Vis. Comput., 2016

2007
Computing the scattering properties of participating media using Lorenz-Mie theory.
ACM Trans. Graph., 2007

Variational Volumetric Surface Reconstruction from Unorganized Points.
Proceedings of the 6th Eurographics / IEEE VGTC International Symposium on Volume Graphics, 2007

Interactive shader development.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

The Aristotelian rainbow: from philosophy to computer graphics.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Single-pass wireframe rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Rendering compact discs and other diffractive surfaces illuminated by linear light sources.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Efficient light scattering through thin semi-transparent objects.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Scene independent real-time indirect illumination.
Proceedings of the Computer Graphics International 2005, 2005

2004
Simulating Photon Mapping for Real-time Applications.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

Boundary Correct Real-Time Soft Shadows.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Optimizing Photon Mapping Using Multiple Photon Maps for Irradiance Estimates.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Hardware Accelerated Point Rendering of Isosurfaces.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

From layered depth images to continuous LOD impostors.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Interactive Modelling of Shapes Using the Level-Set Method.
Int. J. Shape Model., 2002

Real-Time Recursive Specular Reflections on Planar and Curved Surfaces using Graphics Hardware.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Real-Time Dynamic Radiosity Relighting of Virtual Environments.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Volume Sculpting Using the Level-Set Method (figure 5).
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Volume Sculpting Using the Level-Set Method.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Using cellular phones to interact with virtual environments.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware.
J. Graphics, GPU, & Game Tools, 2001

A Technique for Volumetric CSG Based on Morphology (ST).
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

2000
A Morphological Approach to the Voxelization of Solids.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1995
Photon maps in bidirectional Monte Carlo ray tracing of complex objects.
Comput. Graph., 1995

1993
A model for n-dimensional boundary topology.
Proceedings of the ACM Symposium on Solid Modeling Foundations and CAD/CAM Applications, 1993

1991
A Symmetrical Input/Output Model.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1989
An event language for building user interface frameworks.
Proceedings of the 2nd Annual ACM Symposium on User Interface Software and Technology, 1989


  Loading...