Veronica Rossano

Orcid: 0000-0002-4079-9641

According to our database1, Veronica Rossano authored at least 65 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Learning Iteration for Grades 2-3: Puzzles vs. UMC in Code.org.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

BookMate: Leveraging Deep Learning to Empower Caregivers of People with ASD in Generation of Social Stories.
Proceedings of the 27th International Conference Information Visualisation, 2023

A Rapid Review on Serious Games for Cybersecurity Education: Are "Serious" and Gaming Aspects Well Balanced?
Proceedings of the Joint Proceedings of the Workshops, 2023

Cyber Security Education for Industry and Academia - CSE4IA.
Proceedings of the Joint Proceedings of the Workshops, 2023

Healthy Pepper: Nutritional Education Through Social Robotics and Storytelling.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Multimedia augmented reality game for learning math.
Multim. Tools Appl., 2022

Mini-games to Motivate and Engage Users in Learning Recycling Rules.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2022

A Multimodal Conversational Interface to Support the creation of customized Social Stories for People with ASD.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
PeppeRecycle: Improving Children's Attitude Toward Recycling by Playing with a Social Robot.
Int. J. Soc. Robotics, 2021

Math is magic: an adaptive serious game to reinforce math competences.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children's Emotional Experience.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

An Intelligent System to Support Social Storytelling for People with ASD.
Proceedings of the Intelligent Human Computer Interaction, 2021

Social Robot to teach coding in primary school.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

A System to Support Children in Speech Therapies at Home.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

2020
Socio-affective technologies [SI 1156 T].
Multim. Tools Appl., 2020

Augmented Reality to Support Geometry Learning.
IEEE Access, 2020

Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy.
IEEE Access, 2020

A Simulation Game to Acquire Skills on Industry 4.0.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame).
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020

2019
Correction to: RECODE: revision control for digital images.
Multim. Tools Appl., 2019

RECODE: revision control for digital images.
Multim. Tools Appl., 2019

Learning waste Recycling by playing with a Social Robot.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Multimedia Technologies to Support Delivery of Health Services to Migrants by Enhancing their Inclusion.
Proceedings of the 23rd International Conference on Information Visualisation, 2019

Augmented Reality to support education in Industry 4.0.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019

Investigating the Social Robots' Role in Improving Children Attitudes toward Recycling. The case of PeppeRecycle.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

2018
Gamification and Learning Analytics to Improve Engagement in University Courses.
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018

Game-Based Learning as Effective Learning Method: An Application of Digital Storytelling.
Proceedings of the 22nd International Conference Information Visualisation, 2018

A Revision Control System for Image Editing in Collaborative Multimedia Design.
Proceedings of the 22nd International Conference Information Visualisation, 2018

2017
Multimedia Technologies to Foster Ecological Skills.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts.
Smart Learn. Environ., 2016

Visualizing student engagement in e-learning environment.
J. Vis. Lang. Sentient Syst., 2016

2015
Digitally enhanced assessment in virtual learning environments.
J. Vis. Lang. Comput., 2015

Intelligent Agent and Virtual Game to support education in e-health.
Proceedings of the 21st International Conference on Distributed Multimedia Systems, Vancouver, Canada, August 31, 2015

2014
Training and Learning in e-Health Using the Gamification Approach: The Trainer Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

2013
Adaptive E-Learning Environments: Research Dimensions and Technological Approaches.
Int. J. Distance Educ. Technol., 2013

Recommendation of Collaborative Activities in E-learning Environments.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

2012
Evaluation of Multi-Agent Systems: Proposal and Validation of a Metric Plan.
Trans. Comput. Collect. Intell., 2012

How Cognitive Styles Affect the E-learning Process.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

An educational game to learn type 1 diabetes management.
Proceedings of the 18th International Conference on Distributed Multimedia Systems, 2012

2011
Recommendation in E-Learning Social Networks.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011

Using the SCORM Standard to Build Adaptive Content Packages in RELOAD.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2010
MoMAt: A Mobile Museum Adaptive Tour.
Proceedings of the 6th IEEE International Conference on Wireless, 2010

An Evaluation Method for Multi-Agent Systems.
Proceedings of the Agent and Multi-Agent Systems: Technologies and Applications, 2010

Multi-criteria Retrieval in Cultural Heritage Recommendation Systems.
Proceedings of the Knowledge-Based and Intelligent Information and Engineering Systems, 2010

A model for generating tourist itineraries.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010

Automated Generation of Itineraries in Recommender Systems for Tourism.
Proceedings of the Current Trends in Web Engineering, 2010

An Adaptive Test for Learning Objects: item calibration.
Proceedings of the 16th International Conference on Distributed Multimedia Systems, 2010

2009
A Recommendation Technique for Cultural Heritage Hypermedial Objects.
Proceedings of the Ninth International Conference on Intelligent Systems Design and Applications, 2009

A team of presentation agents for edutainment.
Proceedings of the Interaction Design and Children, 2009

Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog.
Proceedings of the Interaction Design and Children, 2009

2008
A Rules-based System to Achieve Tailoring of SCORM Standard LOS.
Proceedings of the 14th International Conference on Distributed Multimedia Systems, 2008

2007
A taxonomy for cataloging LOs using IEEE educational metadata.
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007

A Holistic Approach to the Evaluation of E-Learning Systems.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

2006
From content objects to learning objects.
PhD thesis, 2006

An approach to usability evaluation of e-learning applications.
Univers. Access Inf. Soc., 2006

Can a Hypermedia Cooperative e-Learning Environment Stimulate Constructive Collaboration?
J. Educ. Technol. Soc., 2006

2005
Special feature article: A Taxonomy for Definitions and Applications of LOs: A Meta-analysis of ICALT papers.
J. Educ. Technol. Soc., 2005

2004
Towards Guidelines for Usability of e-Learning Applications.
Proceedings of the User-Centered Interaction Paradigms for Universal Access in the Information Society, 2004

Can a CSCL Environment Promote Effective Interaction?
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Can Educational Technology Foster Effective Motivation to Learn.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Web-based Learning in Academic Context.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

Usability of E-learning tools.
Proceedings of the working conference on Advanced visual interfaces, 2004

2002
A WWW-Based Cooperative Learning System and its Effects on Students' Achievement.
Proceedings of the International Conference on Computers in Education, 2002

Studying Usability of an Educational Software.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002

A Non-invasive Cooperative Student Model.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002


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