Johanna Virkki

Orcid: 0000-0002-2216-7296

According to our database1, Johanna Virkki authored at least 47 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

A Hat-Integrated HCI System for Serious Games-Proof-of-Concept Applications in Focus Detection and Game Controlling.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

The Gamification Elements Speech-Language Pathologists Use to Motivate Children for Speech Therapy Training.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2022
Exploring the Application of RFID for Designing Augmented Virtual Reality Experience.
IEEE Access, 2022

A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Development, fabrication and evaluation of textile electrodes for EDA measurements.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How?
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

Validation of a Mobile Robot-Integrated RFID and Machine Vision System for Elderly Care Environments.
Proceedings of the 12th IEEE International Conference on RFID Technology and Applications, 2022

The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Technology-related Challenges in Smart Clothing - Viewpoints from Ideation Workshops.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

The Possibilities of Smart Clothing in Adult Speech Therapy: Speech Therapists' Visions for the Future.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

Passive RFID-based Music Player Textile.
Proceedings of the IEEE International Conference on RFID Technology and Applications, 2021

2020
ClothFace: A Batteryless RFID-Based Textile Platform for Handwriting Recognition.
Sensors, 2020

Handwritten Character Recognition from Wearable Passive RFID.
CoRR, 2020

ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve.
Adv. Hum. Comput. Interact., 2020

ClothFace: A Batteryless Glove-Integrated User Interface Solution based on Passive UHF RFID Technology.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
Implementing Mobile Games into Care Services - Service Models for Finnish and Chinese Elderly Care.
Inf., 2019

A Smart Chair Physiotherapy Exergame for Fall Prevention - User Experience Study.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Clothing-integrated RFID-based Interface for Human-Technology Interaction.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

User-driven development with scientific & applied research - RFID-controlled physiogame case study.
Proceedings of the IEEE International Conference on RFID Technology and Applications, 2019

Clothing-Integrated Passive RFID Strain Sensor Platform for Body Movement-Based Controlling.
Proceedings of the IEEE International Conference on RFID Technology and Applications, 2019

2018
Activation game for older adults - Development and initial user experiences.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Referenced Backscattering Compression Level Indicator based on Passive UHF RFID Tags.
Proceedings of the IEEE International Conference on RFID Technology & Application, 2018

Fabrication and Practical Evaluation of Glove-integrated Passive UHF RFID Tags.
Proceedings of the IEEE International Conference on RFID Technology & Application, 2018

2017
The possibilities of embroidered passive UHF RFID textile tags as wearable moisture sensors.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

The cognitive mobile games for older adults - a Chinese user experience study.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Comparison of wearable passive UHF RFID tags based on electro-textile dipole and patch antennas in body-worn configurations.
Proceedings of the 2017 IEEE Radio and Wireless Symposium, 2017

Wearable passive UHF RFID tag based on a split ring antenna.
Proceedings of the 2017 IEEE Radio and Wireless Symposium, 2017

Electro-textile slotted patch antenna for wearable passive UHF RFID tags.
Proceedings of the 2017 IEEE Radio and Wireless Symposium, 2017

2016
Strain reliability and substrate specific features of passive UHF RFID textile tag antennas.
Proceedings of the 2016 IEEE International Conference on Electronics, Circuits and Systems, 2016

2014
Reliability of washable wearable screen printed UHF RFID tags.
Microelectron. Reliab., 2014

Effect of sintering method on the read range of brush-painted silver nanoparticle UHF RFID tags on wood and polyimide substrates.
Proceedings of the IEEE RFID Technology and Applications Conference, 2014

Impact of recurrent washing on the performance of electro-textile UHF RFID tags.
Proceedings of the IEEE RFID Technology and Applications Conference, 2014

2013
Automated Identification of Plywood Using Embedded Inkjet-Printed Passive UHF RFID Tags.
IEEE Trans Autom. Sci. Eng., 2013

Embedding passive RFID tags into wooden doors for identification and tracking.
Int. J. Radio Freq. Identif. Technol. Appl., 2013

2012
Performance of UHF RFID tags printed directly on plywood structures.
Int. J. RF Technol. Res. Appl., 2012

Embedding inkjet-printed antennas into plywood structures for identification and sensing.
Proceedings of the 2012 IEEE International Conference on RFID-Technologies and Applications, 2012

2010
Testing the effects of temperature cycling on tantalum capacitors.
Microelectron. Reliab., 2010

Testing the effects of reflow on tantalum capacitors.
Microelectron. Reliab., 2010

Accelerated testing for failures of tantalum capacitors.
Microelectron. Reliab., 2010

Development of a matrix test board for capacitor reliability testing.
Microelectron. Reliab., 2010


  Loading...