Shuto Takashita

Orcid: 0000-0001-6291-0673

According to our database1, Shuto Takashita authored at least 12 papers between 2023 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
SRL Proxemics: Spatial Guidelines for Supernumerary Robotic Limbs in Near-Body Interactions.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Escape From Human: An Interview Study of Social VR Players Practicing Self-Expression Through Avatars that Self-Identify as "Non-Human".
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Plausible Embodiment: A Design Framework for Embodying Non-Human Avatars Beyond Realism.
Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, 2026

Shared Gaze on AI Node Maps: Mitigating Empathy Fog inAI-Mediated Dyadic Discussion.
Proceedings of the Augmented Humans International Conference 2026, 2026

Telekinetic UI: Using Unconscious Facial Micro-motions forIntent-based Cursor Control.
Proceedings of the Augmented Humans International Conference 2026, 2026

2025
Editable Body : Interactive Adaptation of Avatar Control Schemes and Body Structures.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Imaginary Joint: Proprioceptive Feedback for Virtual Body Extensions via Skin Stretch.
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology, 2025

Imaginary Joints and Muscles: Torque-based Proprioceptive Illusions for Extended Body Parts via Skin Stretch Feedback.
Proceedings of the ACM SIGGRAPH 2025 Emerging Technologies, 2025

2024
Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
AvatarForge: A Real-time and Node-Based Body Editing System.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Mechanical Brain Hacking : A VR Cybernetics Simulator for Body Editing.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023


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