Niels Justesen

Orcid: 0000-0001-5381-5498

According to our database1, Niels Justesen authored at least 14 papers between 2014 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
Deep Learning for Video Game Playing.
IEEE Trans. Games, 2020

Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Proceedings of the IEEE Conference on Games, 2020

Bootstrapping Conditional GANs for Video Game Level Generation.
Proceedings of the IEEE Conference on Games, 2020

Learning a Behavioral Repertoire from Demonstrations.
Proceedings of the IEEE Conference on Games, 2020

2019
MAP-Elites for noisy domains by adaptive sampling.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Blood Bowl: A New Board Game Challenge and Competition for AI.
Proceedings of the IEEE Conference on Games, 2019

When Are We Done with Games?
Proceedings of the IEEE Conference on Games, 2019

2018
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search.
IEEE Trans. Games, 2018

Procedural Level Generation Improves Generality of Deep Reinforcement Learning.
CoRR, 2018

Automated Curriculum Learning by Rewarding Temporally Rare Events.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Continual online evolutionary planning for in-game build order adaptation in StarCraft.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017

Learning macromanagement in starcraft from replays using deep learning.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

2016
Online Evolution for Multi-action Adversarial Games.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

2014
Script- and cluster-based UCT for StarCraft.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014


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