Caecilia Charbonnier

Orcid: 0000-0002-7018-885X

According to our database1, Caecilia Charbonnier authored at least 22 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
On the Plausibility of Virtual Body Animation Features in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Physics-based character animation for Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
A Collaborative VR Murder Mystery using Photorealistic User Representations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Interactive Characters for Virtual Reality Stories.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

New techniques in interactive character animation.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Content Format and Quality of Experience in Virtual Reality.
CoRR, 2020

In vivo static and dynamic lengthening measurements of the posterior cruciate ligament at high knee flexion angles.
Int. J. Comput. Assist. Radiol. Surg., 2020

HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media.
IEEE Access, 2020

2018
Shoulder strengthening exercises adapted to specific shoulder pathologies can be selected using new simulation techniques: a pilot study.
Int. J. Comput. Assist. Radiol. Surg., 2018

ArthroPlanner: a surgical planning solution for acromioplasty.
Int. J. Comput. Assist. Radiol. Surg., 2018

Tracking a Consumer HMD with a Third Party Motion Capture System.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Augmented Reality Visualization of Joint Movements for Physical Examination and Rehabilitation.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Augmented Reality Visualization of Joint Movements for Rehabilitation and Sports Medicine.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

2016
Real virtuality: a multi-user immersive platform connecting real and virtual worlds.
Proceedings of the 2016 Virtual Reality International Conference, 2016

2015
MyHip: supporting planning and surgical guidance for a better total hip arthroplasty.
Int. J. Comput. Assist. Radiol. Surg., 2015

Shoulder motion during tennis serve: dynamic and radiological evaluation based on motion capture and magnetic resonance imaging.
Int. J. Comput. Assist. Radiol. Surg., 2015

2014
3DinMotion A Mocap Based Interface for Real Time Visualisation and Sonification of Multi-User Interactions.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

2010
An integrated platform for hip joint osteoarthritis analysis: design, implementation and results.
Int. J. Comput. Assist. Radiol. Surg., 2010

2009
Motion study of the hip joint in extreme postures.
Vis. Comput., 2009

From MRI to anatomical simulation of the hip joint.
Comput. Animat. Virtual Worlds, 2009

Virtual Hip Joint: from Computer Graphics to Computer-Assisted Diagnosis.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data.
Proceedings of the International Workshop on Multimedia Signal Processing, 2008


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