Monica Gori

Orcid: 0000-0002-5616-865X

According to our database1, Monica Gori authored at least 50 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Blindness affects the developmental trajectory of the sleeping brain.
NeuroImage, February, 2024

2023
Primary Schoolers' Response to a Multisensory Serious Game on Cartesian Plane Coordinates in Immersive Virtual Reality.
Cyberpsychology Behav. Soc. Netw., August, 2023

Modeling Visual Impairments with Artificial Neural Networks: a Review.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Audio-Corsi: a novel system to evaluate audio-spatial memory skills.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

A novel multisensory device for the assessment and rehabilitation of perceptual and attentional competencies.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

Dr-MUSIC: An Effective Device for Investigating Multisensory Mechanisms during Development with EEG recordings.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

MultiTab: A Novel Portable Device to Evaluate Multisensory Skills.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities.
J. Multimodal User Interfaces, 2022

Informing the design of a multisensory learning environment for elementary mathematics learning.
J. Multimodal User Interfaces, 2022

Audio drawing and working memory in blindness: design, development and validation of a multi-sensory system.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

2021
PsySuite, an Android App for behavioural tests in the temporal domain.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2021

Virtual Reality Archery to quantify the development of Head-Trunk Coordination, Visuomotor transformation And Egocentric Spatial Representation.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2021

Sensorimotor Synchronization in Blind Musicians: Does Lack of Vision Influencenon-verbal Musical Communication?
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021

Embodied multisensory training for learning in primary school children.
Proceedings of the IEEE International Conference on Development and Learning, 2021

Evaluation of a Motion Platform Combined with an Acoustic Virtual Reality Tool: a Spatial Orientation Test in Sighted and Visually Impaired People.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

RoMAT: Robot for Multisensory Analysis and Testing of visual-tactile perceptual functions.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

The link between blindness onset and audiospatial processing: testing audiomotor cues in acoustic virtual reality.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

A novel Android app to evaluate and enhance auditory and tactile temporal thresholds <sup>*</sup>.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2020
Visual representations of time elicit early responses in human temporal cortex.
NeuroImage, 2020

A Novel Wearable and Wireless Device to Investigate Perception in Interactive Scenarios.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

The RT-Chair: a Novel Motion Simulator to Measure Vestibular Perception.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

Audio-Visual Thumble (AVT): A low-vision rehabilitation device using multisensory feedbacks.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

2019
Impact of years of blindness on neural circuits underlying auditory spatial representation.
NeuroImage, 2019

Can a Robot Catch You Lying? A Machine Learning System to Detect Lies During Interactions.
Frontiers Robotics AI, 2019

ARENA: a novel device to evaluate spatial and imagery skills through sounds.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2019

MSI Caterpillar: An Effective Multisensory System to Evaluate Spatial Body Representation.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2019

A novel device to understand audio-spatial representation in individuals with scotoma.
Proceedings of the IEEE International Symposium on Medical Measurements and Applications, 2019

Analysis of cognitive states during bodily exploration of mathematical concepts in visually impaired children.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Assessing Social Competence in Visually Impaired People and Proposing an Interventional Program in Visually Impaired Children.
IEEE Trans. Cogn. Dev. Syst., 2018

Enhancing children understanding of mathematics with multisensory technology.
Proceedings of the 5th International Conference on Movement and Computing, 2018

ABBI-K: a novel tool for evaluating spatial and motor abilities in visually impaired children.
Proceedings of the 2018 IEEE International Symposium on Medical Measurements and Applications, 2018

Can a Humanoid Robot Spot a Liar?
Proceedings of the 18th IEEE-RAS International Conference on Humanoid Robots, 2018

Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary).
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Developing a pedagogical framework for designing a multisensory serious gaming environment.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

What cognitive and affective states should technology monitor to support learning?
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

An open platform for full-body multisensory serious-games to teach geometry in primary school.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

A multimodal serious-game to teach fractions in primary school.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

Angle discrimination by walking in children.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

ABBI: A wearable device for improving spatial cognition in visually-impaired children.
Proceedings of the IEEE Biomedical Circuits and Systems Conference, 2017

2016
Co-Designing Wearable Technology Together with Visually Impaired Children.
Int. J. Mob. Hum. Comput. Interact., 2016

Interaction Gestures for a Wearable Device Defined by Visually Impaired Children.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Blind individuals represent the auditory space in an egocentric rather than allocentric reference frame.
Proceedings of the Human Vision and Electronic Imaging, 2016

2015
Co-located games created by children with visual impairments.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

What Do You Like? Early Design Explorations of Sound and Haptic Preferences.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Evaluation of the Audio Bracelet for Blind Interaction for improving mobility and spatial cognition in early blind children - A pilot study.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

Effects of Sound Type on Recreating the Trajectory of a Moving Source.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2013
Predicting Successful Tactile Mapping of Virtual Objects.
IEEE Trans. Haptics, 2013

Perception during interaction is not based on statistical context.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

What you touch is what you get: Self-assessing a minimalist tactile sensory substitution device.
Proceedings of the 2013 World Haptics Conference, 2013


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