Philipp Brauner

Orcid: 0000-0003-2837-5181

Affiliations:
  • RWTH Aachen University


According to our database1, Philipp Brauner authored at least 59 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Mapping Acceptance: Assessing Emerging Technologies and Concepts through Micro Scenarios.
CoRR, 2024

2023
Editorial: Technology for the greater good? The influence of (ir)responsible systems on human emotions, thinking and behavior.
Frontiers Comput. Sci., 2023

What does the public think about artificial intelligence? - A criticality map to understand bias in the public perception of AI.
Frontiers Comput. Sci., 2023

Exploring Bias in Public Perception of Artificial Intelligence: A Criticality Map Analysis.
ERCIM News, 2023

Behaviour Trees for Representing Human-Robot Collaboration Processes in the World-Wide Lab.
ERCIM News, 2023

Using Commercial Children's Smart Pens for Prototyping Interactive Science Communication Media in the Digital Transformation of Production.
Proceedings of the Mensch und Computer 2023, 2023


Perception of Privacy and Willingness to Share Personal Data in the Smart Factory.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2023

Vision Paper: Leveraging Industrial Big Data - Past, Present, and Future of the World Wide Lab.
Proceedings of the IEEE International Conference on Big Data, 2023

2022
A Computer Science Perspective on Digital Transformation in Production.
ACM Trans. Internet Things, 2022

Modelling Human Factors in Cyber Physical Production Systems by the Integration of Human Digital Shadows.
Proceedings of the Modellierung 2022 - Workshop Proceedings, Hamburg, Germany, June 27, 2022

An Interdisciplinary View on Humane Interfaces for Digital Shadows in the Internet of Production.
Proceedings of the 15th International Conference on Human System Interaction, 2022

Advantages and challenges of extracting process knowledge through serious games.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

2021
How context and design shape human-robot trust and attributions.
Paladyn J. Behav. Robotics, 2021


2020
User-Centred Design of a Process-Recommender System for Fibre-Reinforced Polymer Production.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020

Development and Evaluation of a Research Framework for Measuring the Reliance on Automation in Situations of Risk and Moral Dilemma.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Communication, Organization and Work, 2020

Why Would You? Looking into Applicable Motives to Use Life-Logging.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

A Research Framework for Human Aspects in the Internet of Production - An Intra-company Perspective.
Proceedings of the Advances in Manufacturing, Production Management and Process Control, 2020

2019
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies.
Comput. Hum. Behav., 2019

What happens when decision support systems fail? - the importance of usability on performance in erroneous systems.
Behav. Inf. Technol., 2019

Why consider the human-in-the-loop in automated cyber-physical production systems? Two cases from cross-company cooperation.
Proceedings of the 17th IEEE International Conference on Industrial Informatics, 2019

Wind of Change? Attitudes towards Aging and Use of Medical Technology.
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019

Guidelines for Integrating Social and Ethical User Requirements in Lifelogging Technology Development.
Proceedings of the 5th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2019

Task-Specific Decision Support Systems in Multi-Level Production Systems based on the digital shadow.
Proceedings of the IEEE International Conference on Industrial Cyber Physical Systems, 2019

2018
Let's Talk about TEX - Understanding Consumer Preferences for Smart Interactive Textile Products Using a Conjoint Analysis Approach.
Sensors, 2018

Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders.
Proceedings of the Third Conference on GenderIT, 2018

2017
Interactive FUrniTURE: Evaluation of Smart Interactive Textile Interfaces for Home Environments.
Proceedings of the Interactive Surfaces and Spaces, 2017

What Is Hip? - Classifying Adopters and Rejecters of Interactive Digital Textiles in Home Environments.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2017

Age, Gender, and Technology Attitude as Factors for Acceptance of Smart Interactive Textiles in Home Environments - Towards a Smart Textile Technology Acceptance Model.
Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2017

