Gualtiero Volpe

Orcid: 0000-0003-0760-4627

Affiliations:
  • University of Genova, Italy


According to our database1, Gualtiero Volpe authored at least 134 papers between 2000 and 2023.

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Bibliography

2023
Modeling Multiple Temporal Scales of Full-Body Movements for Emotion Classification.
IEEE Trans. Affect. Comput., 2023

Improving Output Visualization of an Algorithm for the Automated Detection of the Perceived Origin of Movement.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023

A Somaesthetics Based Approach to the Design of Multisensory Interactive Systems.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023

Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Few Labels are Enough! Semi-supervised Graph Learning for Social Interaction.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
The Change Matters! Measuring the Effect of Changing the Leader in Joint Music Performances.
IEEE Trans. Affect. Comput., 2022

Automatic Detection of Reflective Thinking in Mathematical Problem Solving Based on Unconstrained Bodily Exploration.
IEEE Trans. Affect. Comput., 2022

huSync - A Model and System for the Measure of Synchronization in Small Groups: A Case Study on Musical Joint Action.
IEEE Access, 2022

An Exploratory Study on Group Potency Classification from Non-verbal Social Behaviours.
Proceedings of the Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges, 2022

Training Computational Models of Group Processes without Groundtruth: the Self- vs External Assessment's Dilemma.
Proceedings of the International Conference on Multimodal Interaction, 2022

Social Interaction Data-sets in the Age of Covid-19: a Case Study on Digital Commensality.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Multisensory Technologies to Support Teaching: an Ongoing Project.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Human vs Robot Lie Detector: Better Working as a Team?
Proceedings of the Social Robotics - 13th International Conference, 2021

Accuracy and Intrusiveness in Data-Driven Violin Players Skill Levels Prediction: MOCAP Against MYO Against KINECT.
Proceedings of the Advances in Computational Intelligence, 2021

Sensorimotor Synchronization in Blind Musicians: Does Lack of Vision Influencenon-verbal Musical Communication?
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021

Making Automatic Movement Features Extraction Suitable for Non-engineer Students.
Proceedings of the ICMI '21 Companion: Companion Publication of the 2021 International Conference on Multimodal Interaction, Montreal, QC, Canada, October 18, 2021

Embodied multisensory training for learning in primary school children.
Proceedings of the IEEE International Conference on Development and Learning, 2021

The AffectMove 2021 Challenge - Affect Recognition from Naturalistic Movement Data.
Proceedings of the 2021 9th International Conference on Affective Computing and Intelligent Interaction, 2021

2020
Automated Analysis of the Origin of Movement: An Approach Based on Cooperative Games on Graphs.
IEEE Trans. Hum. Mach. Syst., 2020

The role of respiration audio in multimodal analysis of movement qualities.
J. Multimodal User Interfaces, 2020

Understanding Violin Players' Skill Level Based on Motion Capture: a Data-Driven Perspective.
Cogn. Comput., 2020

GAME-ON: A Multimodal Dataset for Cohesion and Group Analysis.
IEEE Access, 2020

Guess who's coming to dinner? Surveying Digital Commensality During Covid-19 Outbreak.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

The First International Workshop on Multi-Scale Movement Technologies.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Towards a cognitive-inspired automatic unitizing technique: a feasibility study.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Analysis of Movement Quality in Full-Body Physical Activities.
ACM Trans. Interact. Intell. Syst., 2019

Computational Commensality: From Theories to Computational Models for Social Food Preparation and Consumption in HCI.
Frontiers Robotics AI, 2019

The Multi-Event-Class Synchronization (MECS) Algorithm.
CoRR, 2019

Transhuman Expression - Human-Machine Interaction as a Neutral Base for a New Artistic and Creative Practice.
Proceedings of the 8th ACM/Eurographics Expressive Symposium, 2019

From Motions to Emotions: Classification of Affect from Dance Movements using Deep Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Analysis of cognitive states during bodily exploration of mathematical concepts in visually impaired children.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

How unitizing affects annotation of cohesion.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction, 2019

2018
Exploiting multimodal integration in adaptive interactive systems and game-based learning interfaces.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Automatically measuring biomechanical skills of violin performance: an exploratory study.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Enhancing children understanding of mathematics with multisensory technology.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Enhancing Music Learning with Smart Technologies.
Proceedings of the 5th International Conference on Movement and Computing, 2018

