Ramona Quattrini

Orcid: 0000-0001-5637-6582

According to our database1, Ramona Quattrini authored at least 14 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
A Method for Determining the Shape Similarity of Complex Three-Dimensional Structures to Aid Decay Restoration and Digitization Error Correction.
Inf., 2022

Virtualization and Vice Versa: A New Procedural Model of the Reverse Virtualization for the User Behavior Tracking in the Virtual Museums.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Uncovering the Potential of Digital Technologies to Promote Railways Landscape: Rail to Land Project.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
A Visual Attentive Model for Discovering Patterns in Eye-Tracking Data - A Proposal in Cultural Heritage.
Sensors, 2020

Learning from Synthetic Point Cloud Data for Historical Buildings Semantic Segmentation.
ACM Journal on Computing and Cultural Heritage, 2020

Digital interaction with 3D archaeological artefacts: evaluating user's behaviours at different representation scales.
Digit. Appl. Archaeol. Cult. Heritage, 2020

ICT Driven Platform for High-Quality Virtual Contents Creation and Sharing with e-Tourism Purposes. The Interreg IT-HR REMEMBER Project.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020

2019
Combining Image Targets and SLAM for AR-Based Cultural Heritage Fruition.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2019

2018
Collaborative intelligence cyber-physical system for the valorization and re-use of cultural heritage.
J. Inf. Technol. Constr., 2018

2016
Improving the Development of AR Application for Artwork Collections with Standard Data Layer.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
A mono-instrumental approach to high-quality 3D reality-based semantic models application on the PALLADIO library.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents.
Adv. Multim., 2014

2012
Virtual Architecture in the Free Space.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012


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