Selim Balcisoy

According to our database1, Selim Balcisoy
  • authored at least 48 papers between 1997 and 2018.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2018
Evaluation of X-ray visualization techniques for vertical depth judgments in underground exploration.
The Visual Computer, 2018

Low-fidelity prototyping with simple collaborative tabletop computer-aided design systems.
Computers & Graphics, 2018

2017
Designing Progressive and Interactive Analytics Processes for High-Dimensional Data Analysis.
IEEE Trans. Vis. Comput. Graph., 2017

2016
Multi-Resolution Visualisation of Geographic Network Traffic.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2014
A visualisation technique for large temporal social network datasets in Hyperbolic space.
J. Vis. Lang. Comput., 2014

Light Source Estimation in Mobile Augmented Reality Scenes by Using Human Face Geometry.
IEICE Transactions, 2014

Visual exploratory tool for storyline generation.
Proceedings of the 2014 IEEE Conference on Visual Analytics Science and Technology, 2014

2013
GlyphLink: An interactive visualization approach for semantic graphs.
J. Vis. Lang. Comput., 2013

Real-time feature-based image morphing for memory-efficient impostor rendering and animation on GPU.
The Visual Computer, 2013

Representational image generation for 3D objects.
The Visual Computer, 2013

Editorial.
Journal of Visualization and Computer Animation, 2013

Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives.
Journal of Visualization and Computer Animation, 2013

Multi-view augmented reality for underground exploration.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Estimation of Environmental Lighting from Known Geometries for Mobile Augmented Reality.
Proceedings of the 2013 International Conference on Cyberworlds, 2013

2012
Automatic path generation for terrain navigation.
Computers & Graphics, 2012

Entropy Based Sensitivity Analysis and Visualization of Social Networks.
Proceedings of the International Conference on Advances in Social Networks Analysis and Mining, 2012

2011
Integrating Information Theory in Agent-Based Crowd Simulation Behavior Models.
Comput. J., 2011

Entropy assisted automated terrain navigation using traveling salesman problem.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

3D Object Exploration Using Viewpoint and Mesh Saliency Entropies.
Proceedings of the Computer and Information Sciences II, 2011

An Efficient and Scalable Meeting Minutes Generation and Presentation Technique.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011

Using Image Morphing for Memory-Efficient Impostor Rendering on GPU.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

A Sensor Based 3D Annotation Authoring Tool for Outdoor Field Applications.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
An Information Theory Based Behavioral Model for Agent-Based Crowd Simulations.
Proceedings of the Computer and Information Sciences, 2010

2009
An information theoretic approach to camera control for crowded scenes.
The Visual Computer, 2009

The Reflexive Campus: A Study of Dynamic Architecture in a Virtual World.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

Comparison of Mobile Device Navigation Information Display Alternatives from the Cognitive Load Perspective.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

3 Case Studies: A Hybrid Educational Strategy for ART/SCI Collaborations.
Proceedings of the Arts and Technology - First International Conference, 2009

Temporal Dynamics of User Interests in Web Search Queries.
Proceedings of the 23rd International Conference on Advanced Information Networking and Applications, 2009

2008
Editorial.
The Visual Computer, 2008

DockPro: a VR-based tool for protein-protein docking problem.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

A user interface prototype for a mobile augmented reality tool to assist archaeological fieldwork.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Maestro: Design Challenges for a Group Calendar.
Proceedings of the 12th International Conference on Information Visualisation, 2008

Bi-Manual Interactive Tools for Cultural Heritage Researchers.
Proceedings of the International Conference on Cyberworlds 2008, 2008

2007
"Space Frames": Using space, color and animation in the visualization of complex graph systems.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

Changing Interfaces Using Natural Arm Posture - A New Interaction Paradigm for Pedestrian Navigation Systems on Mobile Devices.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

Real-time deformable objects for collaborative virtual environments.
Proceedings of the GRAPP 2007, 2007

Propagating collaboration: an instructional methodology for artists and engineers.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
A Framework for Working with Digitized Cultural Heritage Artifacts.
Proceedings of the Computer and Information Sciences, 2006

Trans-disciplinary Avenues in Education: Computing and Art.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Creating virtual environments in a multidisciplinary classroom.
Proceedings of the 32. International Conference on Computer Graphics and Interactive Techniques, 2005

2000
A framework for rapid evaluation of prototypes with augmented reality.
VRST, 2000

Interaction Between Real and Virtual Humans: Playing Checkers.
Proceedings of the 6th Eurographics Workshop on Virtual Environments, 2000

Augmented Reality for Real and Virtual Humans.
Proceedings of the Computer Graphics International Conference, 2000

1999
VHD: a system for directing real-time virtual actors.
The Visual Computer, 1999

1998
Hybrid Participant Embodiments in Networked Collaborative Virtual Environment.
Proceedings of the 1998 MultiMedia Modeling (MMM '98), 1998

1997
Interaction between Real and Virtual Humans in Augmented Reality.
Proceedings of the Computer Animation 1997, 1997

Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion.
Proceedings of the First International Conference on Autonomous Agents, 1997

Real-Time Interactions with Virtual Agents Driven by Human Action Identification.
Proceedings of the First International Conference on Autonomous Agents, 1997


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