Federica Caruso

Orcid: 0000-0002-6167-3896

According to our database1, Federica Caruso authored at least 19 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review.
IEEE Access, 2023

DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2023

Serious Games for Cybersecurity: How to Improve Perception and Human Factors.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

A Rapid Review on Serious Games for Cybersecurity Education: Are "Serious" and Gaming Aspects Well Balanced?
Proceedings of the Joint Proceedings of the Workshops, 2023

Cyber Security Education for Industry and Academia - CSE4IA.
Proceedings of the Joint Proceedings of the Workshops, 2023

A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

How to Make an Artificial Intelligence Algorithm "Ecological"? Insights from a holistic perspective.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022

The "Great Beauty" of Diversity: Smart Totems to Promote Gender Uniqueness.
Proceedings of the IEEE International Workshop on Metrology for Industry 4.0 & IoT, 2022

Sentient Spaces: Intelligent Totem Use Case in the ECSEL FRACTAL Project.
Proceedings of the 25th Euromicro Conference on Digital System Design, 2022

2021
MONICA "On-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2021

MONICA Vision: An Approach, a Model and the Interactive Tools for Cyber-Physical Systems Designers.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

2020
Development of an extended topology-based lightweight cryptographic scheme for IEEE 802.15.4 wireless sensor networks.
Int. J. Distributed Sens. Networks, 2020

Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2020

Yogo: A Hybrid Toy System for Kids with DCD.
Proceedings of the 4th European Tangible Interaction Studio, 2020

The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Age & Gender Classifier for Edge Computing.
Proceedings of the 8th Mediterranean Conference on Embedded Computing, 2019

Gamify the Audiation: The CrazySquare Project.
Proceedings of the 11th International Conference on Computer Supported Education, 2019


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