Sebastian Rings

Orcid: 0000-0002-2020-4508

According to our database1, Sebastian Rings authored at least 16 papers between 2019 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Psychotherapy with the Help of ChatGPT? Current Technical and Ethical Boundaries of Intelligent Virtual Agents.
Proceedings of the Mensch und Computer 2023, 2023

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences.
Proceedings of the Symposium on Spatial User Interaction, 2022

Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia.
Proc. ACM Hum. Comput. Interact., 2021

Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic.
Proceedings of the ICAT-EGVE 2021, 2021

2020
Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Seated Immersive Exergaming for Fall Prevention of Older Adults.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Using Exergames to Train Patients with Dementia to Accomplish Daily Routines.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
VITALab.Mobile - A Mobile Living Lab.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden.
Proceedings of the Mensch und Computer 2019, 2019


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