Simon Voelker

Orcid: 0000-0003-4273-5112

Affiliations:
  • RWTH Aachen University, Germany


According to our database1, Simon Voelker authored at least 44 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics.
ACM Trans. Comput. Hum. Interact., February, 2023

User-Aware Rendering: Merging the Strengths of Device- and User-Perspective Rendering in Handheld AR.
Proc. ACM Hum. Comput. Interact., 2023

Flowboard: Visual Flow-Based Embedded Programming for Young Learners.
Proceedings of the DELFI 2023, 2023

FabricFaces: Combining Textiles and 3D Printing for Maker-Friendly Folding-Based Assembly.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Shape Designs for Soft Robotics and Users' Associations with Them.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
SoRoCAD: A Design Tool for the Building Blocks of Pneumatic Soft Robotics.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2020
Evaluating Menu Techniques for Handheld AR with a Smartphone & Mid-Air Pen.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Heatmaps, Shadows, Bubbles, Rays: Comparing Mid-Air Pen Position Visualizations in Handheld AR.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

HeadReach: Using Head Tracking to Increase Reachability on Mobile Touch Devices.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
ARPen: Mid-Air Object Manipulation Techniques for a Bimanual AR System with Pen & Smartphone.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Supporting Data Workers To Perform Exploratory Programming.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Demonstration of Springlets: Expressive, Flexible and Silent On-Skin Tactile Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ForceRay: Extending Thumb Reach via Force Input Stabilizes Device Grip for Mobile Touch Input.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Off-Surface Tangibles: Exploring the Design Space of Midair Tangible Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Flowboard: A Visual Flow-Based Programming Environment for Embedded Coding.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

StatWire: Visual Flow-based Statistical Programming.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Sketch&Stitch: Interactive Embroidery for E-textiles.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tangible Awareness: How Tangibles on Tabletops Influence Awareness of Each Other's Actions.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CutCAD - An Open-source Tool to Design 3D Objects in 2D.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Release, Don't Wait!: Reliable Force Input Confirmation with Quick Release.
Proceedings of the Interactive Surfaces and Spaces, 2017

BackXPress: Using Back-of-Device Finger Pressure to Augment Touchscreen Input on Smartphones.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Towards interactive desk workspaces.
PhD thesis, 2016

2015
PERCs: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Knobology Revisited: A Comparison of User Performance between Tangible and Virtual Rotary Knobs.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

PERCs Demo: Persistently Trackable Tangibles on Capacitive Multi-Touch Displays.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015

Transporters: Vision & Touch Transitive Widgets for Capacitive Screens.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
An Interaction Model for Grasp-Aware Tangibles on Interactive Surfaces.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

An interaction model for touch-aware tangibles on interactive surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
PUCs demo: detecting transparent, passive untouched capacitive widgets.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

PUCs: detecting transparent, passive untouched capacitive widgets on unmodified multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Simplifying Remote Collaboration through Spatial Mirroring.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

An evaluation of state switching methods for indirect touch systems.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Conceptual framework for surface manager on interactive tabletops.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Understanding flicking on curved surfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
FingerFlux: near-surface haptic feedback on tabletops.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Dynamic portals: a lightweight metaphor for fast object transfer on interactive surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

2010
BendDesk: dragging across the curve.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

The BendDesk demo: multi-touch on a curved display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010


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