Ioannis Karamouzas

According to our database1, Ioannis Karamouzas authored at least 41 papers between 2008 and 2022.

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Bibliography

2022
Foreword to the special section on motion, interaction, and games 2020.
Comput. Graph., 2022

SocialVAE: Human Trajectory Prediction Using Timewise Latents.
Proceedings of the Computer Vision - ECCV 2022, 2022

2021
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control.
Proc. ACM Comput. Graph. Interact. Tech., 2021

A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control.
CoRR, 2021

DIGISEW: Anisotropic Stitching for Variable Stretch in Textiles.
Proceedings of the SCF '21: Symposium on Computational Fabrication, Virtual Event, USA, October 28, 2021

PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network.
Proceedings of the MIG '21: Motion, 2021

Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters.
Proceedings of the MIG '21: Motion, 2021

Human-Inspired Multi-Agent Navigation using Knowledge Distillation.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

2020
C-Nav: Distributed coordination in crowded multi-agent navigation.
Robotics Auton. Syst., 2020

Particle-Based Adaptive Discretization for Continuous Control using Deep Reinforcement Learning.
CoRR, 2020

NH-TTC: A gradient-based framework for generalized anticipatory collision avoidance.
Proceedings of the Robotics: Science and Systems XVI, 2020

Optimizing a Continuum Manipulator's Search Policy Through Model-Free Reinforcement Learning.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

2019
Low Dimensional Motor Skill Learning Using Coactivation.
Proceedings of the Motion, Interaction and Games, 2019

2018
Crowd space: a predictive crowd analysis technique.
ACM Trans. Graph., 2018

ALAN: adaptive learning for multi-agent navigation.
Auton. Robots, 2018

Precision control of tensile properties in fabric for computational fabrication.
Proceedings of the 2nd ACM Symposium on Computational Fabrication, 2018

2017
Implicit crowds: optimization integrator for robust crowd simulation.
ACM Trans. Graph., 2017

Trajectory Mapper: Interactive Widgets and Artist-Designed Encodings for Visualizing Multivariate Trajectory Data.
Proceedings of the 19th Eurographics Conference on Visualization, 2017

Uncertainty Models for TTC-Based Collision-Avoidance.
Proceedings of the Robotics: Science and Systems XIII, 2017

2016
C-OPT: Coverage-Aware Trajectory Optimization Under Uncertainty.
IEEE Robotics Autom. Lett., 2016

Moving in a Crowd: Safe and Efficient Navigation among Heterogeneous Agents.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Implicit Coordination in Crowded Multi-Agent Navigation.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
Stochastic Tree Search with Useful Cycles for patrolling problems.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Prioritized group navigation with Formation Velocity Obstacles.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Adaptive Learning for Multi-Agent Navigation.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
A Data-Driven Framework for Visual Crowd Analysis.
Comput. Graph. Forum, 2014

Anytime navigation with Progressive Hindsight optimization.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

2013
Object-Centric Parallel Rigid Body Simulation With Timewarp.
Proceedings of the Motion in Games, 2013

2012
Simulating and Evaluating the Local Behavior of Small Pedestrian Groups.
IEEE Trans. Vis. Comput. Graph., 2012

Space-Time Group Motion Planning.
Proceedings of the Algorithmic Foundations of Robotics X, 2012

2010
Simulating the local behaviour of small pedestrian groups.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Simulating Human Collision Avoidance Using a Velocity-Based Approach.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

A Velocity-Based Approach for Simulating Human Collision Avoidance.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010

2009
A Predictive Collision Avoidance Model for Pedestrian Simulation.
Proceedings of the Motion in Games, Second International Workshop, 2009

Exploiting Motion Capture to Enhance Avoidance Behaviour in Games.
Proceedings of the Motion in Games, Second International Workshop, 2009

Density constraints for crowd simulation.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

Indicative routes for path planning and crowd simulation.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2008
Adding variation to path planning.
Comput. Animat. Virtual Worlds, 2008

Using the Corridor Map Method for Path Planning for a Large Number of Characters.
Proceedings of the Motion in Games, First International Workshop, 2008

Flexible Path Planning Using Corridor Maps.
Proceedings of the Algorithms, 2008


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