Jieqing Feng

Orcid: 0000-0003-4057-1994

According to our database1, Jieqing Feng authored at least 75 papers between 1996 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
TC-SfM: Robust Track-Community-Based Structure-From-Motion.
IEEE Trans. Image Process., 2024

2022
Sparse LIDAR Measurement Fusion with Joint Updating Cost for Fast Stereo Matching.
ACM Trans. Multim. Comput. Commun. Appl., 2022

Automatic location and semantic labeling of landmarks on 3D human body models.
Comput. Vis. Media, 2022

Out-of-core outlier removal for large-scale indoor point clouds.
Graph. Model., 2022

2021
Ensemble learning with advanced fast image filtering features for semi-global matching.
Mach. Vis. Appl., 2021

Stacking learning with coalesced cost filtering for accurate stereo matching.
J. Vis. Commun. Image Represent., 2021

CNLPA-MVS: Coarse-Hypotheses Guided Non-Local PatchMatch Multi-View Stereo.
J. Comput. Sci. Technol., 2021

Type-based outlier removal framework for point clouds.
Inf. Sci., 2021

A Robust Multi-View System for High-Fidelity Human Body Shape Reconstruction.
Comput. Graph. Forum, 2021

TransPicker: a Transformer-based Framework for Particle Picking in cryoEM Micrographs.
Proceedings of the IEEE International Conference on Bioinformatics and Biomedicine, 2021

2020
Scribble-Based 3D Shape Segmentation via Weakly-Supervised Learning.
IEEE Trans. Vis. Comput. Graph., 2020

Symmetry-aware kinematic skeleton generation of a 3D human body model.
Multim. Tools Appl., 2020

Confidence-based camera calibration with modified census transform.
Multim. Tools Appl., 2020

High-precision human body acquisition via multi-view binocular stereopsis.
Comput. Graph., 2020

2019
Outlier detection and disparity refinement in stereo matching.
J. Vis. Commun. Image Represent., 2019

Intrinsic color correction for stereo matching.
Comput. Graph., 2019

2018
Efficient skeleton-guided displaced subdivision surfaces.
Multim. Tools Appl., 2018

Adaptive disparity computation using local and non-local cost aggregations.
Multim. Tools Appl., 2018

Multi-scale surface reconstruction based on a curvature-adaptive signed distance field.
Comput. Graph., 2018

2017
A general framework for 3D model co-alignment.
Comput. Aided Des., 2017

2016
Robust region-wise colour correction method for stereo matching.
IET Comput. Vis., 2016

Mesh Sequence Morphing.
Comput. Graph. Forum, 2016

Volumetric shape contexts for mesh co-segmentation.
Comput. Aided Geom. Des., 2016

2015
Hierarchical Multiview Rigid Registration.
Comput. Graph. Forum, 2015

GPU-based smooth free-form deformation with sharp feature awareness.
Comput. Aided Geom. Des., 2015

2014
Adaptive skeleton-driven cages for mesh sequences.
Comput. Animat. Virtual Worlds, 2014

Feature-Adaptive Rendering of Loop Subdivision Surfaces on Modern GPUs.
J. Comput. Sci. Technol., 2014

Real-time rendering of algebraic B-spline surfaces via Bézier point insertion.
Sci. China Inf. Sci., 2014

Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry Reconstruction.
Comput. Graph. Forum, 2014

2013
Dual quaternion based virtual hand interaction modeling.
Sci. China Inf. Sci., 2013

Exponential Soft Shadow Mapping.
Comput. Graph. Forum, 2013

Real-time B-spline Free-Form Deformation via GPU acceleration.
Comput. Graph., 2013

2012
A robust confirmable watermarking algorithm for 3D mesh based on manifold harmonics analysis.
Vis. Comput., 2012

A Multi-Channel Salience Based Detail Exaggeration Technique for 3D Relief Surfaces.
J. Comput. Sci. Technol., 2012

Feature sensitive re-sampling of point set surfaces with Gaussian spheres.
Sci. China Inf. Sci., 2012

Structure Preserving Manipulation and Interpolation for Multi-element 2D Shapes.
Comput. Graph. Forum, 2012

A Shape Enhancement Technique Based on Multi-channel Salience Measure.
Proceedings of the Computational Visual Media - First International Conference, 2012

2011
GPU-based parallel solver via the Kantorovich theorem for the nonlinear Bernstein polynomial systems.
Comput. Math. Appl., 2011

Predicted Virtual Soft Shadow Maps with High Quality Filtering.
Comput. Graph. Forum, 2011

Real-time ray casting of algebraic B-spline surfaces.
Comput. Graph., 2011

Visual saliency guided normal enhancement technique for 3D shape depiction.
Comput. Graph., 2011

2010
Perceptual-saliency extremum lines for 3D shape illustration.
Vis. Comput., 2010

An additional branch free algebraic B-spline curve fitting method.
Vis. Comput., 2010

Variance Soft Shadow Mapping.
Comput. Graph. Forum, 2010

2009
Real-time saliency-aware video abstraction.
Vis. Comput., 2009

2D shape manipulation via topology-aware rigid grid.
Comput. Animat. Virtual Worlds, 2009

Packet-based Hierarchal Soft Shadow Mapping.
Comput. Graph. Forum, 2009

2D shape morphing via automatic feature matching and hierarchical interpolation.
Comput. Graph., 2009

Curvature-aware adaptive re-sampling for point-sampled geometry.
Comput. Aided Des., 2009

Shape isophotic error netric controllable re-sampling for point-sampled surfaces.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

2008
Real-time feature-aware video abstraction.
Vis. Comput., 2008

Shape deformation with tunable stiffness.
Vis. Comput., 2008

High frequency geometric detail manipulation and editing for point-sampled surfaces.
Vis. Comput., 2008

2007
Deformation-based interactive texture design using energy optimization.
Vis. Comput., 2007

Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces.
J. Comput. Sci. Technol., 2007

2006
Completion-based texture design using deformation.
Vis. Comput., 2006

Mesh fusion using functional blending on topologically incompatible sections.
Vis. Comput., 2006

Multiresolution free-form deformation with subdivision surface of arbitrary topology.
Vis. Comput., 2006

Adaptive Level Set Method for Mesh Evolution.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Detail-Preserving Local Editing for Point-Sampled Geometry.
Proceedings of the Advances in Computer Graphics, 2006

2005
Blob-based liquid morphing.
Comput. Animat. Virtual Worlds, 2005

Mesh morphing using polycube-based cross-parameterization.
Comput. Animat. Virtual Worlds, 2005

Bézier Surfaces of Minimal Internal Energy.
Proceedings of the Mathematics of Surfaces XI, 2005

Curvature Estimation of Point-Sampled Surfaces and Its Applications.
Proceedings of the Computational Science and Its Applications, 2005

Efficient and simple cloth animation.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

High quality triangulation of implicit surfaces.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2002
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
Vis. Comput., 2002

Free-Form Deformation with Automatically Generated Multiresolution Lattices.
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002

2001
Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions.
J. Graphics, GPU, & Game Tools, 2001

2000
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects.
J. Graphics, GPU, & Game Tools, 2000

B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition.
Proceedings of the Geometric Modeling and Processing 2000, 2000

1998
Accurate B-spline Free-Form Deformation of Polygonal Objects.
J. Graphics, GPU, & Game Tools, 1998

1997
Surface deformation using the sensor glove.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1997

Arc-Length-Based Axial Deformation and Length Preserved Animation.
Proceedings of the Computer Animation 1997, 1997

1996
A new free-form deformation through the control of parametric surfaces.
Comput. Graph., 1996


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