Valeria Orso

Orcid: 0000-0002-3337-0687

According to our database1, Valeria Orso authored at least 47 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Comparison of deviceless methods for distant object manipulation in mixed reality.
Comput. Graph., 2024

2023
Augmented grocery shopping: fostering healthier food purchases through AR.
Virtual Real., September, 2023

The virtualization of human-robot interactions: a user-centric workload assessment.
Virtual Real., June, 2023

Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study.
Sensors, March, 2023

Exploiting 3D Web to Enhance Online Shopping: Toward an Update of Usability Heuristics.
Proceedings of the HCI in Business, Government and Organizations, 2023

Digital Showroom in 3DWeb, the Scene Effect on Object Placement.
Proceedings of the HCI in Business, Government and Organizations, 2023

2022
Employee-centric innovation: Integrating participatory design and video-analysis to foster the transition to Industry 5.0.
Comput. Ind. Eng., 2022

2021
IoT as Non-Phaarmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age.
Frontiers Comput. Sci., 2021

Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation Between Expert and Non-expert Users.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

Too Hot to Enter: Investigating Users' Attitudes Toward Thermoscanners in COVID Times.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021

Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service, 2021

Adaptive Assembly Workstations and cobots: a qualitative assessment involving senior and adult workers.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

Influence of keyboard layout and feedback type in eye-typing tasks: a comparative study.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

The Role of Virtual Spaces and Interactivity in Emergency Training.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

2020
Internet of Things for Elderly and Fragile People.
CoRR, 2020

SHIP Project: Designing Inclusive, Accessible, and Sustainable Urban Parks.
Proceedings of the Ambient Assisted Living, 2020

Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Developing hand-worn input and haptic support for real-world target finding.
Pers. Ubiquitous Comput., 2019

Integrating kitchen appliances to improve food quality and sustainability: the SIAF project.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

How Would Do that? An Agile Elicitation Technique to Explore Users' Spontaneous Gestural Commands.
Proceedings of the Ambient Assisted Living, 2019

VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users.
Proceedings of the Ambient Assisted Living, 2019

An enriched visit to the botanical garden: co-designing tools and contents.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

2018
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation.
CoRR, 2018

How Robots Impact Students' Beliefs about Their Learning Skills.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

The Design, Implementation and Evaluation of a Mobile App for Supporting Older Adults in the Monitoring of Food Intake.
Proceedings of the Ambient Assisted Living, 2018

A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments.
Proceedings of the Ambient Assisted Living, 2018

Employee-Driven Innovation for Improving Working Practices: Preliminary Findings from a Case Study.
Proceedings of the Sixth International Conference on Enterprise Systems, 2018

SearchBot: Supporting Voice Conversations with Proactive Search.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Investigating Proactive Search Support in Conversations.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Interactive multimedia content for older adults: the case of SeniorChannel.
Multim. Tools Appl., 2017

Overlaying social information: The effects on users' search and information-selection behavior.
Inf. Process. Manag., 2017

Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers.
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017

Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017

A two-step, user-centered approach to personalized tourist recommendations.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

2016
Follow the vibes: A comparison between two tactile displays in a navigation task in the field.
PsychNology J., 2016

Adaptive information density for augmented reality displays.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Investigating Tactile Stimulation in Symbiotic Systems.
Proceedings of the Symbiotic Interaction, 2016

Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015

A Wearable Multimodal Interface for Exploring Urban Points of Interest.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

2014
The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review.
Virtual Real., 2014

Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014

The role of location-based event browsers in collaborative behaviors: an explorative study.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2012
Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012


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