Seungjae Oh

Orcid: 0000-0002-6859-8788

According to our database1, Seungjae Oh authored at least 23 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experience.
Virtual Real., March, 2024

2023
Mo2Hap: Rendering performer's Motion Flow to Upper-body Vibrotactile Haptic Feedback for VR performance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Data-Driven Rendering of Motion Effects for Walking Sensations in Different Gaits.
IEEE Trans. Haptics, 2022

A Preliminary Study on the Perceptual Independence Between Vibrotactile and Thermal Senses.
Proceedings of the Haptics: Science, Technology, Applications, 2022

Vibration-Augmented Buttons: Information Transmission Capacity and Application to Interaction Design.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Identifying Contact Fingers on Touch Sensitive Surfaces by Ring-Based Vibratory Communication.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Vibrotactile Metaphor of Physical Interaction Using Body-Penetrating Phantom Sensations: Stepping on a Virtual Object.
Proceedings of the IEEE World Haptics Conference, 2021

2020
Augmenting Physical Buttons with Vibrotactile Feedback for Programmable Feels.
Proceedings of the UIST '20: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

Body-Penetrating Tactile Phantom Sensations.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Effects of Contact Force and Vibration Frequency on Vibrotactile Sensitivity During Active Touch.
IEEE Trans. Haptics, 2019

Motion-Display Gain: A New Control-Display Mapping Reflecting Natural Human Pointing Gesture to Enhance Interaction with Large Displays at a Distance.
Int. J. Hum. Comput. Interact., 2019

Seamless Phantom Sensation Moving Across a Wide Range of Body.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

Realistic Haptic Rendering of Collision Effects Using Multimodal Vibrotactile and Impact Feedback.
Proceedings of the 2019 IEEE World Haptics Conference, 2019

VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Hybrid Augmented Reality for Participatory Learning: The Hidden Efficacy of Multi-User Game-Based Simulation.
IEEE Trans. Learn. Technol., 2018

2016
Designing a Multi-user Interactive Simulation Using AR Glasses.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

2015
Children as Participatory Designers of a New Type of Mobile Social Learning Application.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Towards Designing a Mobile Social Learning Application with Meaningful Gamification Strategies.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Hidden UI: projection-based augmented reality for map navigation on multi-touch tabletop.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Proposing a classification model for perceptual target selection on large displays.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Natural pointing posture in distal pointing tasks.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Dynamic feedback mechanism for maximizing interaction in online social network services.
Proceedings of the 2014 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2014

Poster: Understanding of spatial gestural motor space: A study on cursorless absolute freehand pointing on large displays.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014


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