According to our database1, Shengjun Liu authored at least 30 papers between 2005 and 2019.
Legend:Book In proceedings Article PhD thesis Other
Relative Depth Order Estimation Using Multi-Scale Densely Connected Convolutional Networks.
IEEE Access, 2019
Implicit surfaces from polygon soup with compactly supported radial basis functions.
The Visual Computer, 2018
Wavelet-based polygon soup consolidation.
Computers & Graphics, 2018
Learning to Predict Crisp Boundaries.
Proceedings of the Computer Vision - ECCV 2018, 2018
An innovative approach to NC programming for accurate five-axis flank milling of spiral bevel or hypoid gears.
Computer-Aided Design, 2017
A Dynamic Mining Algorithm for Multi-granularity User's Learning Preference Based on Ant Colony Optimization.
Proceedings of the Intelligence Science I, 2017
A closed-form formulation of HRBF-based surface reconstruction by approximate solution.
Computer-Aided Design, 2016
Curve construction based on four αβ-Bernstein-like basis functions.
J. Computational Applied Mathematics, 2015
CSRBF-Based Quasi-interpolation for Accurate and Fast Data Fitting.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015
Quartic Rational Said-Ball-Like Basis with Tension Shape Parameters and Its Application.
J. Applied Mathematics, 2014
Positivity and Monotonicity Preserving Biquartic Rational Interpolation Spline Surface.
J. Applied Mathematics, 2014
A background subtraction algorithm based on pixel state.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014
Multi-level hermite variational interpolation and quasi-interpolation.
The Visual Computer, 2013
Consolidation of Low-quality Point Clouds from Outdoor Scenes.
Comput. Graph. Forum, 2013
A class of quartic rational polynomial triangular patch.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Analytical solutions for sketch-based convolution surface modeling on the GPU.
The Visual Computer, 2012
Geodesic Distance-Based Realistic Facial Animation Using RBF Interpolation.
Computing in Science and Engineering, 2012
Iterative Consolidation of Unorganized Point Clouds.
IEEE Computer Graphics and Applications, 2012
Quasi-interpolation for surface reconstruction from scattered data with radial basis function.
Computer Aided Geometric Design, 2012
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes.
IEEE Trans. Automation Science and Engineering, 2011
Orienting unorganized points for surface reconstruction.
Computers & Graphics, 2010
Duplex fitting of zero-level and offset surfaces.
Computer-Aided Design, 2009
Frequency Domain Analysis of a Stochastic Biological Network Motif with Delay.
Proceedings of the Complex Sciences, 2009
Approximating solid objects by ellipsoid-tree.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Ellipsoidal-blob approximation of 3D models and its applications.
Computers & Graphics, 2007
Ellipsoid-tree construction for solid objects.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007
Water Wave Animation on Mesh Surfaces.
Computing in Science and Engineering, 2006
Target Shape Controlled Cloud Animation.
Proceedings of the Advances in Computer Graphics, 2006
Blob-based liquid morphing.
Journal of Visualization and Computer Animation, 2005
High quality triangulation of implicit surfaces.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005