Guido Brunnett

Orcid: 0000-0002-8224-015X

Affiliations:
  • Chemnitz University of Technology, Germany


According to our database1, Guido Brunnett authored at least 78 papers between 1992 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
TechnoSapiens: merging humans with technology in augmented reality.
Vis. Comput., February, 2024

2023
A Novel Inexpensive Camera-Based Photoelectric Barrier System for Accurate Flying Sprint Time Measurement.
Sensors, September, 2023

Hand Segmentation with Mask-RCNN Using Mainly Synthetic Images as Training Sets and Repetitive Training Strategy.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

Using a 1D Pose-Descriptor on the Finger-Level to Reduce the Dimensions in Hand Posture Estimation.
Proceedings of the 12th International Conference on Pattern Recognition Applications and Methods, 2023

2022
Efficient Parallel Thinning of 3d Objects on the Body-centered Cubic Lattice.
Comput. Aided Des., 2022

Dual-IMU-WIP: An easy-to-build Walk-in-Place System based on Inertial Measurement Units.
Proceedings of the IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2022

2021
Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis.
Proceedings of the ICAT-EGVE 2021, 2021

2019
Optimized GPU-based post-processing for stereoscopic multi-projector display systems.
Virtual Real., 2019

Topolet: From Atomic Hand Posture Structures to a Comprehensive Gesture Set.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

Towards Point-based Facial Movement Simulation.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
<i>KaraKter</i>: An autonomously interacting Karate Kumite character for VR-based training and research.
Comput. Graph., 2018

Multi-Forest Classification and Layered Exhaustive Search using a Fully Hierarchical Hand Posture/Gesture Database.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
Evaluation of CNN-based algorithms for human pose analysis of persons in red carpet scenarios.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Fast and accurate creation of annotated head pose image test beds as prerequisite for training neural networks.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

2016
Advanced luminance control and black offset correction for multi-projector display systems.
J. Virtual Real. Broadcast., 2016

Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation.
Comput. Animat. Virtual Worlds, 2016

Embodied learning using a tangible user interface: The effects of haptic perception and selective pointing on a spatial learning task.
Comput. Educ., 2016

A closed-form formulation of HRBF-based surface reconstruction by approximate solution.
Comput. Aided Des., 2016

2015
A Closed-Form Formulation of HRBF-Based Surface Reconstruction.
CoRR, 2015

Perception-driven adaptive compression of static triangle meshes.
Comput. Aided Des., 2015

Cooperation in virtual environments with individual views.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Fast Edge-based Geodesic Poisson Disk Remeshing.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Dense sampling of 3D color transfer functions using HDR photography.
Proceedings of the 2015 IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2015

2014
Machine learning based typology development in archaeology.
ACM Journal on Computing and Cultural Heritage, 2014

Compressing dynamic meshes with geometric laplacians.
Comput. Graph. Forum, 2014

Efficient encoding of texture coordinates guided by mesh geometry.
Comput. Graph. Forum, 2014

Rate-distortion optimized compression of motion capture data.
Comput. Graph. Forum, 2014

Exploring Stereoscopic Multi-user Interaction with Individual Views.
Proceedings of the 2014 International Conference on Cyberworlds, 2014

2013
Multi-level hermite variational interpolation and quasi-interpolation.
Vis. Comput., 2013

Exploiting Connectivity to Improve the Tangential Part of Geometry Prediction.
IEEE Trans. Vis. Comput. Graph., 2013

Virtual Realities (Dagstuhl Seminar 13241).
Dagstuhl Reports, 2013

GPU-accelerated Real-time Markerless Human Motion Capture.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Hierarchical Method for Segmentation by Classification of Motion Capture Data.
Proceedings of the Virtual Realities, 2013

2012
Fur Shading and Modification based on Cone Step Mapping.
Comput. Graph. Forum, 2012

Verbesserung des Kollisionsverhaltens des Position-Based-Dynamics-Verfahrens bei Kleidungssimulation über Animationsconstraints.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Representation of Motion Spaces Using Spline Functions and Fourier Series.
Proceedings of the Mathematical Methods for Curves and Surfaces, 2012

Anatomically Correct Adaption of Kinematic Skeletons to Virtual Humans.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

