Michele Pirovano

According to our database1, Michele Pirovano authored at least 14 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design.
CoRR, 2022

2016
Intelligent Game Engine for Rehabilitation (IGER).
IEEE Trans. Comput. Intell. AI Games, 2016

Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames.
Entertain. Comput., 2016

2015
Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home.
Proceedings of the Advances in Neural Networks: Computational and Theoretical Issues, 2015

The design of exergaming systems for autonomous rehabilitation.
PhD thesis, 2015

Volcano: An interactive sword generator.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic.
Expert Syst. Appl., 2014

Video-games based Neglect rehabilitation using haptics.
Proceedings of the 2014 22nd Signal Processing and Communications Applications Conference (SIU), 2014

2013
An intelligent game engine for the at-home rehabilitation of stroke patients.
Proceedings of the IEEE 2nd International Conference on Serious Games and Applications for Health, 2013

Robust Silhouette Extraction from Kinect Data.
Proceedings of the Image Analysis and Processing - ICIAP 2013, 2013

IGER: A Game Engine Specifically Tailored to Rehabilitation.
Proceedings of the Games for Health, 2013

The design of a comprehensive game engine for rehabilitation.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2012
An integrated low-cost system for at-home rehabilitation.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Self-adaptive games for rehabilitation at home.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012


  Loading...