Shengjun Liu

According to our database1, Shengjun Liu authored at least 30 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.



In proceedings 
PhD thesis 




Relative Depth Order Estimation Using Multi-Scale Densely Connected Convolutional Networks.
IEEE Access, 2019

Implicit surfaces from polygon soup with compactly supported radial basis functions.
The Visual Computer, 2018

Wavelet-based polygon soup consolidation.
Computers & Graphics, 2018

Learning to Predict Crisp Boundaries.
Proceedings of the Computer Vision - ECCV 2018, 2018

An innovative approach to NC programming for accurate five-axis flank milling of spiral bevel or hypoid gears.
Computer-Aided Design, 2017

A Dynamic Mining Algorithm for Multi-granularity User's Learning Preference Based on Ant Colony Optimization.
Proceedings of the Intelligence Science I, 2017

A closed-form formulation of HRBF-based surface reconstruction by approximate solution.
Computer-Aided Design, 2016

Curve construction based on four αβ-Bernstein-like basis functions.
J. Computational Applied Mathematics, 2015

CSRBF-Based Quasi-interpolation for Accurate and Fast Data Fitting.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

Quartic Rational Said-Ball-Like Basis with Tension Shape Parameters and Its Application.
J. Applied Mathematics, 2014

Positivity and Monotonicity Preserving Biquartic Rational Interpolation Spline Surface.
J. Applied Mathematics, 2014

A background subtraction algorithm based on pixel state.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Multi-level hermite variational interpolation and quasi-interpolation.
The Visual Computer, 2013

Consolidation of Low-quality Point Clouds from Outdoor Scenes.
Comput. Graph. Forum, 2013

A class of quartic rational polynomial triangular patch.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Analytical solutions for sketch-based convolution surface modeling on the GPU.
The Visual Computer, 2012

Geodesic Distance-Based Realistic Facial Animation Using RBF Interpolation.
Computing in Science and Engineering, 2012

Iterative Consolidation of Unorganized Point Clouds.
IEEE Computer Graphics and Applications, 2012

Quasi-interpolation for surface reconstruction from scattered data with radial basis function.
Computer Aided Geometric Design, 2012

Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes.
IEEE Trans. Automation Science and Engineering, 2011

Orienting unorganized points for surface reconstruction.
Computers & Graphics, 2010

Duplex fitting of zero-level and offset surfaces.
Computer-Aided Design, 2009

Frequency Domain Analysis of a Stochastic Biological Network Motif with Delay.
Proceedings of the Complex Sciences, 2009

Approximating solid objects by ellipsoid-tree.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Ellipsoidal-blob approximation of 3D models and its applications.
Computers & Graphics, 2007

Ellipsoid-tree construction for solid objects.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Water Wave Animation on Mesh Surfaces.
Computing in Science and Engineering, 2006

Target Shape Controlled Cloud Animation.
Proceedings of the Advances in Computer Graphics, 2006

Blob-based liquid morphing.
Journal of Visualization and Computer Animation, 2005

High quality triangulation of implicit surfaces.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005