Razeen Hussain

Orcid: 0000-0002-7579-5069

According to our database1, Razeen Hussain authored at least 12 papers between 2015 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
Are Digital Characters Suitable for Emotion Recognition Tasks? An Evaluation Study Using MetaHumans.
Proceedings of the 1st International Conference on Human-Computer Interaction in the Alps, 2026

Designing Emotionally Intelligent Embodied Agents for Immersive Virtual Reality Experiences.
Proceedings of the IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, 2026

2025
A Comparative Study on Locomotion Methods and Distance Perception in Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

A Serious Game for Early Detection and Assessment of Social Apathy: A Pilot Study.
Proceedings of the 20th International Joint Conference on Computer Vision, 2025

2024
Improving Depth Perception in Immersive Media Devices by Addressing Vergence-Accommodation Conflict.
IEEE Trans. Vis. Comput. Graph., September, 2024

Exploring Foveation Techniques for Virtual Reality Environments.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

Extended Reality and Artificial Intelligence for Exergaming: Opportunities and Open Challenges for Rehabilitation and Cognitive Training.
Proceedings of the 8th IEEE Forum on Research and Technologies for Society and Industry Innovation, 2024

2022
Experimental Validation of Photogrammetry based 3D Reconstruction Software.
Proceedings of the 5th IEEE International Conference on Image Processing Applications and Systems, 2022

2021
Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur.
Sensors, 2021

Surgical Visual Domain Adaptation: Results from the MICCAI 2020 SurgVisDom Challenge.
CoRR, 2021

2020
Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality.
Proceedings of the 4th IEEE International Conference on Image Processing, 2020

2015
Development of a low-cost anthropomorphic manipulator for commercial usage.
Proceedings of the International Symposium on Innovations in Intelligent SysTems and Applications, 2015


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