Paul van Schaik

According to our database1, Paul van Schaik
  • authored at least 58 papers between 1999 and 2018.
  • has a "Dijkstra number"2 of five.

Timeline

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Bibliography

2018
Adaptive Anchoring Model: How Static and Dynamic Presentations of Time Series Influence Judgments and Predictions.
Cognitive Science, 2018

Security and privacy in online social networking: Risk perceptions and precautionary behaviour.
Computers in Human Behavior, 2018

2017
Comparing three models to explain precautionary online behavioural intentions.
Inf. & Comput. Security, 2017

Familiarity with Internet threats: Beyond awareness.
Computers & Security, 2017

Risk perceptions of cyber-security and precautionary behaviour.
Computers in Human Behavior, 2017

Persuading End Users to Act Cautiously Online: Initial Findings of a Fear Appeals Study on Phishing.
Proceedings of the Eleventh International Symposium on Human Aspects of Information Security & Assurance, 2017

2016
Leisure and Work, Good and Bad: The Role of Activity Domain and Valence in Modeling User Experience.
ACM Trans. Comput.-Hum. Interact., 2016

Testing a model of user-experience with news websites.
JASIST, 2016

Magnitude-based inference and its application in user research.
Int. J. Hum.-Comput. Stud., 2016

Understanding Precautionary Online Behavioural Intentions: A Comparison of Three Models.
Proceedings of the Tenth International Symposium on Human Aspects of Information Security & Assurance, 2016

2015
Automated Computational Cognitive-Modeling: Goal-Specific Analysis for Large Websites.
ACM Trans. Comput.-Hum. Interact., 2015

Modeling user experience with news websites.
JASIST, 2015

Questionnaire layout and national culture in online psychometrics.
Int. J. Hum.-Comput. Stud., 2015

3-D route-planning support for navigation in a complex indoor environment.
Behaviour & IT, 2015

2014
Attitudes towards user experience (UX) measurement.
Int. J. Hum.-Comput. Stud., 2014

Online Psychometric Design (OnPsyD) Tool.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

2013
Exploring the Role of Computers in Sex and Relationship Education within British Families.
Cyberpsy., Behavior, and Soc. Networking, 2013

Using Dynamic Bayesian Networks to Model User-Experience.
Proceedings of the Agents and Data Mining Interaction - 9th International Workshop, 2013

2012
User-Experience from an Inference Perspective.
ACM Trans. Comput.-Hum. Interact., 2012

Measuring flow experience in an immersive virtual environment for collaborative learning.
J. Comp. Assisted Learning, 2012

Using think-aloud and psychometrics to explore users' experience with a news Web site.
Interacting with Computers, 2012

Using a Classification of Psychological Experience in Social-Networking Sites as a Virtual Learning Environment.
IJVPLE, 2012

A cognitive-experiential approach to modelling web navigation.
Int. J. Hum.-Comput. Stud., 2012

Understanding the Intention to Use Technology by Preservice Teachers: An Empirical Test of Competing Theoretical Models.
Int. J. Hum. Comput. Interaction, 2012

An Experimental Analysis of Experiential and Cognitive Variables in Web Navigation.
Human-Computer Interaction, 2012

Cognitive modelling of web navigation.
Behaviour & IT, 2012

To Measure or not to Measure UX: An Interview Study.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

2011
The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance.
Presence, 2011

An integrated model of interaction experience for information retrieval in a Web-based encyclopaedia.
Interacting with Computers, 2011

2010
Using interactive 3-D visualization for public consultation.
Interacting with Computers, 2010

Modelling user experience - An agenda for research and practice.
Interacting with Computers, 2010

Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT MindstormsTM Robots.
IJVPLE, 2010

The Contextual Benchmark Method: Benchmarking e-Government services.
Government Information Quarterly, 2010

Modelling the acceptance of internet sites with domestic-violence information.
Behaviour & IT, 2010

2009
The role of context in perceptions of the aesthetics of web pages over time.
Int. J. Hum.-Comput. Stud., 2009

LEGO MindstormsTM for informed metrics in virtual worlds.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2008
Modelling user experience with web sites: Usability, hedonic value, beauty and goodness.
Interacting with Computers, 2008

Involving Persons with Dementia in the Evaluation of Outdoor Environments.
Cyberpsy., Behavior, and Soc. Networking, 2008

Virtual Augmented Exercise Gaming for Older Adults.
Cyberpsy., Behavior, and Soc. Networking, 2008

Haute Couture, Haute Cuisine, Haute Games.
Proceedings of the Electronic Visualisation and the Arts, 2008

2007
Design parameters of rating scales for web sites.
ACM Trans. Comput.-Hum. Interact., 2007

The influence of line spacing and text alignment on visual search of web pages.
Displays, 2007

2006
The influence of font type and line length on visual search and information retrieval in web pages.
International Journal of Man-Machine Studies, 2006

Potential roles for performance support tools within library systems.
The Electronic Library, 2006

The effects of graphical display and screen ratio on information retrieval in web pages.
Computers in Human Behavior, 2006

2005
Five Psychometric Scales for Online Measurement of the Quality of Human-Computer Interaction in Web Sites.
Int. J. Hum. Comput. Interaction, 2005

The Effects of Direction and Movement of Attractors on Users' Behavior in Virtual Environments.
Cyberpsy., Behavior, and Soc. Networking, 2005

2004
The effect of system response time on visual search in Web pages.
The Electronic Library, 2004

Presence Within a Mixed Reality Environment.
Cyberpsy., Behavior, and Soc. Networking, 2004

The acceptance of a computerised decision-support system in primary care: A preliminary investigation.
Behaviour & IT, 2004

2003
The effects of movement of attractors and pictorial content of rewards on users' behaviour in virtual environments: an empirical study in the framework of perceptual opportunities.
Interacting with Computers, 2003

Using on-line surveys to measure three key constructs of the quality of human-computer interaction in web sites: psychometric properties and implications.
Int. J. Hum.-Comput. Stud., 2003

The effect of spatial layout of and link colour in web pages on performance in a visual search task and an interactive search task.
Int. J. Hum.-Comput. Stud., 2003

The effect of link colour on information retrieval in educational intranet use.
Computers in Human Behavior, 2003

Developing a Virtual Reality-Based Methodology for People with Dementia: A Feasibility Study.
Cyberpsy., Behavior, and Soc. Networking, 2003

2002
Clinical acceptance of a low-cost portable system for postural assessment.
Behaviour & IT, 2002

2001
The effects of frame layout and differential background contrast on visual search performance in Web pages.
Interacting with Computers, 2001

1999
Involving users in the specification of functionality using scenarios and model-based evaluation.
Behaviour & IT, 1999


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