Rodrigo de Toledo

According to our database1, Rodrigo de Toledo authored at least 13 papers between 2007 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Agile in 3D: Agility in the Animation Studio.
Proceedings of the Agile Methods - 8th Brazilian Workshop, 2017

2016
Validation Board: Invalidating Ideas and Discovering the Problems that Must Be Solved.
Proceedings of the Agile Methods - 7th Brazilian Workshop, 2016

2015
O uso de Métodos Ágeis no ensino de Métodos Ágeis.
RITA, 2015

Visual Management and Blind Software Developers.
Proceedings of the 2015 Agile Conference, 2015

2012
Rendering Tubes from Discrete Curves Using Hardware Tessellation.
J. Graph. Tools, 2012

A Survey of GLSL Examples.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

2010
LOD Terrain Rendering by Local Parallel Processing on GPU.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2008
Geometry Textures and Applications.
Comput. Graph. Forum, 2008

Solid height-map sets: modeling and visualization.
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling, 2008

Visualization of Industrial Structures with Implicit GPU Primitives.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

EnViron: An integrated VR tool for engineering projects.
Proceedings of the 12th International Conference on CSCW in Design, 2008

2007
Geometry Textures.
Proceedings of the SIBGRAPI 2007, 2007

Iterative Methods for Visualization of Implicit Surfaces On GPU.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007


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