The role of emotion in movement segmentation.
Proceedings of the 5th International Conference on Movement and Computing, 2018

The Energy Lift: automated measurement of postural tension and energy transmission.
Proceedings of the 5th International Conference on Movement and Computing, 2018

Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

A system to support non-IT researchers in the automated analysis of human movement.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Implementing and Evaluating a Laughing Virtual Character.
ACM Trans. Internet Techn., 2017

Guest Editorial: Towards Machines Able to Deal with Laughter.
IEEE Trans. Affect. Comput., 2017

Extracting Coarse Body Movements from Video in Music Performance: A Comparison of Automated Computer Vision Techniques with Motion Capture Data.
Frontiers Digit. Humanit., 2017

Graph-restricted game approach for investigating human movement qualities.
Proceedings of the 4th International Conference on Movement Computing, 2017

MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary).
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

What cognitive and affective states should technology monitor to support learning?
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

Low-intrusive recognition of expressive movement qualities.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

An open platform for full-body multisensory serious-games to teach geometry in primary school.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

A multimodal serious-game to teach fractions in primary school.
Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017

A multimodal corpus for technology-enhanced learning of violin playing.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

HCI and education in a changing world: from school to public engagement.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

2016
Automated Laughter Detection From Full-Body Movements.
IEEE Trans. Hum. Mach. Syst., 2016

The Intersection of Art and Technology.
IEEE Multim., 2016

<i>Go-with-the-Flow</i>: Tracking, Analysis and Sonification of Movement and Breathing to Build Confidence in Activity Despite Chronic Pain.
Hum. Comput. Interact., 2016

Towards a Multimodal Repository of Expressive Movement Qualities in Dance.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

A serious games platform for validating sonification of human full-body movement qualities.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

The Dancer in the Eye: Towards a Multi-Layered Computational Framework of Qualities in Movement.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

A system to support the learning of movement qualities in dance: a case study on dynamic symmetry.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Using the Audio Respiration Signal for Multimodal Discrimination of Expressive Movement Qualities.
Proceedings of the Human Behavior Understanding - 7th International Workshop, 2016

Movement Fluidity Analysis Based on Performance and Perception.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Multimodal Interactive Systems using EyesWeb XMI.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

Analysis of Intrapersonal Synchronization in Full-Body Movements Displaying Different Expressive Qualities.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
An Open Platform for Full Body Interactive Sonification Exergames.
EAI Endorsed Trans. Serious Games, 2015

Automated Video Analysis of Interpersonal Entrainment in Indian Music Performance.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015

Social retrieval of music content in multi-user performance.
EAI Endorsed Trans. Creative Technol., 2015

A Multimodal Dataset for the Analysis of Movement Qualities in Karate Martial Art.
EAI Endorsed Trans. Collab. Comput., 2015

Automated Detection of Impulsive Movements in HCI.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Laughing with a Virtual Agent.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Perception of intensity incongruence in synthesized multimodal expressions of laughter.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

Gesture mimicry in expression of laughter.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

Towards a minimal representation of affective gestures (Extended abstract).
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

LOL - Laugh Out Loud.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015

2014
Rhythmic Body Movements of Laughter.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

How is your laugh today?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Entertaining listening by means of the Stanza Logo-Motoria: an Interactive Multimodal Environment.
Entertain. Comput., 2013

New modalities for interactive entertainment.
Entertain. Comput., 2013

A system for mobile music authoring and active listening.
Entertain. Comput., 2013

Multimodal Analysis of Laughter for an Interactive System.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013


Towards Automated Analysis of Joint Music Performance in the Orchestra.
Proceedings of the Arts and Technology, Third International Conference, 2013

Interactive reflexive and embodied exploration of sound qualities with BeSound.
Proceedings of the Interaction Design and Children 2013, 2013

Towards Automated Full Body Detection of Laughter Driven by Human Expert Annotation.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Interactive sonification of synchronisation of motoric behaviour in social active listening to music with mobile devices.
J. Multimodal User Interfaces, 2012

The 3rd international workshop on social behaviour in music: SBM2012.
Proceedings of the International Conference on Multimodal Interaction, 2012

Computing and Evaluating the Body Laughter Index.
Proceedings of the Human Behavior Understanding - Third International Workshop, 2012

Embodied cooperation using mobile devices: presenting and evaluating the Sync4All application.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

BeSound: embodied reflexion for music education in childhood.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Toward a Minimal Representation of Affective Gestures.
IEEE Trans. Affect. Comput., 2011

