Takuji Narumi

Orcid: 0000-0002-9010-1491

Affiliations:
  • University of Tokyo, Graduate School of Engineering, Japan


According to our database1, Takuji Narumi authored at least 233 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error.
IEEE Trans. Vis. Comput. Graph., 2023

Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning.
IEEE Trans. Vis. Comput. Graph., 2023

Perceptual Dimensions of Physical Properties of Handheld Objects Induced by Impedance Changes.
CoRR, 2023

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023

Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model.
IEEE Computer Graphics and Applications, 2023

Multi Surface Electrodes Nerve Bundles Stimulation on the Wrist: Modified Location of Tactile Sensation on the Palm.
IEEE Access, 2023

Intranasal Chemosensory Lateralization Through the Multi-Electrode Transcutaneous Electrical Nasal Bridge Stimulation.
IEEE Access, 2023

Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Beyond Mirrors: Exploring Behavioral Changes through Comparative Avatar Design in VR Taiko Drumming.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

TableMorph: Haptic Experience with Movable Tables and Redirection.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

AvatarForge: A Real-time and Node-Based Body Editing System.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023

Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze.
Proceedings of the SIGGRAPH Asia 2023 Emerging Technologies, 2023

SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

TimToShape: Supporting Practice of Musical Instruments by Visualizing Timbre with 2D Shapes based on Crossmodal Correspondences.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Visualizing Emotions Perceived in Daily Activities for Self-Awareness Development.
Proceedings of the Human-Computer Interaction, 2023

Influence of Electrical Stimulation Intensity on the Perception of Piquancy.
Proceedings of the IEEE World Haptics Conference, 2023

Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Virtual Omnibus Lecture: Investigating the Effects of Varying Lecturer Avatars as Environmental Context on Audience Memory.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effect of Weight Adjustment in Virtual Co-embodiment During Collaborative Training.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking.
Proceedings of the Augmented Humans International Conference 2023, 2023

Effects of Virtual Co-embodiment on Declarative Memory-Based Motor Skill Learning.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons.
Frontiers Virtual Real., 2022

Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR.
CoRR, 2022

Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022

GAN-based image-to-friction generation for tactile simulation of fabric material.
Comput. Graph., 2022

Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi.
IEEE Access, 2022

Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Wormholes in VR: Teleporting Hands for Flexible Passive Haptics.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Effect of Attractive Appearance of Intelligent Agents on Acceptance of Uncertain Information.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

The Possibility of Inducing the Proteus Effect for Social VR Users.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Understanding the Impact of Technical Issues on People's Perception and Attribution of Responsibility in Videoconferencing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Improving Motivation by Increasing Tactile Sensitivity to Skin Conditions during Skin Care using Stochastic Resonance.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Redirected Walking using Continuous Curvature Manipulation.
IEEE Trans. Vis. Comput. Graph., 2021

Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements.
IEEE Trans. Vis. Comput. Graph., 2021

Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
IEEE Trans. Vis. Comput. Graph., 2021

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021

Visual-Tactile Cross-Modal Data Generation Using Residue-Fusion GAN With Feature-Matching and Perceptual Losses.
IEEE Robotics Autom. Lett., 2021

Special Issue on Augmenting the Human Body and Being.
J. Robotics Mechatronics, 2021

Editorial: Perspectives on Multisensory Human-Food Interaction.
Frontiers Comput. Sci., 2021

Taste in Motion: The Effect of Projection Mapping of a Boiling Effect on Food Expectation, Food Perception, and Purchasing Behavior.
Frontiers Comput. Sci., 2021

Redirection Controller Using Reinforcement Learning.
IEEE Access, 2021

Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Determining the Target Point of the Mid-Air Pinch Gesture.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Exploring Collective Physiology Sharing as Social Cues to Support Engagement in Online Learning.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Redirected Walking using Noisy Galvanic Vestibular Stimulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

Impact of Long-Term Use of an Avatar to IVBO in the Social VR.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

Ghost Engineering: Technologies for Designing Ourselves via Embodied Interaction.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Multisensory Approaches to Human-Food Interaction.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

Influencing Driver's Behavior on an Expressway with Intrinsic Motivation.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Driving Behavior, Urban and Smart Mobility, 2020

A Study on Self-awareness Development by Logging and Gamification of Daily Emotions.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Unlimited Corridor: A Visuo-haptic Redirection System.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Estimation of Detection Thresholds for Redirected Turning.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback.
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019

ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback.
Proceedings of the AsianCHI@CHI 2019: Asian CHI Symposium, 2019

Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger?
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Sentiment Pen: Recognizing Emotional Context Based on Handwriting Features.
Proceedings of the 10th Augmented Human International Conference 2019, 2019

Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.
IEEE Trans. Vis. Comput. Graph., 2018

Xnavi: Travel Planning System Based on Experience Flows.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Adopting the Roll Manipulation for Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Food texture manipulation by face deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Reconstruction of Travel Movies Using Emotional Arcs.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Case Study of AR Field Museum for Activating Local Communities.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions.
Proceedings of the Human Interface and the Management of Information. Information in Applications and Services, 2018

Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

Divided Presence: Improving Group Decision-Making via Pseudo-Population Increase.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

Visuo-Haptic Redirected Walking Using Handrail.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

The future of computing and food: extended abstract.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
Computational design of hand-held VR controllers using haptic shape illusion.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Turn physically curved paths into virtual curved paths.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Mobius walker: pitch and roll redirected walking.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Magic table: deformable props using visuo haptic redirection.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017

Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking up virtual stairs based on visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Walking uphill and downhill: redirected walking in the vertical direction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Transgazer: Improving Impression by Switching Direct and Averted Gaze Using Optical Illusion.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Factors and Influences of Body Ownership Over Virtual Hands.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

Attention Sharing in a Virtual Environment Attracts Others.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices.
Proceedings of the Human Interface and the Management of Information: Supporting Learning, Decision-Making and Collaboration, 2017

Resistive swipe: Visuo-haptic interaction during swipe gestures to scroll background images on touch interfaces.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Trust Lengthens Decision Time on Unexpected Recommendations in Human-agent Interaction.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

FaceShare: Mirroring with Pseudo-Smile Enriches Video Chat Communications.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Routine++: implementing pre-performance routine in a short time with an artificial success simulator.
Proceedings of the 8th Augmented Human International Conference, 2017

Distortion in perceived size and body-based scaling in virtual environments.
Proceedings of the 8th Augmented Human International Conference, 2017

Early warning of task failure using task processing logs.
Proceedings of the 8th Augmented Human International Conference, 2017

Vibrat-o-matic: producing vocal vibrato using EMS.
Proceedings of the 8th Augmented Human International Conference, 2017

2016
Navigation interface for virtual environments constructed with spherical images.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Guidance field: vector field for implicit guidance in virtual environments.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Unlimited corridor: redirected walking techniques using visuo haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Multi-sensorial virtual reality and augmented human food interaction.
Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction, 2016

Travel planning system considering experience flows based on driving histories.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Increasing User Appreciation of Spherical Videos by Finger Touch Interaction.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Metamorphosis Hand: Dynamically Transforming Hands.
Proceedings of the 7th Augmented Human International Conference, 2016

Supporting Precise Manual-handling Task using Visuo-haptic Interaction.
Proceedings of the 7th Augmented Human International Conference, 2016

Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Guidance field: Potential field to guide users to target locations in virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

Curvature manipulation techniques in redirection using haptic cues.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Implementation of on-site virtual time machine for mobile devices.
Proceedings of the 2015 IEEE Virtual Reality, 2015

MagicPot360: Free viewpoint shape display modifying the perception of shape.
Proceedings of the 2015 IEEE Virtual Reality, 2015

High-definition digital display case with the image-based interaction.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Attracting User's Attention in Spherical Image by Angular Shift of Virtual Camera Direction.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

CalibraTable: tabletop system for influencing eating behavior.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Considering individual taste in social feedback to improve eating habits.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

Interactive interface for expressway travel planning with traffic predictions.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Changing Drinking Behavior and Beverage Consumption Using Augmented Reality.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

Induction of Human Behavior by Presentation of Environmental Acoustics.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design, 2015

Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Improving work productivity by controlling the time rate displayed by the virtual clock.
Proceedings of the 6th Augmented Human International Conference, 2015

Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Integrated view-input interaction method for mobile AR.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Displaying shapes with various types of surfaces using visuo-haptic interaction.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

Using social media to change eating habits without conscious effort.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Influencing driver behavior through future expressway traffic predictions.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014

Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Applications and Services, 2014