2011
Real-time Human Motion Capture with Simple Marker Sets and Monocular Video.
J. Virtual Real. Broadcast., 2011

Virtual Prototyping of Shoes.
IEEE Computer Graphics and Applications, 2011

2010
Divergence Analysis of Discrete 2-d Shapes.
J. WSCG, 2010

Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts.
Proceedings of the 6th International Symposium on Computational Aesthetics in Graphics, 2010

Data-Driven On-Line Generation of Interactive Gait Motion.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
Real-time Stereo-Image Stitching using GPU-based Belief Propagation.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

Tile-based Image Forces for Active Contours on GPU.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Surface Reconstruction from Unorganized Point Data with Quadrics.
Comput. Graph. Forum, 2008

Fast Force Field Approximation and its Application to Skeletonization of Discrete 3D Objects.
Comput. Graph. Forum, 2008

08231 Abstracts Collection - Virtual Realities.
Proceedings of the Virtual Realities, 01.06. - 06.06.2008, 2008

Molecular Surface Decomposition Using Graphical Modeling.
Proceedings of the Bildverarbeitung für die Medizin 2008, 2008

A Framework for the Visualization of Cross Sectional Data in Biomedical Research.
Proceedings of the Visualization in Medicine and Life Sciences., 2008

2007
Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation.
IEEE Trans. Vis. Comput. Graph., 2007

Driving tiled displays with an extended chromium system based on stream cached multicast communication.
Parallel Comput., 2007

Geometric preprocessing of noisy point sets: an experimental study.
Computing, 2007

Editorial: Special issue on Geometric Modeling (Dagstuhl 2005).
Computing, 2007

Rendering on Tiled Displays using Advanced Stream Caching.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
V-Pong: An Immersive Table Tennis Simulation.
IEEE Computer Graphics and Applications, 2006

Speeding up snakes.
Proceedings of the VISAPP 2006: Proceedings of the First International Conference on Computer Vision Theory and Applications, 2006

Optimized Visualization for Tiled Displays.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
Real time tracking of high speed movements in the context of a table tennis application.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

An extended concept of voxel neighborhoods for correct thinning in mesh segmentation.
Proceedings of the Spring Conference on Computer Graphics, 2005

05221 Report of the Dagstuhl seminar on - Geometric Modelling.
Proceedings of the Geometric Modeling, 29.05. - 03.06.2005, 2005

2004
Direct Segmentation of Algebraic Models for Reverse Engineering.
Computing, 2004

A Hybrid LOD Based Rendering Approach for Dynamic Scenes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Generating Well Behaved Meshes for Parameterized Surfaces.
Proceedings of the 2003 International Conference on Geometric Modeling and Graphics, 2003

Visualization of cross sectional data for morphogenetic studies.
Proceedings of the 33. Jahrestagung der Gesellschaft für Informatik, Innovative Informatikanwendungen, INFORMATIK 2003, Frankfurt am Main, Germany, September 29, 2003

2002
Direct Segmentation for Reverse Engineering.
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002

2001
Consistent Orientation of Segmented Models Recovered from Digitized Data.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
Segmentation of Unstructured Point Sets Based on triangular Surface Approximations.
Int. J. Shape Model., 2000

Towards Automatic Segmentation in Reverse Engineering.
Proceedings of the CAD 2000: Kommunikation, 2000

1999
Geometric Modeling of Parallel Curves on Surfaces.
Proceedings of the Geometric Modelling, Dagstuhl, 1999

A Hashing Strategy for Efficient k-Nearest Neighbors Computation.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1998
Polyhedral approximation and First Order Segmentation of Unstructured Point Sets.
Proceedings of the Computer Graphics International Conference, 1998

1997
A univariate method for plane elastic curves.
Comput. Aided Geom. Des., 1997

1996
The geometry of optimal degree reduction of Bézier curves.
Comput. Aided Geom. Des., 1996

Optimal Degree Reduction of Free Form Curves .
Proceedings of the Geometric Modelling, Dagstuhl, 1996

1994
Interpolation with minimal-energy splines.
Comput. Aided Des., 1994

Elastic curves on the sphere.
Adv. Comput. Math., 1994

1993
Geometric Design with Trimmed Surfaces.
Proceedings of the Geometric Modelling, Dagstuhl, 1993

1992
1. Properties of Minimal-Energy Splines.
Proceedings of the Curve and Surface Design, 1992


  Loading...