Paolo Alborno

According to our database1, Paolo Alborno authored at least 22 papers between 2015 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2019
Analysis of Movement Quality in Full-Body Physical Activities.
ACM Trans. Interact. Intell. Syst., 2019

Evaluating Movement Quality Through Intrapersonal Synchronization.
IEEE Trans. Hum. Mach. Syst., 2019

The Multi-Event-Class Synchronization (MECS) Algorithm.
CoRR, 2019

2018
Automatic Detection of Reflective Thinking in Mathematical Problem Solving based on Unconstrained Bodily Exploration.
CoRR, 2018

Enhancing children understanding of mathematics with multisensory technology.
Proceedings of the 5th International Conference on Movement and Computing, 2018

The Energy Lift: automated measurement of postural tension and energy transmission.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

A system to support non-IT researchers in the automated analysis of human movement.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Extracting Coarse Body Movements from Video in Music Performance: A Comparison of Automated Computer Vision Techniques with Motion Capture Data.
Frontiers Digit. Humanit., 2017

Limbs synchronisation as a measure of movement quality in karate.
Proceedings of the 4th International Conference on Movement Computing, 2017

MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary).
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

What cognitive and affective states should technology monitor to support learning?
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

Low-intrusive recognition of expressive movement qualities.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

An open platform for full-body multisensory serious-games to teach geometry in primary school.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

A multimodal serious-game to teach fractions in primary school.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

A multimodal corpus for technology-enhanced learning of violin playing.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

2016
A serious games platform for validating sonification of human full-body movement qualities.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

Movement Fluidity Analysis Based on Performance and Perception.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Multimodal Interactive Systems using EyesWeb XMI.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

Analysis of Intrapersonal Synchronization in Full-Body Movements Displaying Different Expressive Qualities.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
An Open Platform for Full Body Interactive Sonification Exergames.
EAI Endorsed Trans. Serious Games, 2015

Automated Video Analysis of Interpersonal Entrainment in Indian Music Performance.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015


  Loading...