Kellogg S. Booth

Orcid: 0000-0002-3481-7962

Affiliations:
  • University of British Columbia, Vancouver, Canada


According to our database1, Kellogg S. Booth authored at least 92 papers between 1972 and 2020.

Collaborative distances:
  • Dijkstra number2 of two.
  • Erdős number3 of three.

Timeline

Legend:

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Links

Online presence:

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Bibliography

2020
Providing Semi-private Feedback on a Shared Public Screen by Controlling Presentation Onset.
ACM Trans. Appl. Percept., 2020

A Comparison of Touchscreen and Mouse for Real-World and Abstract Tasks with Older Adults.
ACM Trans. Access. Comput., 2020

2017
Understanding and supporting anonymity policies in peer review.
J. Assoc. Inf. Sci. Technol., 2017

Haptic experience design: What hapticians do and where they need help.
Int. J. Hum. Comput. Stud., 2017

Dumb pipes for smart systems: How tomorrow's applications can salvage yesterday's plumbing.
Proceedings of the IEEE Pacific Rim Conference on Communications, 2017

Second annual workshop on data driven knowledge mobilization.
Proceedings of the 27th Annual International Conference on Computer Science and Software Engineering, 2017

2016
What motivates people to review articles? The case of the human-computer interaction community.
J. Assoc. Inf. Sci. Technol., 2016

UD Co-Spaces: A Table-Centred Multi-Display Environment for Public Engagement in Urban Design Charrettes.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Developing a Computer Science Concept Inventory for Introductory Programming.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Modeling the Impact of Depth on Pointing Performance.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Use of politeness strategies in signed open peer review.
J. Assoc. Inf. Sci. Technol., 2015

2013
An Observational Study of Dual Display Usage in University Classroom Lectures.
Hum. Comput. Interact., 2013

2012
Two-Part Models Capture the Impact of Gain on Pointing Performance.
ACM Trans. Comput. Hum. Interact., 2012

LACOME: a multi-user collaboration system for shared large displays.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

2011
Whole Body Large Display Interfaces for Users and Designers.
Proceedings of the Whole Body Interaction, 2011

"Oh Snap" - Helping Users Align Digital Objects on Touch Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Supporting a Multidisciplinary Digital Media Research Community with GRAND Aspirations.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Parameter selection in keyboard-based dialog boxes.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The benefits of more electronic screen space on students' retention of material in classroom lectures.
Comput. Educ., 2010

Outstanding Service Award.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

It's too complicated, so i turned it off!: expectations, perceptions, and misconceptions of personal firewalls.
Proceedings of the 3rd ACM Workshop on Assurable and Usable Security Configuration, 2010

Body-centric interaction techniques for very large wall displays.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Whale Tank Virtual Reality.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Graphically enhanced keyboard accelerators for GUIs.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Whole body large wall display interfaces.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Investigating an appropriate design for personal firewalls.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Designing for Feel: Contrasts between Human and Automated Parametric Capture of Knob Physics.
IEEE Trans. Haptics, 2009

Mid-air text input techniques for very large wall displays.
Proceedings of the Graphics Interface 2009 Conference, 2009

2008
MultiPresenter: a presentation system for (very) large display surfaces.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Presentation tools for high-resolution and multiple displays.
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008

2<sup>5</sup> Years ago I couldn't even spell Canadian, now I are one: momentos of collaborating on, with, and about technology.
Proceedings of the Graphics Interface 2008 Conference, 2008

Observing presenters' use of visual aids to inform the design of classroom presentation software.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
A field evaluation of an adaptable two-interface design for feature-rich software.
ACM Trans. Comput. Hum. Interact., 2007

Shadow reaching: a new perspective on interaction for large displays.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Exploring affective design for physical controls.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A case-study of affect measurement tools for physical user interface design.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

The importance of accurate VR head registration on skilled motor performance.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

Co-authoring with structured annotations.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
A two visual systems approach to understanding voice and gestural interaction.
Virtual Real., 2005

Hipikat: A Project Memory for Software Development.
IEEE Trans. Software Eng., 2005

Role-based control of shared application views.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

Comparing cursor orientations for mouse, pointer, and pen interaction.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Improving Menu Placement Strategies for Pen Input.
Proceedings of the Graphics Interface 2004 Conference, 2004

Learning from project history: a case study for software development.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Mouse and touchscreen selection in the upper and lower visual fields.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Exploring Collaboration with Group Pointer Interaction.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments.
Proceedings of the Smart Graphics, Third International Symposium, 2003

2002
The "mighty mouse" multi-screen collaboration tool.
Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology, 2002

An evaluation of a multiple interface design solution for bloated software.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

