Renato Mainetti

Orcid: 0000-0001-8416-2661

According to our database1, Renato Mainetti authored at least 19 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Procedural constrained story generation based on Propp's and Fabula models.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
Serious games to cope with the genetic test revolution.
PhD thesis, 2019

Hand Rehabilitation and Telemonitoring through Smart Toys.
Sensors, 2019

An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapies.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Approaches for increasing patient's engagement and motivation in exer-games-based autonomous telerehabilitation.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics.
Proceedings of the pHealth 2019 - Proceedings of the 16th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 2019

2018
Design, development and usability test of serious games related to genetics.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

A cloud-based platform for effective supervision of autonomous home rehabilitation through exer-games.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Exergaming for balance training, transparent monitoring, and social inclusion of community-dwelling elderly.
Proceedings of the 3rd IEEE International Forum on Research and Technologies for Society and Industry, 2017

2016
Intelligent Game Engine for Rehabilitation (IGER).
IEEE Trans. Comput. Intell. AI Games, 2016

Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames.
Entertain. Comput., 2016

2015
Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home.
Proceedings of the Advances in Neural Networks: Computational and Theoretical Issues, 2015

Volcano: An interactive sword generator.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Video-games based Neglect rehabilitation using haptics.
Proceedings of the 2014 22nd Signal Processing and Communications Applications Conference (SIU), 2014

2013
An intelligent game engine for the at-home rehabilitation of stroke patients.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

IGER: A Game Engine Specifically Tailored to Rehabilitation.
Proceedings of the Games for Health, 2013

The design of a comprehensive game engine for rehabilitation.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
An integrated low-cost system for at-home rehabilitation.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Self-adaptive games for rehabilitation at home.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012


  Loading...