Simon Gunkel

Orcid: 0000-0002-8360-2183

According to our database1, Simon Gunkel authored at least 29 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
VP9 bitstream-based Tiled Multipoint Control Unit: Scaling simultaneous RGBD user streams in an immersive 3D communication system.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024

2023
Remote Expert Assistance System for Mixed-HMD Clients over 5G Infrastructure.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

"You AR' right in front of me": RGBD-based capture and rendering for remote training.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

The Value of Immersive Communication Systems in Online Meetings: A Problem Statement and Literature Review.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

2022
Towards a multiscale QoE assessment of mediated social communication.
Qual. User Exp., 2022

Immersive Experiences and XR: A Game Engine or Multimedia Streaming Problem?
CoRR, 2022

Quality of Experience in Telemeetings and Videoconferencing: A Comprehensive Survey.
IEEE Access, 2022

Virtual visits: life-size immersive communication.
Proceedings of the MMSys '22: 13th ACM Multimedia Systems Conference, Athlone, Ireland, June 14, 2022

Engagement and Quality of Experience in Remote Business Meetings: A Social VR Study.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022

2021
VRComm: an end-to-end web system for real-time photorealistic social VR communication.
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021

2020
Let's Get in Touch! Adding Haptics to Social VR.
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020

Holistic Quality Assessment of Mediated Immersive Multisensory Social Communication.
Proceedings of the Virtual Reality and Augmented Reality, 2020

2019
Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

360-Degree Photo-realistic VR Conferencing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

[DC] Multi-user (Social) Virtual Reality Commnunication.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Multi-sensor capture and network processing for virtual reality conferencing.
Proceedings of the 10th ACM Multimedia Systems Conference, 2019

2018
Experiencing Virtual Reality Together: Social VR Use Case Study.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Virtual reality conferencing: multi-user immersive VR experiences on the web.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

2017
A System to Analyze Group Socializing Behaviors in Social Parties.
IEEE Trans. Hum. Mach. Syst., 2017

WebVR meets WebRTC: Towards 360-degree social VR experiences.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Social VR Platform: Building 360-degree Shared VR Spaces.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

2015
A QoE study of different stream and layout configurations in video conferencing under limited network conditions.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

2014
Asymmetric delay in video-mediated group discussions.
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014

The Optimiser: monitoring and improving switching delays in video conferencing.
Proceedings of the 6th ACM Mobile Video Workshop, MoVid 2014, Singapore, 2014

The Influence of Interactivity Patterns on the Quality of Experience in Multi-party Video-mediated Conversations under Symmetric Delay Conditions.
Proceedings of the 3rd International Workshop on Socially-Aware Multimedia, 2014

Mitigating problems in video-mediated group discussions: Towards conversation aware video-conferencing systems.
Proceedings of the 2014 Workshop on Understanding and Modeling Multiparty, 2014

2013
A QoE testbed for socially-aware video-mediated group communication.
Proceedings of the 2nd international workshop on Socially-aware multimedia, 2013

A Quality of Experience Testbed for Video-Mediated Group Communication.
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013

2011
From IPTV to synchronous shared experiences challenges in design: Distributed media synchronization.
Signal Process. Image Commun., 2011


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