2001
GeneyTM: designing a collaborative activity for the palmTM handheld computer.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
System lag tests for augmented and virtual environments.
Proceedings of the 13th Annual ACM Symposium on User Interface Software and Technology, 2000

Reducing the gap between what users know and what they need to know.
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000

1999
Coordinating Open-Source Software Development.
Proceedings of the 8th Workshop on Enabling Technologies (WETICE '99), 1999

Computer-Supported Distance Art Therapy: Beyond Computerization.
Proceedings of WebNet 99, 1999

Calibration for augmented reality experimental testbeds.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
A study of interactive 6 DOF docking in a computerised virtual environment.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

The Structure of Object Transportation and Orientation in Human-Computer Interaction.
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998

Computer support for distance art therapy.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
A study of interactive 3D point location in a computer simulated virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

The Effect of Turn-Taking Protocols on Children's Learning in Mouse-Driven Collaborative Environments.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
High-Speed Visual Estimation Using Preattentive Processing.
ACM Trans. Comput. Hum. Interact., 1996

Workshop on manipulation in virtual environments.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1995
Visualizing Real-Time Multivariate Data Using Preattentive Processing.
ACM Trans. Model. Comput. Simul., 1995

Playing together beats playing apart, especially for girls.
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995

Give and take: children collaborating on one computer.
Proceedings of the Human Factors in Computing Systems, 1995

1994
AI Meets Authoring: User Models for Intelligent Multimedia.
Artif. Intell. Rev., 1994

Reasoning about Video: Knowledge-Based Transcription and Presentation.
Proceedings of the 27th Annual Hawaii International Conference on System Sciences (HICSS-27), 1994

1993
Evaluating 3D Task Performance for Fish Tank Virtual Worlds.
ACM Trans. Inf. Syst., 1993

Experimental Comparison of Splines Using the Shape-Matching Paradigm.
ACM Trans. Graph., 1993

Fish tank virtual reality.
Proceedings of the Human-Computer Interaction, 1993

1991
Symbiotic Computing: Opportunities and Complications.
Proceedings of the Programming Environments for High-Level Scientific Problem Solving, 1991

1990
Heuristics for ray tracing using space subdivision.
Vis. Comput., 1990

1989
Issues in the Design of Workstations for Psychology Experimentation.
Proceedings of the Workstations for Experiments, 1989

1987
On the Parameters of Human Visual Performance: An Investigation of the Benefits of Antialiasing.
IEEE Computer Graphics and Applications, 1987

1986
Hardware Assistance for Z-Buffer Visible Surface Algorithms.
IEEE Computer Graphics and Applications, 1986

1985
High performance graphics systems (Panel).
Proceedings of the 1985 ACM annual conference on The range of computing: mid-80's perspective: mid-80's perspective, 1985

1982
Dominating Sets in Chordal Graphs.
SIAM J. Comput., 1982

The message is the medium: Multiprocess structuring of an interactive paint program.
Proceedings of the 9th Annual Conference on Computer Graphics and Interactive Techniques, 1982

Computer graphics - tutorial (2. ed.).
IEEE, ISBN: 978-0-8186-0425-6, 1982

1981
Linear Time Automorphism Algorithms for Trees, Interval Graphs, and Planar Graphs.
SIAM J. Comput., 1981

Authentication of Signature Using Public Key Encryption.
Commun. ACM, 1981

Computing Extremal and Approximate Distances in Graphs Having Unit Cost Edges.
Acta Informatica, 1981

Implementation of a Linear Time Isomorphism Test for Interval Graphs.
Proceedings of the Data Base File Organization, 1981

1980
Lexicographically Least Circular Substrings.
Inf. Process. Lett., 1980

1979
A Linear Time Algorithm for Deciding Interval Graph Isomorphism.
J. ACM, 1979

1978
Isomorphism Testing for Graphs, Semigroups, and Finite Automata Are Polynomially Equivalent Problems.
SIAM J. Comput., 1978

Improved Time and Space Bounds for Boolean Matrix Multiplication.
Acta Informatica, 1978

1977
Boolean matrix multiplication using only O(n<sup>log<sub>2</sub><sup>7</sup></sup> log n) bit operations.
SIGACT News, 1977

1976
Testing for the Consecutive Ones Property, Interval Graphs, and Graph Planarity Using PQ-Tree Algorithms.
J. Comput. Syst. Sci., 1976

1975
Linear Algorithms to Recognize Interval Graphs and Test for the Consecutive Ones Property
Proceedings of the 7th Annual ACM Symposium on Theory of Computing, 1975

1972
A director for Kriegspiel, a variant of chess.
Comput. J., 1972


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