Sara Peretti

Orcid: 0000-0001-9784-5816

According to our database1, Sara Peretti authored at least 18 papers between 2018 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
Responsible Video Game Development for Gaming Disorder Prevention: From Review Insights to the GameDev MentorHub Proposal.
Proceedings of the Learning Technologies and Systems - 24th International Conference on Web-based Learning, lCWL 2025 and 10th International Symposium on Emerging Technologies for Education, SETE 2025, Hongkong, China, November 30, 2025

Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development.
Proceedings of the 17th International Conference on Computer Supported Education, 2025

VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management.
Proceedings of the 16th Biannual Conference of the Italian SIGCHI Chapter, 2025

2024
CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2024

SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2024

SeriousGXcraft: an XML-based Framework for Developing Serious Games.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review.
IEEE Access, 2023

DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2023

Cyber Security Education for Industry and Academia - CSE4IA.
Proceedings of the Joint Proceedings of the Workshops, 2023

A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

How to Make an Artificial Intelligence Algorithm "Ecological"? Insights from a holistic perspective.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
The "Great Beauty" of Diversity: Smart Totems to Promote Gender Uniqueness.
Proceedings of the IEEE International Workshop on Metrology for Industry 4.0 & IoT, 2022

2021
MONICA "On-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

The role of Intrinsic Motivation in Peer Assessment Activity: an empirical evaluation.
Proceedings of the 19th International Conference on Information Technology Based Higher Education and Training, 2021

2020
The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2018
Designing a Personalizable ASD-Oriented AAC Tool: An Action Research Experience.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018


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