Susanne Schmidt

Orcid: 0000-0002-8162-7694

Affiliations:
  • University of Hamburg, Department of Informatics, Germany (PhD 2020)


According to our database1, Susanne Schmidt authored at least 33 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection.
CoRR, 2023

Moving Avatars and Agents in Social Extended Reality Environments.
CoRR, 2023

Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Interactive VRS-NeRF: Lightning fast Neural Radiance Field Rendering for Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

Encountered-Type Tabletop Haptic Display for Objects On-Demand in Virtual Environments.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2023

VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Welcome AboARd! Evaluating Augmented Reality as a Skipper's Navigator.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

A Deep Learning Architecture for Egocentric Time-to-Saccade Prediction using Weibull Mixture-Models and Historic Priors.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Interacting with Neural Radiance Fields in Immersive Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces.
ACM Trans. Graph., 2022

Immersive Neural Graphics Primitives.
CoRR, 2022

Taming Cyclops: Mixed Reality Head-Mounted Displays as Laser Safety Goggles for Advanced Optics Laboratories.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Interactive Chinese Character Learning in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

Stereoscopic Video See-Through Head-Mounted Displays for Laser Safety: An Empirical Evaluation at Advanced Optics Laboratories.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Mixed Reality Tunneling Effects for Stereoscopic Untethered Video-See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Simulating Human Imprecision in Temporal Statements of Intelligent Virtual Agents.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Assessing Automatic Approach-Avoidance Behavior in an Immersive Virtual Environment.
Frontiers Virtual Real., 2021

Analysis of Detection Thresholds for Hand Redirection during Mid-Air Interactions in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Blended Spaces: Perception and Interaction in Projection-Based Spatial Augmented Reality Environments.
PhD thesis, 2020

Intelligent Blended Agents: Reality-Virtuality Interaction with Artificially Intelligent Embodied Virtual Humans.
Multimodal Technol. Interact., 2020

2019
Effects of virtual agent and object representation on experiencing exhibited artifacts.
Comput. Graph., 2019

Blended Agents: Manipulation of Physical Objects within Mixed Reality Environments and Beyond.
Proceedings of the Symposium on Spatial User Interaction, 2019

2018
Depth Perception and Manipulation in Projection-Based Spatial Augmented Reality.
Presence Teleoperators Virtual Environ., 2018

Floor-Projected Guidance Cues for Collaborative Exploration of Spatial Augmented Reality Setups.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
Präattentive Wahrnehmung von Farbe bei der Gestaltrichtung Flat Design.
Proceedings of the Mensch und Computer 2017, 2017

A Projection-Based Augmented Reality Setup for Blended Museum Experiences.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

A Pilot Study of Altering Depth Perception with Projection-Based Illusions.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017


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