How Correct and Defect Decision Support Systems Influence Trust, Compliance, and Performance in Supply Chain and Quality Management - A Behavioral Study Using Business Simulation Games.
Proceedings of the HCI in Business, Government and Organizations. Supporting Business, 2017

Towards Accepted Smart Interactive Textiles - The Interdisciplinary Project INTUITEX.
Proceedings of the HCI in Business, Government and Organizations. Interacting with Information Systems, 2017

A Step in the Right Direction - Understanding Privacy Concerns and Perceived Sensitivity of Fitness Trackers.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2017

The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game.
Proceedings of the Advances in The Human Side of Service Engineering, 2017

2016
Human Factors in Information Visualization and Decision Support Systems.
Proceedings of the Mensch und Computer 2016, 2016

Gardeene! Textile Controls for the Home Environment.
Proceedings of the Mensch und Computer 2016, 2016

On Studying Human Factors in Complex Cyber-Physical Systems.
Proceedings of the Mensch und Computer 2016, 2016

Intentions to Use Smart Textiles in AAL Home Environments: Comparing Younger and Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Aging, 2016

Defective Still Deflective - How Correctness of Decision Support Systems Influences User's Performance in Production Environments.
Proceedings of the HCI in Business, Government, and Organizations: Information Systems, 2016

2015
Ubiquitous Computing at its best: Serious exercise games for older adults in ambient assisted living environments - a technology acceptance perspective.
EAI Endorsed Trans. Serious Games, 2015

An Intuitive Textile Input Controller.
Proceedings of the Mensch und Computer 2015, 2015

Serious Games for Cognitive Training in Ambient Assisted Living Environments - A Technology Acceptance Perspective.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Smart Textiles as Intuitive and Ubiquitous User Interfaces for Smart Homes.
Proceedings of the Human Aspects of IT for the Aged Population. Design for Everyday Life, 2015

Smart Experience Sampling in Android.
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015

2014
Exergames for Elderly in Ambient Assisted Living Environments - Determinants for Performance Technology Acceptance.
Proceedings of the Internet of Things. User-Centric IoT, 2014

Understanding Requirements for Textile Input Devices Individually Tailored Interfaces within Home Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

The Role of Human Factors in Production Networks and Quality Management.
Proceedings of the HCI in Business - First International Conference, 2014

Alt Schlägt Jung - Bewegungsförderung für Ältere durch Serious Games.
Proceedings of the Exploring Virtuality - Virtualität im interdisziplinären Diskurs, 2014

2013
From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education.
Comput. Sci. Educ., 2013

Increase Physical Fitness and Create Health Awareness through Exergames and Gamification - The Role of Individual Factors, Motivation and Acceptance.
Proceedings of the Human Factors in Computing and Informatics, 2013

Human Factors in Supply Chain Management - Decision Making in Complex Logistic Scenarios.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

Intuitive Gestures on Multi-touch Displays for Reading Radiological Images.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Health, Safety, Mobility and Complex Environments, 2013

2011
Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen.
Proceedings of the Informatik in Bildung und Beruf - 14. GI-Fachtagung "Informatik und Schule, 2011

On collaboratively conveying computer science to pupils.
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011

Preliminary findings of a gender and diversity screening at a technical university: impressions of the project "igadtools4mint".
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011

Simulating LEGO Mindstorms Robots to Facilitate Teaching Computer Programming to School Students.
Proceedings of the Towards Ubiquitous Learning, 2011

2010
Vermittlung fundamentaler Ideen der Informatik durch eine kollaborative Multitouch-Anwendung.
Proceedings of the Interaktive Kulturen: Workshop-Band. Proceedings der Workshops der Mensch & Computer 2010 - 10. Fachübergreifende Konferenz für Interaktive und Kooperative Medien, DeLFI 2010, 2010

The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders.
Proceedings of the Teaching Fundamentals Concepts of Informatics, 4th International Conference on Informatics in Secondary Schools, 2010

Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik.
Proceedings of the DeLFI 2010, 2010


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