Modelling and Analysing Creative Communication within Groups of People: The Artistic Event at FET11.
Proceedings of the 2nd European Future Technologies Conference and Exhibition, 2011

A System for Mobile Active Music Listening Based on Social Interaction and Embodiment.
Mob. Networks Appl., 2011

A system for embodied social active listening to sound and music content.
ACM Journal on Computing and Cultural Heritage, 2011

Towards a Social Retrieval of Music Content.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

Teaching by Means of a Technologically Augmented Environment: The Stanza Logo-Motoria.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

User-Centered Evaluation of the Virtual Binocular Interface.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

As Wave Impels a Wave Active Experience of Cultural Heritage and Artistic Content.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

The MIROR Project.
Proceedings of the Towards Ubiquitous Learning, 2011

2010
A System for Real-Time Multimodal Analysis of Nonverbal Affective Social Interaction in User-Centric Media.
IEEE Trans. Multim., 2010

Cross-disciplinary approaches to multimodal user interfaces.
J. Multimodal User Interfaces, 2010

Human movement expressivity for mobile active music listening.
J. Multimodal User Interfaces, 2010

Multi-scale entropy analysis of dominance in social creative activities.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
Sync'n'Move: Social Interaction Based on Music and Gesture.
Proceedings of the User Centric Media - First International Conference, 2009

User-Centric Context-Aware Mobile Applications for Embodied Music Listening.
Proceedings of the User Centric Media - First International Conference, 2009

Gesture Saliency: A Context-Aware Analysis.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Towards Analysis of Expressive Gesture in Groups of Users: Computational Models of Expressive Social Interaction.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Toward a Real-Time Automated Measure of Empathy and Dominance.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009

Measuring entrainment in small groups of musicians.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Real-time motion attention and expressive gesture interfaces.
J. Multimodal User Interfaces, 2008

Mappe per Affetti Erranti: a Multimodal System for Social Active Listening and Expressive Performance.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

The Networked Performance Project for LO SPECCHIO Confuso dall'ombra of Roberto Girolin.
Proceedings of the 2008 International Computer Music Conference, 2008

Emotional entrainment in music performance.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

Social active listening and making of expressive music: the interactive piece <i>the bow is bent and drawn</i>.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Technique for automatic emotion recognition by body gesture analysis.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

2007
Expressive Control of Music and Visual Media by Full-Body Movement.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Active Listening to a Virtual Orchestra Through an Expressive Gestural Interface: The Orchestra Explorer.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Virtual Objects as Mediation between Sonic Textures and Interactive gestures.
Proceedings of the 2007 International Computer Music Conference, 2007

Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

Validation of an Algorithm for Segmentation of Full-Body Movement Sequences by Perception: A Pilot Experiment.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

Automatic Classification of Expressive Hand Gestures on Tangible Acoustic Interfaces According to Laban's Theory of Effort.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

User-Centered Control of Audio and Visual Expressive Feedback by Full-Body Movements.
Proceedings of the Affective Computing and Intelligent Interaction, 2007

2006
Multimodal and cross-modal analysis of expressive gesture in tangible acoustic interfaces.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

2005
Communicating Expressiveness and Affect in Multimodal Interactive Systems.
IEEE Multim., 2005

Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music.
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005

2004
Expressive interfaces.
Cogn. Technol. Work., 2004

2003
Computational models of expressive gesture in multimedia systems.
PhD thesis, 2003

Application of multimedia techniques in the physical rehabilitation of Parkinson's patients.
Comput. Animat. Virtual Worlds, 2003

Recognizing emotion from dance movement: comparison of spectator recognition and automated techniques.
Int. J. Hum. Comput. Stud., 2003

Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 2003

Multimodal Analysis of Expressive Gesture in Music and Dance Performances.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 2003

2002
Interactive Systems Design: A KANSEI based Approach.
Proceedings of the New Interfaces for Musical Expression, 2002

Real-time analysis of expressive cues in human movement.
Proceedings of the 2002 International Computer Music Conference, 2002

2000
EyesWeb: Toward Gesture and Affect Recognition in Interactive Dance and Music Systems.
Comput. Music. J., 2000

Synthesis of expressive movement.
Proceedings of the 2000 International Computer Music Conference, 2000

A real-time platform for interactive dance and music systems.
Proceedings of the 2000 International Computer Music Conference, 2000


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