Seok-Hyung Bae

Orcid: 0000-0001-7922-2623

According to our database1, Seok-Hyung Bae authored at least 42 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
SketchingRelatedWork: Finding and Organizing Papers through Inking a Node-Link Diagram.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Sketching Proteins with Bare Hands in VR.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Stereoscopic Viewing and Monoscopic Touching: Selecting Distant Objects in VR Through a Mobile Device.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

An Interactive System for Drawing Cars in Perspective.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Touch'n'Draw: Rapid 3D Sketching with Fluent Bimanual Coordination.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

An Interactive Showcase of Touch'n'Draw: Rapid 3D Sketching with Fluent Bimanual Coordination.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

An Interactive Showcase of RCSketch: Sketch, Build, and Control Your Dream Vehicles.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

2022
Rapid design of articulated objects.
ACM Trans. Graph., 2022

WireSketch: Bimanual Interactions for 3D Curve Networks in VR.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

RCSketch: Sketch, Build, and Control Your Dream Vehicles.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Rapid Design of Articulated Objects: An Interactive Showcase.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

An Interactive Car Drawing System with Tick'n'Draw for Training Perceptual and Perspective Drawing Skills.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Post-Post-it: A Spatial Ideation System in VR for Overcoming Limitations of Physical Post-it Notes.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Robot Telekinesis: An Interactive Showcase.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

3D Sketching for Multi-Pose Products: An Interactive Showcase.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

Robot Telekinesis: Application of a Unimanual and Bimanual Object Manipulation Technique to Robot Control.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

3D Sketching for Multi-Pose Products.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2018
Projective Windows: Bringing Windows in Space to the Fingertip.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Agile 3D Sketching with Air Scaffolding.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Projective Windows: Arranging Windows in Space Using Projective Geometry.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Collaborative Experience Prototyping of Automotive Interior in VR with 3D Sketching and Haptic Helpers.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

2016
SketchingWithHands: 3D Sketching Handheld Products with First-Person Hand Posture.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Building Blocks for Designing Future Multi-Device Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Color Sommelier: Interactive Color Recommendation System Based on Community-Generated Color Palettes.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2014
WallTop: Managing Overflowing Windows on a Large Display.
Hum. Comput. Interact., 2014

2013
Three case studies of UX with moving products.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Crowd vs. crowd: large-scale cooperative design through open team competition.
Proceedings of the Computer Supported Cooperative Work, 2013

Binocular cursor: enabling selection on transparent displays troubled by binocular parallax.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
PhantomPen: virtualization of pen head for digital drawing free from pen occlusion & visual parallax.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Transparent display interaction without binocular parallax.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Inflated roly-poly.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

How do couples use CheekTouch over phone calls?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Effects of interior bezels of tiled-monitor large displays on visual search, tunnel steering, and target selection.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
EverybodyLovesSketch: 3D sketching for a broader audience.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

2008
ILoveSketch: as-natural-as-possible sketching system for creating 3d curve models.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

2004
Tangible NURBS-curve manipulation techniques using graspable handles on a large display.
Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology, 2004

2003
Automatic feedrate adjustment for pocket machining.
Comput. Aided Des., 2003

Digital Styling for Designers: 3D Plane-Symmetric Freeform Curve Creation Using Sketch Interface.
Proceedings of the Computational Science and Its Applications, 2003

Digital Styling for Designers: Sketch Emulation in Computer Environment.
Proceedings of the Computational Science and Its Applications, 2003

2002
Parametric-surface adaptive tessellation based on degree reduction.
Comput. Graph., 2002

NURBS surface fitting using orthogonal coordinate transform for rapid product development.
Comput. Aided Des., 2002


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