Manuela Chessa

According to our database1, Manuela Chessa authored at least 42 papers between 2008 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
Other 

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Bibliography

2018
Advances in Human-Computer Interactions: Methods, Algorithms, and Applications.
Comp. Int. and Neurosc., 2018

A Visual Computing Approach for Estimating the Motility Index in the Frail Elder.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Investigating Natural Interaction in Augmented Reality Environments using Motion Qualities.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 6: VISAPP, Porto, Portugal, February 27, 2017

Walking in Augmented Reality: An Experimental Evaluation by Playing with a Virtual Hopscotch.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Adaptive Motion Pooling and Diffusion for Optical Flow Computation.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

Going to a Virtual Supermarket: Comparison of Different Techniques for Interacting in a Serious Game for the Assessment of the Cognitive Status.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers.
Proceedings of the New Trends in Image Analysis and Processing - ICIAP 2017, 2017

2016
A systematic analysis of a V1-MT neural model for motion estimation.
Neurocomputing, 2016

An integrated artificial vision framework for assisting visually impaired users.
Computer Vision and Image Understanding, 2016

Mobility Map Computations for Autonomous Navigation using an RGBD Sensor.
CoRR, 2016

Insert Your Own Body in the Oculus Rift to Improve Proprioception.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

An Oculus Rift based Exergame to Improve Awareness in Disabled People.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

Vergence control with a neuromorphic iCub.
Proceedings of the 16th IEEE-RAS International Conference on Humanoid Robots, 2016

2015
What can we expect from a V1-MT feedforward architecture for optical flow estimation?
Sig. Proc.: Image Comm., 2015

A Virtual Holographic Display Case for Museum Installations.
EAI Endorsed Trans. Serious Games, 2015

A virtual holographic display case for museum installations.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Local Feature Extraction in Log-Polar Images.
Proceedings of the Image Analysis and Processing - ICIAP 2015, 2015

Decoding MT motion response for optical flow estimation: An experimental evaluation.
Proceedings of the 23rd European Signal Processing Conference, 2015

2014
A Hierarchical System for a Distributed Representation of the Peripersonal Space of a Humanoid Robot.
IEEE Trans. Autonomous Mental Development, 2014

Calibrated depth and color cameras for accurate 3D interaction in a stereoscopic augmented reality environment.
J. Visual Communication and Image Representation, 2014

An integrated neuromimetic architecture for direct motion interpretation in the log-polar domain.
Computer Vision and Image Understanding, 2014

Graphics processing unit-accelerated techniques for bio-inspired computation in the primary visual cortex.
Concurrency and Computation: Practice and Experience, 2014

Detection of 3D position of eyes through a consumer RGB-D camera for stereoscopic mixed reality environments.
Proceedings of the 2014 International Conference on 3D Imaging, 2014

Bio-inspired Active Vision for Obstacle Avoidance.
Proceedings of the GRAPP 2014, 2014

2013
Natural perception in dynamic stereoscopic augmented reality environments.
Displays, 2013

Adjustable linear models for optic flow based obstacle avoidance.
Computer Vision and Image Understanding, 2013

Population coding for a reward-modulated Hebbian learning of vergence control.
Proceedings of the 2013 International Joint Conference on Neural Networks, 2013

An affordable stereoscopic 3D augmented reality system for life-like interaction.
Proceedings of the Conference on Visual Media Production 2013, 2013

2012
How a Population-based Representation of Binocular Visual Signal Can Intrinsically Mediate Autonomous Learning of Vergence Control.
Proceedings of the 3rd International Neural Network Society Winter Conference, 2012

Design strategies for direct multi-scale and multi-orientation feature extraction in the log-polar domain.
Pattern Recognition Letters, 2012

Veridical Perception of 3D Objects in a Dynamic Stereoscopic Augmented Reality System.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012

A Stereoscopic Augmented Reality System for the Veridical Perception of the 3D Scene Layout.
Proceedings of the VISAPP 2012, 2012

2011
A Quantitative Comparison of Speed and Reliability for Log-Polar Mapping Techniques.
Proceedings of the Computer Vision Systems - 8th International Conference, 2011

An integrated virtual environment for visual-based reaching.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

A neuromorphic control module for real-time vergence eye movements on the iCub robot head.
Proceedings of the 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011), 2011

Assessment of stereoscopic depth perception in augmented reality environments based on low-cost technologies.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
A cortical model for binocular vergence control without explicit calculation of disparity.
Neurocomputing, 2010

2009
A Virtual Reality Simulator for Active Stereo Vision Systems.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

A Fast Joint Bioinspired Algorithm for Optic Flow and Two-Dimensional Disparity Estimation.
Proceedings of the Computer Vision Systems, 2009

A neural model for binocular vergence control without explicit calculation of disparity.
Proceedings of the ESANN 2009, 2009

2008
Motion Interpretation Using Adjustable Linear Models.
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008


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