Ricardo Caceffo

Orcid: 0000-0001-9152-0658

According to our database1, Ricardo Caceffo authored at least 15 papers between 2011 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Perceptual Learning Modules (PLM) in CS1: a Negative Result and a Methodological Warning.
J. Univers. Comput. Sci., September, 2023

When Test Cases Are Not Enough: Identification, Assessment, and Rationale of Misconceptions in Correct Code (MC³).
Revista Brasileira de Informática na Educ., 2023

A Syllabi Analysis of CS1 Courses from Brazilian Public Universities.
Revista Brasileira de Informática na Educ., 2023

2022
Children's social interactions within a socioenactive scenario.
Comput. Educ., 2022

How much C can students learn in one week? Experiences teaching C in advanced CS courses.
Proceedings of the IEEE Frontiers in Education Conference, 2022

2021
Design of Socioenactive Systems Based on Physiological Sensors and Robot Behavior in Educational Environments.
Revista Brasileira de Informática na Educ., 2021

Embodied-based environment for kindergarten children: Revisiting constructionist ideas.
Br. J. Educ. Technol., 2021

Analysis of Emotion in Socioenactive Systems.
Proceedings of the Human-Computer Interaction. Theory, Methods and Tools, 2021

2020
Providing Semi-private Feedback on a Shared Public Screen by Controlling Presentation Onset.
ACM Trans. Appl. Percept., 2020

2019
Identifying and Validating Java Misconceptions Toward a CS1 Concept Inventory.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Collaborative Meaning Construction in Socioenactive Systems: Study with the mBot.
Proceedings of the Learning and Collaboration Technologies. Designing Learning Experiences, 2019

2018
Exploring Active Learning Approaches to Computer Science Classes.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2016
Developing a Computer Science Concept Inventory for Introductory Programming.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Architecture to support ubiquitous applications that enable the creation of an active learning environment in the classroom.
PhD thesis, 2015

2011
Ferramenta de apoio para o aprendizado ativo usando dispositivos com caneta eletrônica.
Revista Brasileira de Informática na Educ., 2011


  Loading...