Controlling fatigue while lifting objects using Pseudo-haptics in a mixed reality space.
Proceedings of the IEEE Haptics Symposium, 2014

Representing normal and shearing forces on the mobile device with visuo-haptic interaction and a rear touch interface.
Proceedings of the IEEE Haptics Symposium, 2014

Controlling perceived stiffness of pinched objects using visual feedback of hand deformation.
Proceedings of the IEEE Haptics Symposium, 2014

Smart Face: enhancing creativity during video conferences using real-time facial deformation.
Proceedings of the Computer Supported Cooperative Work, 2014

Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception.
Proceedings of the 5th Augmented Human International Conference, 2014

Affecting tumbler: affecting our flavor perception with thermal feedback.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Modifying Perceived Size of a Handled Object through Hand Image Deformation.
Presence Teleoperators Virtual Environ., 2013

Augmented reality system for overlaying a scene in a video onto real world and reliving the camera operator's experience.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Incendiary reflection: evoking emotion through deformed facial feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context.
Proceedings of the SIGGRAPH Asia 2013, 2013

ARAtouch: visuo-haptic interaction with mobile rear touch interface.
Proceedings of the SIGGRAPH Asia 2013, 2013

Visuo-haptic interaction with mobile rear touch interface.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Pot the magic pot: interactive modification of the perceived angular shape.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

A task-management system using future prediction based on personal lifelogs and plans.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Mixed Reality Digital Museum Project.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013


Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Manipulation of an emotional experience by real-time deformed facial feedback.
Proceedings of the 4th Augmented Human International Conference, 2013

Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasks.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Recording and superimposing visitors in a museum for sharing exhibition experiences.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Digital display case to convey dynamic mechanisms of exhibits.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Reliving video experiences with mobile devices.
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012

Modifying an identified position of edged shapes using pseudo-haptic effects.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Interactonia Balloon.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

Augmented satiety: interactive nutritional intake controller.
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012

JUKE cylinder: a device to metamorphose hands to a musical instrument.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Magic pot: interactive metamorphosis of the perceived shape.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Table talk enhancer: a tabletop system for enhancing and balancing mealtime conversations using utterance rates.
Proceedings of the ACM multimedia 2012 workshop on Multimedia for cooking and eating activities, 2012

Modifying an identified curved surface shape using pseudo-haptic effect.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

Modifying an Identified Angle of Edged Shapes Using Pseudo-haptic Effects.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects.
Proceedings of the JVRC12: Joint Virtual Reality Conference of ICAT - EGVE, 2012

Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Detection of divided planar object for augmented reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2011

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Proceedings of the IEEE Virtual Reality Conference, 2011

Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation.
Proceedings of the IEEE Virtual Reality Conference, 2011

Olfactory feedback system to improve the concentration level based on biological information.
Proceedings of the IEEE Virtual Reality Conference, 2011

Meta-ryoshka: haptic illusion on perceiving shape.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Meta Cookie+: An Illusion-Based Gustatory Display.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Digital Diorama: AR Exhibition System to Convey Background Information for Museums.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Digital Display Case Using Non-contact Head Tracking.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Augmented emotion by superimposing depiction in comics.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Sound-power visualization system for real-world interaction based on ultrasonic power transmission.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Visual-olfactory display using olfactory sensory map.
Proceedings of the IEEE Virtual Reality Conference, 2010

Forecast and visualization of future expenditure with logging and analyzing receipts.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Meta cookie.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Digital display case: the exhibition sysytem for conveying the background information.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Digital Diorama system for museum exhibition.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Evaluating cross-sensory perception of superimposing virtual color onto real drink: toward realization of pseudo-gustatory displays.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
Thermotaxis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Characterizing the Space by Presenting Non-visual Information.
Proceedings of the Location and Context Awareness, 4th International Symposium, 2009

Characterizing the Space by Thermal Feedback through a Wearable Device.
Proceedings of the Virtual and Mixed Reality, 2009

An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Beat story: life-log system of subjective time using heart beat rate.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Mobile interface using visible-light communication technology for pervasive computing environment.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

nioi café: olfactory display system with visual feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Pedestrian route guidance system using moving information based on personal feature extraction.
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2008

Absolute field: proposal for a re-configurable spatial structure.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
inter-glow.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Inter-glow: interaction by controlling light.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007


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